Popular Post Shadowflare85 19 Posted December 13, 2015 Popular Post Share Posted December 13, 2015 (edited) Hey Flix, first of all thank you for this update ! But there is one thing I must ask regarding Dual Wield for the Dragon Mage. Is there any way to adjust the casting time for Draconic Wrath and Energyblaze ? Because they are much longer to cast with dual wielding as with a 1-handed weapon or 2-handed weapon. I know the Dragon Mage uses the Shadow Warrior Animations for Attacks and Combat Arts if you use dual wielding but this doesnt feel right that the cast time is much longer. If there is no way to adjust this than I must look that I gain much cast speed so it doesnt take that long to cast the 2 Combat Arts. Anyways you make a good job and keep up this excellent work ! PS: Can you make a list where I can look how high the % are for some Mods for the Combat Arts you enhanced ? Like for Draconic Wrath's bronze mod to ignore armor, how high is this chance in % and how many % are added with each CA level up. Oh and I use the XP/Life Bar Mod with the better Portraits, is there a way that we can add a better Portrait for the Dragon Mage ? Edited December 13, 2015 by Shadowflare85 2 Link to comment
Flix 5,116 Posted December 13, 2015 Author Share Posted December 13, 2015 Is there any way to adjust the casting time for Draconic Wrath and Energyblaze ? Because they are much longer to cast with dual wielding as with a 1-handed weapon or 2-handed weapon. If you want really fast animations you can change them in spells.txt Dragon's Wrath is "dm_dm_drachenform" and Energy Blaze is "dm_me_energiebrand" Look for the line: animType = "ANIM_TYPE_SM12", and change it to: animType = "ANIM_TYPE_ATTACKA", Can you make a list where I can look how high the % are for some Mods for the Combat Arts you enhanced ? Like for Draconic Wrath's bronze mod to ignore armor, how high is this chance in % and how many % are added with each CA level up. You should be able to look at your bonus overview list after you cast it and see the new bonus. I think it's 5% +0.5% per level. So at level 50 it would be 30% chance and at level 100 it would be 55% chance to ignore armor. Oh and I use the XP/Life Bar Mod with the better Portraits, is there a way that we can add a better Portrait for the Dragon Mage ? I don't see why not. A new icon would go in pak/data/party/t_ui-party-portrait-dragonmage_do.tga 1 Link to comment
Shadowflare85 19 Posted December 14, 2015 Share Posted December 14, 2015 (edited) Is there any way to adjust the casting time for Draconic Wrath and Energyblaze ? Because they are much longer to cast with dual wielding as with a 1-handed weapon or 2-handed weapon. If you want really fast animations you can change them in spells.txt Dragon's Wrath is "dm_dm_drachenform" and Energy Blaze is "dm_me_energiebrand" Look for the line: animType = "ANIM_TYPE_SM12", and change it to: animType = "ANIM_TYPE_ATTACKA", >>Can you make a list where I can look how high the % are for some Mods for the Combat Arts you enhanced ? Like for Draconic Wrath's bronze mod to ignore armor, how high is this chance in % and how many % are added with each CA level up. You should be able to look at your bonus overview list after you cast it and see the new bonus. I think it's 5% +0.5% per level. So at level 50 it would be 30% chance and at level 100 it would be 55% chance to ignore armor. Oh and I use the XP/Life Bar Mod with the better Portraits, is there a way that we can add a better Portrait for the Dragon Mage ? I don't see why not. A new icon would go in pak/data/party/t_ui-party-portrait-dragonmage_do.tga Thank you for your help Flix, I will change that to my liking.^^ And the Wardust Armors, I got rid of them ! Now every Dragon Mage Armor looks like the Icons again. The Portrait...... I'm not so good at making graphics and such but I would like to have this Portrait for the Dragon Mage. http://www.sacredwiki.org/index.php/File:DragonMageShadowPath.png And I would suggest, that either you or the people from the CM, should integrate the XP/Lifebar Mod from Przemba and adding the Portrait, which I linked for the Dragon Mage so he got a much better Portrait too ! Edited December 14, 2015 by Shadowflare85 Link to comment
Flix 5,116 Posted December 17, 2015 Author Share Posted December 17, 2015 My Internet access is restricted to my phone for the time being so I won't be releasing any uploads in the near future Link to comment
Little Faith 24 Posted December 17, 2015 Share Posted December 17, 2015 My Internet access is restricted to my phone for the time being so I won't be releasing any uploads in the near future Is it near future like "spending Christmas and New Year's back with the old folks" or "I'm moving out and it might be a while before I get internet set up"? Link to comment
Flix 5,116 Posted December 17, 2015 Author Share Posted December 17, 2015 My Internet access is restricted to my phone for the time being so I won't be releasing any uploads in the near future Is it near future like "spending Christmas and New Year's back with the old folks" or "I'm moving out and it might be a while before I get internet set up"? The latter. No clue when I'll have my pc connected again. Link to comment
