Deivix 2 Posted August 11, 2021 Share Posted August 11, 2021 Hi, I ask a week ago about it, but I doesnt get answer, is possible to restore dragon form combat art on the alternate spells module? Thanks 1 Link to comment
Flix 5,116 Posted August 11, 2021 Author Share Posted August 11, 2021 2 hours ago, Deivix said: Hi, I ask a week ago about it, but I doesnt get answer, is possible to restore dragon form combat art on the alternate spells module? Thanks Hello! It is certainly possible, by restoring the original spell entry in spells.txt, the icons in the graphics.zip file, and the text within global.res. However I currently have no plans to do so at this time. 1 Link to comment
RetsReds 64 Posted September 19, 2021 Share Posted September 19, 2021 Hey, this has probably been answered but I can't find it - how can I turn off the visual elemental effects on the handles of lightsabers? It is useful but I think I'd rather see the handle itself as it was in vanilla and in the CM patch. I absolutely love the rest of the EE mod so I don't want to go back to just using the CM patch. Link to comment
Flix 5,116 Posted September 20, 2021 Author Share Posted September 20, 2021 On 9/19/2021 at 3:11 PM, RetsReds said: Hey, this has probably been answered but I can't find it - how can I turn off the visual elemental effects on the handles of lightsabers? It is useful but I think I'd rather see the handle itself as it was in vanilla and in the CM patch. I absolutely love the rest of the EE mod so I don't want to go back to just using the CM patch. The ability to show the FX is built into the handles of the new models. There's no easy way to turn that off. You could delete all the lightsaber models from graphics26.zip\models\weapons\1h\ but then you'd also have to edit itemtype.txt and change the models back to the vanilla models in each lightsaber itemtype entry. 1 Link to comment
RetsReds 64 Posted September 20, 2021 Share Posted September 20, 2021 28 minutes ago, Flix said: The ability to show the FX is built into the handles of the new models. There's no easy way to turn that off. You could delete all the lightsaber models from graphics26.zip\models\weapons\1h\ but then you'd also have to edit itemtype.txt and change the models back to the vanilla models in each lightsaber itemtype entry. Hmm, that doesn't sound too complicated... then again, the new models are pretty cool... Ok, thanks, I'll think about it. 1 Link to comment
lordvampir 5 Posted September 20, 2021 Share Posted September 20, 2021 Hi, all! I would like to see a list of new sets (what exactly they consist of, what they give, as well as at what point they start to fall). Thank you in advance Link to comment
Flix 5,116 Posted September 21, 2021 Author Share Posted September 21, 2021 3 hours ago, lordvampir said: Hi, all! I would like to see a list of new sets (what exactly they consist of, what they give, as well as at what point they start to fall). Thank you in advance You can read about the new mini-sets in this post: They typically begin dropping between level 15-25, and will drop thereafter every 10, 12, or 15 levels, on any difficulty level. Link to comment
MeGoGo 4 Posted September 27, 2021 Share Posted September 27, 2021 hello, is it worth waiting for a patch update? Link to comment
Flix 5,116 Posted September 28, 2021 Author Share Posted September 28, 2021 3 hours ago, MeGoGo said: hello, is it worth waiting for a patch update? Hello. I'm not currently working on any new updates to Enhanced Edition, so I would say you may as well play it now. I have a small list of minor bugs and possible new content (restored quests) but I have no planned timeframe for a release. 1 Link to comment
RetsReds 64 Posted September 28, 2021 Share Posted September 28, 2021 11 hours ago, MeGoGo said: hello, is it worth waiting for a patch update? The patch feels in a superb place right now, definitely much better than just vanilla or just the community patch. 1 Link to comment
MeGoGo 4 Posted September 28, 2021 Share Posted September 28, 2021 53 minutes ago, RetsReds said: The patch feels in a superb place right now, definitely much better than just vanilla or just the community patch. yeach, I play this like every day. But, Unfortunately, I noticed a lot of bugs that can be fixed in the new version, especially bugs with NPCs in quests with their protection. Also, after playing the game for the inquisitor, he noticed that the double does not use half of the skills of the school to which he has access for pumping Link to comment
