dimitrius154 612 Posted November 8, 2020 Share Posted November 8, 2020 8 minutes ago, Flix said: Most of those are based on player spellclasses Well, it's not supposed to affect the "cSpellFogUndead" spellclass. And any bonus of the "BONUS_SPELL_PROTECTION" type is supposed to be a counter. Link to comment
jwiz 68 Posted November 9, 2020 Share Posted November 9, 2020 @ Flix I do like the new hairstyle for the Seraphim, it certainly has a 50ies vibe to it. But it seems to have minor issues at the back of her head with the shown 2 types open helmets: Link to comment
Flix 5,116 Posted November 9, 2020 Author Share Posted November 9, 2020 Thanks, but that hair's not part of EE. Some clipping is to be expected with custom hair. There is a disable hair flag that could be set for helmet itemtypes, but I don't think it would be appropriate for an open helmet model like that. The seraphim would appear to get a haircut every time it was equipped. Link to comment
Popular Post Flix 5,116 Posted November 9, 2020 Author Popular Post Share Posted November 9, 2020 Unique Axes and Maces in 3.0 Thain's Axe, Demon Cleaver, Raging Ire, Ragno's Slayer - "Cleaver" loses its generic name and becomes a holy weapon. Ragno's retains a crystal look. Eugene's Axe, Ghoul Blade, Tomahawk of the Wendigo Random Magic & Rare Axes - these are uniques from D2F that are visiting as randoms in EE. Most got some improvements to their base models. Paladin's Honor, Grimwald's Guardian, Ker's Hand, BugSlayer Ker's Scepter, Tinwora's Curse, Soorn's Righteous Fist, Pyx's Cudgel of Admonishment Random Magic and Rare Maces - 3 designs from D2F and 2 brand new ones from Dmitriy 2 Link to comment
Roderick 53 Posted November 10, 2020 Share Posted November 10, 2020 All those beautifull weapons.... how soon is end of the year? Link to comment
Popular Post Flix 5,116 Posted November 11, 2020 Author Popular Post Share Posted November 11, 2020 Unique 1-Handed Hammers in 3.0 Thorien's Blind Rage, Stradal's Hammer, Skullsmasher, Vlandhar's Revenge - Stradal's is a vanilla rare design, now used exclusively for this Legendary. Glacial Northmaster, Nitao's Hammer of Black Death, Khazduk's Spirit, Hammer of Heroes Parmiter's Justice, Hammer of the North, Mountain Breaker, Memetar's Protector Hammer of the Righteous + 3 Random Rare Hammers (2 from D2F and a "tech" hammer from Dmitriy) 10 hours ago, Roderick said: All those beautifull weapons.... how soon is end of the year? 7-8 weeks most likely. Shouldn't take any longer than that, barring any catastrophes. 2 Link to comment
Popular Post Flix 5,116 Posted November 13, 2020 Author Popular Post Share Posted November 13, 2020 @Androdion Here is the proposed item class re-ranking in terms of damage, defined in the script typification.txt. Explanation: To make these lists, I used the Longsword as the baseline (100%), since it has modbasepoints = 1000. All other damage value percents expressed below are in relation to the Longsword. Note: There are still other factors in play that will result in (desirable) variation, such as: The damage spread of each weapon class (possible distance between min-max damage on a given item), also defined in typification.txt. A Dagger has a damage spread of about 6%, while a 2H Hammer can have a damage spread of 21%. The "material" that comprises the item (defined in material.txt, assigned in iteminfo.txt). Lower tier items have lower quality materials (wood, stone, iron) and therefore lower damage than the high quality exotic materials (elvensteel, phantasmal) that rares and uniques boast. Original, Vanilla Ranking: 50%: Throwing Stone 70%: Throwing Potion 75%: Dagger / Fistweapon 90%: Throwing Dagger / Shortbow 95%: Blowgun 96%: Club / Shortsword 99%: Energy Pistol 100%: Longsword / Saber / Katana / Axe / Lightsaber / Mage Staff 102%: Recurve Bow 104%: Hammer 105%: Throwing Star 108%: Longbow 110%: Barsteward Sword 118%: 2H Energy Weapon 119%: 2H Mage Staff 130%: Pole 140%: 2H Sword / Javelin 145%: 2H Lightsaber 150%: Halberd 160%: 2H Axe 166%: 2H Hammer New Proposed Ranking: 70%: Throwing Stone 75%: Dagger / Fistweapon / Throwing Potion / Throwing