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Sacred 2 Enhanced Edition


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@ Flix

I do like the new hairstyle for the Seraphim, it certainly has a 50ies vibe to it.

But it seems to have minor issues at the back of her head with the shown 2 types open helmets:

 

Sera_helmet_1.thumb.jpg.c1e03f8016855ef92a9da0b049b5b947.jpg

Sera_helmet_2.thumb.jpg.716074b052c8c86d93296dfb34475751.jpg

 

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Thanks, but that hair's not part of EE.  :dntknw:

Some clipping is to be expected with custom hair.  There is a disable hair flag that could be set for helmet itemtypes, but I don't think it would be appropriate for an open helmet model like that.   The seraphim would appear to get a haircut every time it was equipped.

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Judging from my playing experience, I think the blowgun should rank below the longsword (95% is fine) and the bows should be reduced accordingly.

Also I dont see the throwing stone next to stars and daggers, rather more at 65-70%.

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5 hours ago, Androdion said:

Have you accounted for the boost each attribute does on the different weapon classes?

I didn't even think about it lol.  I'm not sure how to factor that in.  Each class will naturally gain attributes at different rates, not to mention all the boosts that gear can provide.  I think it's a very dynamic variable that will make different weapons more attractive to different classes & builds.  But I'm not sure it will factor into the rankings here.

3 hours ago, jwiz said:

Also I dont see the throwing stone next to stars and daggers, rather more at 65-70%.

I'll put them at 70%.  They're already made of stone which is the lowest quality material, so I hate to make them so useless that there's no point in having them available to the player.

I can see reducing blowguns since they have a quick animation and are insta-hit.  Bows I always found excruciating to use until mid-to-high levels because of low damage, long animations, and the travel time of the arrow. 

I'll try something like this;

95%: Shortsword / Club / Blowgun
120%: Shortbow
140%: Longbow
160%: Pole / Recurve Bow

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Uhm, maybe you're right about the attributes thing. Since each char is already closer to a specialist, weapon-wise, maybe it's better not to factor that. I myself wouldn't even know how to begin with since the rankings are applied the same way for every class. It should bring out some classes as specialists even more though.

Sorry mate, really rough week and my brain is totally fried. We've had around as much cases and deaths by Covid over the past 4 weeks than on the 8 months prior to that, and work is hellish right now.

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1 hour ago, Flix said:

...  Bows I always found excruciating to use until mid-to-high levels because of low damage, long animations, and the travel time of the arrow. 
 

Yeah, you're right about the low level long bows. They are slow and underpowered.

I dont find the short bows to be that bad in comparison, but they fall behind when compared to the blow guns with the the insta hit.

 

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Easy agree with a boost to 2H and slower weapons.  I'd consider a penalty for ranged vs melee due to them being inherently safer.

As for Bows vs Blowguns, the time to travel of the arrow shouldn't matter that much, animation time is way more important. I'd go with strict DPS for starters and a minor boost to bows, like 5% to bows due to not being insta hit.

It goes without saying that new mods are already miles better than vanilla ones BTW.

Edited by Caledor
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3 hours ago, Androdion said:

Sorry mate, really rough week and my brain is totally fried. We've had around as much cases and deaths by Covid over the past 4 weeks than on the 8 months prior to that, and work is hellish right now.

No worries. The world is insane enough, no reason to stress over a game.  Always good to have another set of eyes on my work.  Take care out there.

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2 hours ago, Flix said:

No worries. The world is insane enough, no reason to stress over a game.  Always good to have another set of eyes on my work.  Take care out there.

Oh, this isn't a cause of stress for me mind you. It's just that I wanted to be able to contribute a bit but I can barely articulate my English to begin with. :D There's a lot of stuff going on at the same time and my brain isn't as available as it would normally be.

Baby steps I guess.

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Unique Longswords, Sabers, and B@stard Swords in 3.0

For swords, there has been some minor reshuffling of classifications, for example Excalibran is changed from a shortsword to longsword.

Ysandrifa's Law, Magisil, Promise of El'jhabal, Hand of the Royal Guard

ukwDF79.jpg   HD4589U.jpg   T9D3BcK.jpg   UTomY9f.jpg

Boneslicer, Excalibran, Song of the Wilds, Astral Longsword of Warlocks - the last is a retexture of the original model we added in CM 1.50.

ultePZs.jpg   cXlw1zI.jpg   SBj4CTg.jpg   IhCm5Fk.jpg

Khandar's Slicer, Kernforce's Cutlass, Blade of Mutiny, Heridon's Jade Saber - the last is a retexture of the original model we added in CM 1.50.

UIe4kEq.jpg   BvSd8g1.jpg   VvyvDBd.jpg   DLAGkJF.jpg

Sereish Steel of Thunder - the original was found some years ago, unused in the game files, apparently imported by Ascaron and used for testing purposes.  Since the model matched a unique sword from Sacred 1, we honored the original by recreating it in CM 1.50.  However the model and textures were quite poor.  Now it gets an update thanks to dimitrius154.

iJgpljS.jpg

Random Magic and Rare Sabers - these four models are uniques from D2F, that fill out the random selection in EE.