Flix 5,116 Posted September 30, 2021 Author Share Posted September 30, 2021 On 9/28/2021 at 4:28 AM, MeGoGo said: after playing the game for the inquisitor, he noticed that the double does not use half of the skills of the school to which he has access for pumping I believe this is a problem with the vanilla game that I'm unable to fix due to the Doppelganger A.I. On 9/28/2021 at 4:28 AM, MeGoGo said: especially bugs with NPCs in quests with their protection. Can you elaborate on this some more please? Do you mean escort quests where the player must protect NPCs from harm? What seems to be the trouble? Link to comment
MeGoGo 4 Posted September 30, 2021 Share Posted September 30, 2021 5 hours ago, Flix said: I believe this is a problem with the vanilla game that I'm unable to fix due to the Doppelganger A.I. Can you elaborate on this some more please? Do you mean escort quests where the player must protect NPCs from harm? What seems to be the trouble? some NPCs have infinite lives and some fall off in a couple of hits. especially in challenge fashion just as infuriates that the same double normally handles only swords and clubs. with staffs, pistols, he's just helpless Link to comment
koboltzz 2 Posted October 1, 2021 Share Posted October 1, 2021 I have a quick question. Started this gem of a game again, of course with all the fixes (cm+ee) from here. But the shadows on the character models flicker like crazy (and only there).... is there a solution for this? 1 Link to comment
gogoblender 3,069 Posted October 1, 2021 Share Posted October 1, 2021 4 hours ago, koboltzz said: I have a quick question. Started this gem of a game again, of course with all the fixes (cm+ee) from here. But the shadows on the character models flicker like crazy (and only there).... is there a solution for this? Hi Koboltzz, here to say hello, and happy you've found our little community... hoping that you'll find some help, and wishing you a hearty welcome to DarkMatters! gogo Link to comment
koboltzz 2 Posted October 3, 2021 Share Posted October 3, 2021 Thx a lot I have an other quick question: My very first quest was 'kill 5 bandits on the road' from a Soldier... After completing the quest, I can not get my reward from him.... I wonder that I detect a questbug in just 3 minutes after launching the game+cm160+ee3.0 the first time. Is there something wrong with my installation or is it known? Link to comment
RetsReds 64 Posted October 3, 2021 Share Posted October 3, 2021 (edited) 8 minutes ago, koboltzz said: Thx a lot I have an other quick question: My very first quest was 'kill 5 bandits on the road' from a Soldier... After completing the quest, I can not get my reward from him.... I wonder that I detect a questbug in just 3 minutes after launching the game+cm160+ee3.0 the first time. Is there something wrong with my installation or is it known? That's not a bug, you just have to turn the quest to another guard in the first big town, where the main quest also leads. Open the Log book (press L) where all the quests are and click on this particular quest - it will update the exact location of the target on the map. Edited October 3, 2021 by RetsReds 1 Link to comment
koboltzz 2 Posted October 3, 2021 Share Posted October 3, 2021 6 hours ago, RetsReds said: That's not a bug, you just have to turn the quest to another guard in the first big town, where the main quest also leads. Open the Log book (press L) where all the quests are and click on this particular quest - it will update the exact location of the target on the map. oops how embarrassing from me, you're right. I assumed that the one who gives me the quest also gives me the reward, sorry. 1 Link to comment
Popular Post RetsReds 64 Posted October 3, 2021 Popular Post Share Posted October 3, 2021 19 minutes ago, koboltzz said: oops how embarrassing from me, you're right. I assumed that the one who gives me the quest also gives me the reward, sorry. No worries, we've all been there. There are many stranger and weirder mechanics in the game that can appear "wrong" or "buggy" at first but that actually work beautifully. I have over 3k hours sunk into Sacred 2 and I still find some blatantly obvious things that manage to surprise me. 2 1 Link to comment
Hazy 1 Posted October 7, 2021 Share Posted October 7, 2021 (edited) Hi everyone! I am glad to join! Help me please, I want to disable the respawn of mobs after my death and changing location and I would like to know about reward at higher difficulty levels.(gold, platinum etc). will experience with mobs increase? will the drop be better? at what level of the character is the transition to gold, platinum and niobium supposed? Edited October 7, 2021 by Hazy 1 Link to comment