Star / Throwing Dagger 95%: Shortsword / Club / Blowgun 100%: Longsword / Saber / Katana / Axe / Lightsaber / Energy Pistol / Mage Staff 105%: Hammer 110%: Barsteward Sword 120%: Shortbow 140%: Longbow 160%: 2H Sword / 2H Lightsaber / Recurve Bow 165%: Pole / Javelin 170%: Halberd / 2H Energy Weapon / 2H Mage Staff 175%: 2H Axe 180%: 2H Hammer I'm open to suggestions about adjustments. I tried to be cognizant of animation speeds and not stick strictly to logic (of course a lightsaber is going to outrank a regular metal saber by about 1,000%). All in all, weapons that are slower and use 2 hands should have a noticeable damage boost compared to their 1-handed counterparts. 1 1 Link to comment
Androdion 870 Posted November 13, 2020 Share Posted November 13, 2020 Wow, you actually gave it a lot of thought! Have you accounted for the boost each attribute does on the different weapon classes? 1 Link to comment
jwiz 68 Posted November 13, 2020 Share Posted November 13, 2020 Judging from my playing experience, I think the blowgun should rank below the longsword (95% is fine) and the bows should be reduced accordingly. Also I dont see the throwing stone next to stars and daggers, rather more at 65-70%. 1 Link to comment
Flix 5,116 Posted November 13, 2020 Author Share Posted November 13, 2020 5 hours ago, Androdion said: Have you accounted for the boost each attribute does on the different weapon classes? I didn't even think about it lol. I'm not sure how to factor that in. Each class will naturally gain attributes at different rates, not to mention all the boosts that gear can provide. I think it's a very dynamic variable that will make different weapons more attractive to different classes & builds. But I'm not sure it will factor into the rankings here. 3 hours ago, jwiz said: Also I dont see the throwing stone next to stars and daggers, rather more at 65-70%. I'll put them at 70%. They're already made of stone which is the lowest quality material, so I hate to make them so useless that there's no point in having them available to the player. I can see reducing blowguns since they have a quick animation and are insta-hit. Bows I always found excruciating to use until mid-to-high levels because of low damage, long animations, and the travel time of the arrow. I'll try something like this; 95%: Shortsword / Club / Blowgun 120%: Shortbow 140%: Longbow 160%: Pole / Recurve Bow Link to comment
Androdion 870 Posted November 13, 2020 Share Posted November 13, 2020 Uhm, maybe you're right about the attributes thing. Since each char is already closer to a specialist, weapon-wise, maybe it's better not to factor that. I myself wouldn't even know how to begin with since the rankings are applied the same way for every class. It should bring out some classes as specialists even more though. Sorry mate, really rough week and my brain is totally fried. We've had around as much cases and deaths by Covid over the past 4 weeks than on the 8 months prior to that, and work is hellish right now. 1 Link to comment
jwiz 68 Posted November 13, 2020 Share Posted November 13, 2020 1 hour ago, Flix said: ... Bows I always found excruciating to use until mid-to-high levels because of low damage, long animations, and the travel time of the arrow. Yeah, you're right about the low level long bows. They are slow and underpowered. I dont find the short bows to be that bad in comparison, but they fall behind when compared to the blow guns with the the insta hit. Link to comment
Caledor 27 Posted November 13, 2020 Share Posted November 13, 2020 (edited) Easy agree with a boost to 2H and slower weapons. I'd consider a penalty for ranged vs melee due to them being inherently safer. As for Bows vs Blowguns, the time to travel of the arrow shouldn't matter that much, animation time is way more important. I'd go with strict DPS for starters and a minor boost to bows, like 5% to bows due to not being insta hit. It goes without saying that new mods are already miles better than vanilla ones BTW. Edited November 13, 2020 by Caledor 1 Link to comment