WRPB3n6.jpg   xoNcnB5.jpg   S8ijCWB.jpg   tyTR0o0.jpg

Dark Guardian, Huntress of Light, Romuil's Tears, Bone Blade of Zhurag-Nar

rkv5f41.jpg   OK9PZ3L.jpg   SM7cNKU.jpg   oq1WwG4.jpg

Loki's Slicer, Magol En Agar, Soorn's Righteous Blade

yBAiaWt.jpg   Zpxzo62.jpg   PMtypL3.jpg

If you wonder why the demonic Soorn's Doombringer has been changed to a holy sword, it is in anticipation of the sword belonging to a set with Soorn's Righteous Fist (the legendary mace).  I'd like the two items to have some visual consistency. Also the old Soorn's Doombringer was a clone of the Sword of the Blood Dryads unique.

Here's a preview of the new Soorn weapon set:

LCji7WY.jpg

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2 hours ago, Flix said:

Unique Longswords, Sabers, and B@stard Swords in 3.0

For swords, there has been some minor reshuffling of classifications, for example Excalibran is changed from a shortsword to longsword.

Ysandrifa's Law, Magisil, Promise of El'jhabal, Hand of the Royal Guard

ukwDF79.jpg   HD4589U.jpg   T9D3BcK.jpg   UTomY9f.jpg

Boneslicer, Excalibran, Song of the Wilds, Astral Longsword of Warlocks - the last is a retexture of the original model we added in CM 1.50.

ultePZs.jpg   cXlw1zI.jpg   SBj4CTg.jpg   IhCm5Fk.jpg

Khandar's Slicer, Kernforce's Cutlass, Blade of Mutiny, Heridon's Jade Saber - the last is a retexture of the original model we added in CM 1.50.

UIe4kEq.jpg   BvSd8g1.jpg   VvyvDBd.jpg   DLAGkJF.jpg

Sereish Steel of Thunder - the original was found some years ago, unused in the game files, apparently imported by Ascaron and used for testing purposes.  Since the model matched a unique sword from Sacred 1, we honored the original by recreating it in CM 1.50.  However the model and textures were quite poor.  Now it gets an update thanks to dimitrius154.

iJgpljS.jpg

Random Magic and Rare Sabers - these four models are uniques from D2F, that fill out the random selection in EE.

WRPB3n6.jpg   xoNcnB5.jpg   S8ijCWB.jpg   tyTR0o0.jpg

Dark Guardian, Huntress of Light, Romuil's Tears, Bone Blade of Zhurag-Nar

rkv5f41.jpg   OK9PZ3L.jpg   SM7cNKU.jpg   oq1WwG4.jpg

Loki's Slicer, Magol En Agar, Soorn's Righteous Blade

yBAiaWt.jpg   Zpxzo62.jpg   PMtypL3.jpg

If you wonder why the demonic Soorn's Doombringer has been changed to a holy sword, it is in anticipation of the sword belonging to a set with Soorn's Righteous Fist (the legendary mace).  I'd like the two items to have some visual consistency. Also the old Soorn's Doombringer was a clone of the Sword of the Blood Dryads unique.

Here's a preview of the new Soorn weapon set:

LCji7WY.jpg

These images are stunning.  Im especially knocked out by that gorgeous writing going down the blade of Ysandrifa's Law! Was that in the game, or is the writing added? What language... its stunning

:)

 

gogo

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1 hour ago, gogoblender said:

These images are stunning.  Im especially knocked out by that gorgeous writing going down the blade of Ysandrifa's Law! Was that in the game, or is the writing added? What language... its stunning

Russian, I think?  It's not originally from in the game, though there is some Greek lettering to be found in various places.

I like to think those words are Ysandrifa's law inscribed on the blade.  I hate to learn it just translates to hamburger & french fries (so don't tell me lol).

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Ok based on feedback and some testing here is the new revised weapon ranking for 3.0:

  • 70%: Throwing Stone
  • 75%: Dagger / Fistweapon / Throwing Potion / Throwing Star / Throwing Dagger
  • 95%: Shortsword / Club / Blowgun
  • 100%: Longsword / Saber / Katana / Axe / Lightsaber / Energy Pistol / Mage Staff
  • 105%: Hammer
  • 110%: Barsteward Sword
  • 120%: Shortbow
  • 140%: Longbow
  • 160%: 2H Sword / 2H Lightsaber / Recurve Bow
  • 165%: Pole / Javelin 
  • 170%: Halberd / 2H Energy Weapon / 2H Mage Staff
  • 175%: 2H Axe
  • 180%: 2H Hammer
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Looks good. Could you expand on why you made some specific changes from the other ranking? For example it's kinda odd that blowguns go below 100% despite being 2H weapons... unless they naturally have twice the attack speed of other weapons.

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Yeah I wish there was another list like that for attack speed so that players inexperienced with some weapon types could really compare and understand, however I don't know where to get these informations. Maybe it has something to do with the length of the different attack animations?

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2 hours ago, Caledor said:

Looks good. Could you expand on why you made some specific changes from the other ranking? For example it's kinda odd that blowguns go below 100% despite being 2H weapons... unless they naturally have twice the attack speed of other weapons.

Blowpipes basically insta-hit, so when you factor in a high attack speed the animation speed is pretty much non-existent if we're talking about left-click attacks. It's pretty much bam bam bam with blowpipes. So yeah, having a factor roughly half of the highest damage 2H weapons seems alright. Otherwise a blowpipe Dryad would be clearly OP.

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