Popular Post Nikoleagle 9 Posted December 28, 2015 Popular Post Share Posted December 28, 2015 (edited) I have found this great mod only few days ago... and I have done RUS translation https://drive.google.com/file/d/0B0aGktBU1_cQTngtRWp6VldUUUE/view?usp=sharing Edited December 28, 2015 by Nikoleagle 3 Link to comment
Popular Post Flix 5,116 Posted December 28, 2015 Author Popular Post Share Posted December 28, 2015 (edited) I have found this great mod only few days ago... and I have done RUS translation https://drive.google.com/file/d/0B0aGktBU1_cQTngtRWp6VldUUUE/view?usp=sharing Wow thanks! I'll add it to the mod as soon as I get my pc connected to the Internet again. Hopefully within the next week. Edited December 28, 2015 by Flix 3 Link to comment
gogoblender 3,049 Posted December 31, 2015 Share Posted December 31, 2015 I have found this great mod only few days ago... and I have done RUS translation https://drive.google.com/file/d/0B0aGktBU1_cQTngtRWp6VldUUUE/view?usp=sharing Wow thanks! I'll add it to the mod as soon as I get my pc connected to the Internet again. Hopefully within the next week. Flix, is everything okay with the net? YOur hosting not working for home now? gogo Link to comment
gogoblender 3,049 Posted December 31, 2015 Share Posted December 31, 2015 I have found this great mod only few days ago... and I have done RUS translation https://drive.google.com/file/d/0B0aGktBU1_cQTngtRWp6VldUUUE/view?usp=sharing Bravo Nikoleagle for the translation And welcome to DarkMatters!! gogo 1 Link to comment
Nikoleagle 9 Posted December 31, 2015 Share Posted December 31, 2015 thanks for your nice words Flix and Gogoblender 1 Link to comment
Flix 5,116 Posted January 2, 2016 Author Share Posted January 2, 2016 Flix, is everything okay with the net? YOur hosting not working for home now? gogo I've moved. No Internet until Monday at the earliest. I'm using my phone for now but data usage is limited. Link to comment
Popular Post gogoblender 3,049 Posted January 2, 2016 Popular Post Share Posted January 2, 2016 Flix, is everything okay with the net? YOur hosting not working for home now? gogo I've moved. No Internet until Monday at the earliest. I'm using my phone for now but data usage is limited. Ahhh, okay Stil, what a drag for you, not connected to the life blood of the net You'll be happy when yer back up at full power! gogo 2 Link to comment
Popular Post Flix 5,116 Posted January 6, 2016 Author Popular Post Share Posted January 6, 2016 Alright my PC is back online. I'll start working in the Russian translation tonight. 2 Link to comment
Flix 5,116 Posted January 9, 2016 Author Share Posted January 9, 2016 Can someone with the Russian version of the game send me the file global.res from an installation with Cm Patch 1.50 installed? I need to decode it to add the translation for the mod. Link to comment
Flix 5,116 Posted January 14, 2016 Author Share Posted January 14, 2016 Uhhhh....is there some moderator power to revert a post to how it was before its last edit? I just deleted a few lines of text in the first post in this thread, saved it, and now it's this giant mess of code. Some kind of forum hiccup or something? Anyway I really don't want to have to rebuild the entire post from scratch so is there some undo function? Link to comment
Popular Post Knuckles 904 Posted January 14, 2016 Popular Post Share Posted January 14, 2016 Gogo or Schot need to revert as mods don't have that power (yet ) Sure gogo will wave his admin wand and fix as soon as he sees PM 2 Link to comment
gogoblender 3,049 Posted January 15, 2016 Share Posted January 15, 2016 Flix, Schot was working on repairing the post last night, and there's a pm It's looking more hale gogo 1 Link to comment
Dragon Brother 619 Posted January 15, 2016 Share Posted January 15, 2016 Looking much healthier now Flix And it's the first time I've looked at the first post in a while, still can't believe how much effort has gone into this! 1 Link to comment
Flix 5,116 Posted January 15, 2016 Author Share Posted January 15, 2016 (edited) Looking much healthier now Flix Yeah, it's back to full strength again. Luckily Schot salvaged it almost 100%. And it's the first time I've looked at the first post in a while, still can't believe how much effort has gone into this! Ha, yeah... funny but I still think of this as my "little" mod since the Diablo 2 mod is so huge in comparison. Sometimes I think some spirit must have possessed me to make all this stuff because I'm just so incredibly lazy most of the time. ============================================== ============================================== Right now I'm working on assigning better casting animations to the Dragon Mage's Energy Blaze and Dragon's Wrath so they're not so slow when Dual Wielding. As per request, I'm also revamping the character portraits. Finally, I'm waiting on a few last corrections to the Russian translation. Once I get all that finalized, I'll see about releasing v1.4 of the mod. EDIT: HAHA Whooaaaa! Testing has revealed a flaw in allowing the Dragon Mage to dual wield: while mounted the animations are all wrong. I can fix most of them (replacing them with the 1h animations), but the attacking animations might end up being a problem. Edited January 16, 2016 by Flix Link to comment