Flix 5,116 Posted November 13, 2020 Author Share Posted November 13, 2020 3 hours ago, Androdion said: Sorry mate, really rough week and my brain is totally fried. We've had around as much cases and deaths by Covid over the past 4 weeks than on the 8 months prior to that, and work is hellish right now. No worries. The world is insane enough, no reason to stress over a game. Always good to have another set of eyes on my work. Take care out there. 1 Link to comment
Androdion 870 Posted November 13, 2020 Share Posted November 13, 2020 2 hours ago, Flix said: No worries. The world is insane enough, no reason to stress over a game. Always good to have another set of eyes on my work. Take care out there. Oh, this isn't a cause of stress for me mind you. It's just that I wanted to be able to contribute a bit but I can barely articulate my English to begin with. There's a lot of stuff going on at the same time and my brain isn't as available as it would normally be. Baby steps I guess. Link to comment
Flix 5,116 Posted November 15, 2020 Author Share Posted November 15, 2020 Unique Longswords, Sabers, and B@stard Swords in 3.0 For swords, there has been some minor reshuffling of classifications, for example Excalibran is changed from a shortsword to longsword. Ysandrifa's Law, Magisil, Promise of El'jhabal, Hand of the Royal Guard Boneslicer, Excalibran, Song of the Wilds, Astral Longsword of Warlocks - the last is a retexture of the original model we added in CM 1.50. Khandar's Slicer, Kernforce's Cutlass, Blade of Mutiny, Heridon's Jade Saber - the last is a retexture of the original model we added in CM 1.50. Sereish Steel of Thunder - the original was found some years ago, unused in the game files, apparently imported by Ascaron and used for testing purposes. Since the model matched a unique sword from Sacred 1, we honored the original by recreating it in CM 1.50. However the model and textures were quite poor. Now it gets an update thanks to dimitrius154. Random Magic and Rare Sabers - these four models are uniques from D2F, that fill out the random selection in EE. Dark Guardian, Huntress of Light, Romuil's Tears, Bone Blade of Zhurag-Nar Loki's Slicer, Magol En Agar, Soorn's Righteous Blade If you wonder why the demonic Soorn's Doombringer has been changed to a holy sword, it is in anticipation of the sword belonging to a set with Soorn's Righteous Fist (the legendary mace). I'd like the two items to have some visual consistency. Also the old Soorn's Doombringer was a clone of the Sword of the Blood Dryads unique. Here's a preview of the new Soorn weapon set: Link to comment
gogoblender 3,042 Posted November 15, 2020 Share Posted November 15, 2020 2 hours ago, Flix said: Unique Longswords, Sabers, and B@stard Swords in 3.0 For swords, there has been some minor reshuffling of classifications, for example Excalibran is changed from a shortsword to longsword. Ysandrifa's Law, Magisil, Promise of El'jhabal, Hand of the Royal Guard Boneslicer, Excalibran, Song of the Wilds, Astral Longsword of Warlocks - the last is a retexture of the original model we added in CM 1.50. Khandar's Slicer, Kernforce's Cutlass, Blade of Mutiny, Heridon's Jade Saber - the last is a retexture of the original model we added in CM 1.50. Sereish Steel of Thunder - the original was found some years ago, unused in the game files, apparently imported by Ascaron and used for testing purposes. Since the model matched a unique sword from Sacred 1, we honored the original by recreating it in CM 1.50. However the model and textures were quite poor. Now it gets an update thanks to dimitrius154. Random Magic and Rare Sabers - these four models are uniques from D2F, that fill out the random selection in EE. Dark Guardian, Huntress of Light, Romuil's Tears, Bone Blade of Zhurag-Nar Loki's Slicer, Magol En Agar, Soorn's Righteous Blade If you wonder why the demonic Soorn's Doombringer has been changed to a holy sword, it is in anticipation of the sword belonging to a set with Soorn's Righteous Fist (the legendary mace). I'd like the two items to have some visual consistency. Also the old Soorn's Doombringer was a clone of the Sword of the Blood Dryads unique. Here's a preview of the new Soorn weapon set: These images are stunning. Im especially knocked out by that gorgeous writing going down the blade of Ysandrifa's Law! Was that in the game, or is the writing added? What language... its stunning gogo 1 Link to comment