Popular Post chattius 2,523 Posted October 7, 2021 Popular Post Share Posted October 7, 2021 Welcome 5 hours ago, Hazy said: Help me please, I want to disable the respawn of mobs after my death and changing location Can't help you with this. Try to use a special mount as a sort of a Amulet of Lifesaving 5 hours ago, Hazy said: and I would like to know about reward at higher difficulty levels.(gold, platinum etc). will experience with mobs increase? will the drop be better? at what level of the character is the transition to gold, platinum and niobium supposed? The modifiers on items get better at higher difficulty and at higher level. The experience is tricky, because it climbs with difficulty and monster level. But once reaching the level cap for an area and being above level 100 there is an experience penalty. Difficulties are hard to answer: survival bonus. class, shopper or magic find character, ... My last character was a test dryad without common chest, without armour lore, without tactic lore, no bargaining or enhance perception, but with blacksmithing and alchemy ... I stood at bronce till I had the special mount. (level 20) Then I played campaign in silver (last character at level 58 and at 60 I would had access to gold anyway) The character design allowed it, so I did a speedrun through gold (level 68) Speedruns have a disadvantage, I was behind with good equipment and needed better shrunken heads so platinum was level 98, mainly because the bosses I killed repeatly gave also quest experience. Niob I finished with level 130 and monsters were 30 levels ahead because I never died. 2 Link to comment
gogoblender 3,069 Posted October 7, 2021 Share Posted October 7, 2021 5 hours ago, Hazy said: Hi everyone! I am glad to join! Help me please, I want to disable the respawn of mobs after my death and changing location and I would like to know about reward at higher difficulty levels.(gold, platinum etc). will experience with mobs increase? will the drop be better? at what level of the character is the transition to gold, platinum and niobium supposed? Happy that chattius was able to post back with some info 🤩… just here to wish you huge loads of fun with this awesome game and our little community … welcome to DarkMatters! 🥰 gogo 1 Link to comment
Daedalus 88 Posted October 9, 2021 Share Posted October 9, 2021 I did install the new patch but I am not sure where the changelog is. Last time I played it was EE 2.4 for me ... so ... I am lagging a bit. The one change taht struck me so far is the divine spell cooldown have been increased to 900 seconds. I am curious to what has prompted that change ( Demon too powerful?). I wish I had know that before I started my new "Aikido" build themed around reflect damage. I'll adapt no worries but I am curious to see the changelog in order to see what can of build strategy I can go towards to. thanks again for an awesome mod! 1 Link to comment
Popular Post Flix 5,116 Posted October 9, 2021 Author Popular Post Share Posted October 9, 2021 2 hours ago, Daedalus said: I did install the new patch but I am not sure where the changelog is. Last time I played it was EE 2.4 for me ... so ... I am lagging a bit. The one change taht struck me so far is the divine spell cooldown have been increased to 900 seconds. I am curious to what has prompted that change ( Demon too powerful?). I wish I had know that before I started my new "Aikido" build themed around reflect damage. I'll adapt no worries but I am curious to see the changelog in order to see what can of build strategy I can go towards to. thanks again for an awesome mod! Hello! I made the Divine Gifts much more powerful in EE, and in early versions of the mod I made the cooldowns very very low (about 300s IIRC), so they could be used all the time. What I did not take into account was just how low the cooldowns can become with the Divine Devotion skill. They could get down to 60s. So I standardized the cooldowns for all the gifts at 900s. I think this makes the Divine Devotion skill more attractive, for those that want to use Divine Gifts. The mod includes documentation in the folder "Sacred 2 EE Docs". There is a changelog by versions (Change Log.txt), that has the changes for each individual release. There is also a master change log (Sacred 2 EE 3.0 Manual.pdf) that combines them all into one consolidated list of changes vs. CM Patch 1.60. 1 1 Link to comment
skyline86 1 Posted October 10, 2021 Share Posted October 10, 2021 Hello all! First thank for you to keep Sacred 2 alive! I using Win7 64 bit, but sometime I have CTD bug, around 1h to 1h30 I have CTD bug! How I can fix this? 1 Link to comment
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