LordKomar 4 Posted January 16, 2016 Share Posted January 16, 2016 (edited) I've corrected the Nikoleagle's Russian translation of this mod. A lot of unneeded capitalization was removed (for example Russian official translation combat arts titles are all "first word starts with uppercase, second word starts with lowercase, stats are all lowercase"), fixed some typos and commas, changed a few sentences and replaced a few words ("сушенная голова" -> "высушенная голова" like in the official translation global.res). Flix, I've uploaded the Russian global.res file as well, if you still need it. https://drive.google.com/folderview?id=0ByAnQhQfaxOAOXY2MThhd2lod28&usp=sharing Edited January 16, 2016 by LordKomar 1 Link to comment
Flix 5,116 Posted January 16, 2016 Author Share Posted January 16, 2016 I've corrected the Nikoleagle's Russian translation of this mod. A lot of unneeded capitalization was removed (for example Russian official translation combat arts titles are all "first word starts with uppercase, second word starts with lowercase, stats are all lowercase"), fixed some typos and commas, changed a few sentences and replaced a few words ("сушенная голова" -> "высушенная голова" like in the official translation global.res). Flix, I've uploaded the Russian global.res file as well, if you still need it. https://drive.google.com/folderview?id=0ByAnQhQfaxOAOXY2MThhd2lod28&usp=sharing Thanks, but it's already done and I really, really, really don't want to start all over again because I have to do a lot more than just copy over the lines. If it really needs to be corrected, can you please just upload only the lines that were changed? Link to comment
LordKomar 4 Posted January 16, 2016 Share Posted January 16, 2016 The changes are quite dispersed. Will it be fine if I update the Russian global.res by myself and send it to you? 1 Link to comment
Flix 5,116 Posted January 16, 2016 Author Share Posted January 16, 2016 The changes are quite dispersed. Will it be fine if I update the Russian global.res by myself and send it to you? That's fine but there's a lot more involved than just copying the new lines into the file. Every spell name has two entries, one for the spell, one for the rune. Also Shivering Miasma has two copies of everything (description, modifications, etc.) because the buff version has separate entries. Also there are several changes that don't involve translation, but rather swapping of entries. Eruptive Desecration and all its modifications take the place of those of Raving Thrust, and Archangel's Wrath takes the place of Instill Belief. If you really want to encode your changes, it might be faster to use the new one I made, with all of that work already done: https://drive.google.com/file/d/0BwXXP3Exg5v4SzZoWjZ4SzRxdG8/view?usp=sharing If you're comfortable with s2rw.exe you should be able to decode and re-encode it for testing. That would actually be a big help to me. 1 Link to comment
Popular Post LordKomar 4 Posted January 16, 2016 Popular Post Share Posted January 16, 2016 (edited) The changes are quite dispersed. Will it be fine if I update the Russian global.res by myself and send it to you? That's fine but there's a lot more involved than just copying the new lines into the file. Every spell name has two entries, one for the spell, one for the rune. Also Shivering Miasma has two copies of everything (description, modifications, etc.) because the buff version has separate entries. Also there are several changes that don't involve translation, but rather swapping of entries. Eruptive Desecration and all its modifications take the place of those of Raving Thrust, and Archangel's Wrath takes the place of Instill Belief. I figured as much. I was quite surprised when the script I made worked as intended but not all of the combat art titles in game were updated. Your post made it clear Anyway, it was really easier to implement these changes using your global.res. I've updated my Google Drive with the finalized global.res for ru_RU locale and the raw pre-encoded txt (just in case). By the way, I was encoding the txt with "Ru+" param, because "Ru" without a plus sign was throwing an error about a string with an unincluded Unicode character somewhere there. I hope it's fine with "Ru+". I've tested those changes in the game, they seem to be fine and well. The link: https://drive.google.com/folderview?id=0ByAnQhQfaxOAOXY2MThhd2lod28&usp=sharing P.S. I'm fine with English Sacred 2, but my wife is not and she was waiting for the Russian translation of the mod badly. It seems that she'll be happy. Thank you for your wonderful mod and Nikoleagle for his translation Edited January 16, 2016 by LordKomar 2 Link to comment
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