Flix 5,116 Posted November 15, 2020 Author Share Posted November 15, 2020 1 hour ago, gogoblender said: These images are stunning. Im especially knocked out by that gorgeous writing going down the blade of Ysandrifa's Law! Was that in the game, or is the writing added? What language... its stunning Russian, I think? It's not originally from in the game, though there is some Greek lettering to be found in various places. I like to think those words are Ysandrifa's law inscribed on the blade. I hate to learn it just translates to hamburger & french fries (so don't tell me lol). 1 Link to comment
Popular Post BRSamael 15 Posted November 15, 2020 Popular Post Share Posted November 15, 2020 4 hours ago, Flix said: Russian, I think? It's not originally from in the game, though there is some Greek lettering to be found in various places. I like to think those words are Ysandrifa's law inscribed on the blade. I hate to learn it just translates to hamburger & french fries (so don't tell me lol). This phrase is believed to belong to Alexander Nevsky. He didn't eat hamburgers. Probably 1 1 Link to comment
gogoblender 3,042 Posted November 15, 2020 Share Posted November 15, 2020 7 hours ago, BRSamael said: This phrase is believed to belong to Alexander Nevsky. He didn't eat hamburgers. Probably I had to look this up https://en.wikipedia.org/wiki/Alexander_Nevsky Guess he was vegan back then gogo Link to comment
Flix 5,116 Posted November 16, 2020 Author Share Posted November 16, 2020 Ok based on feedback and some testing here is the new revised weapon ranking for 3.0: 70%: Throwing Stone 75%: Dagger / Fistweapon / Throwing Potion / Throwing Star / Throwing Dagger 95%: Shortsword / Club / Blowgun 100%: Longsword / Saber / Katana / Axe / Lightsaber / Energy Pistol / Mage Staff 105%: Hammer 110%: Barsteward Sword 120%: Shortbow 140%: Longbow 160%: 2H Sword / 2H Lightsaber / Recurve Bow 165%: Pole / Javelin 170%: Halberd / 2H Energy Weapon / 2H Mage Staff 175%: 2H Axe 180%: 2H Hammer Link to comment
Caledor 27 Posted November 16, 2020 Share Posted November 16, 2020 Looks good. Could you expand on why you made some specific changes from the other ranking? For example it's kinda odd that blowguns go below 100% despite being 2H weapons... unless they naturally have twice the attack speed of other weapons. Link to comment
Lindor 427 Posted November 16, 2020 Share Posted November 16, 2020 Yeah I wish there was another list like that for attack speed so that players inexperienced with some weapon types could really compare and understand, however I don't know where to get these informations. Maybe it has something to do with the length of the different attack animations? Link to comment
Androdion 870 Posted November 16, 2020 Share Posted November 16, 2020 2 hours ago, Caledor said: Looks good. Could you expand on why you made some specific changes from the other ranking? For example it's kinda odd that blowguns go below 100% despite being 2H weapons... unless they naturally have twice the attack speed of other weapons. Blowpipes basically insta-hit, so when you factor in a high attack speed the animation speed is pretty much non-existent if we're talking about left-click attacks. It's pretty much bam bam bam with blowpipes. So yeah, having a factor roughly half of the highest damage 2H weapons seems alright. Otherwise a blowpipe Dryad would be clearly OP. Link to comment
Popular Post Caledor 27 Posted November 16, 2020 Popular Post Share Posted November 16, 2020 (edited) https://docs.google.com/spreadsheets/d/1BSgD-RLyQg1zH-O21zIzc82vO7iNlpcawPJuRezntzc Whipped this up about attack speed. Take it with a grain of salt cause it might be prone to errors as it was made fairly quickly. Doesn't seem like Blowpipes are faster than Shortbows (LV1 Dryad). Edited November 16, 2020 by Caledor 2 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now