Jump to content

UnBended FAQ Update - August 11th 2014!


Recommended Posts

The glorious FAQ has been updated at UnBended.Zone.EU

More goodies for all!

Welcome to the UNBENDED FAQ

Here in this section we will answer the questions our fans and supporters have asked here in our forum. If you have a question just post it in the forum or email us at info@unbended.de. Were going to keep the FAQ up to date.

Gameplay (7 new questions)

Characters (2 new questions)

Skill and Crafting System (3 new questions)

World

Technology (3 new questions)

Financing

Miscellaneous (9 new questions)

 

Gameplay

Are you planning a dialogue system (à la Gothic, Elder Scrolls,) for interaction with NPC or a NPC monologue system (à la Sacred, Titan Quest,)?

We dont see general advantages with the dialogue systems mentioned. Actually, those Multiple Choice Dialogue systems tend to slow down the game flow while not offering anything relevant for the game content-wise. There wont be such a dialogue system for our quests. However, small talk with NPCs in order to learn more about the world is something we are planning. We have already created a prototype model that makes such conversations possible.

Is there going to be a non-character bound inventory chest?

Not even Aureth, the Creator, knows if its going to be a chest, but there will be the possibility of transferring items. There are going to be strict rules though regarding the actual usage.

Are there going to be many interaction possibilities in the game, making UNBENDED lively?

Surprisingly, yes! icon_wink.gif We rather think of UNBENDED as a game than as an oil painting.

Will there be the classic click on enemy, then attack in UNBENDED?

Absolutely! UNEBNDED is and will stay an ARPG. Were working on a combat system that every genre fan will feel at ease with.

Will the story be linear or will there be different choices to control it, possibly different endings?

Were not going to give a spoiler here, but the fact is that it is not yet determined.

Will there be a multi-player mode?

Of course. That just part of the DNA of an ARPG.

Will die-hard single players then be left out in the cold?

No, why? Both go beautifully together: Coop, PvP, online campaign all is possible and all will be fun.

Will the combat system be regulated by regeneration time (as in Sacred 1+2) or by the usage of Mana (as in Titan Quest, etc.)?

We like regeneration time. Its almost like real life and in addition, easier to balance. The rules are also more clear to the gamer. So itll be more along the lines of regeneration time.

Will there be a limited amount of time for some quests in which they need to be resolved since you wont be able to meet the quest giver any longer?

Yes and no. There will be some exceptions where the time factor will play a role, but since UNBENDED is not an MMO we wont get out of hand with that. A quest like You have 3 days to save the city is going to be possible, though.

Is it possible to create a book of sets (you must drag and drop the set green or unique to save it in the book) where we can collect all the sets that we find? Many users play just to collect items of high quality and level but the inventory of the game is too limited to allow this. A book like this would be like a mini-game, and commit the user for years.

Thats a really fantastic idea! It would enable the player to collect sets they dont need anymore or cant use yet. We really like that and will put it on top of our nice to have list.

Because amazingly the question hasnt been asked yet: will there be an HC mode?

There definitely will be an HC mode. The question probably hasnt been asked yet because its a must-have anyway.

How is the combat system going to be in comparison to both Sacreds (Sacred 1: perceived as quicker than the second part, with more overpowered effects like life-stealing and I.e. the icons; Sacred 2 rather more relaxed but with skill modification)?

Itll go more in the direction of S1. Speed is never bad in combat, but in order for UNBENDED to not diminish into a simple action game there will also be numerous non-combat-skills (scouting, crafting, lock-picking, etc.) Combat, though, definitely wont be slow.

Are there going to be different levels of difficulty, and how will they differ apart from enemies having more life, armor and attack force?

Yes, of course. As in our former games, we want to give all players access to UNBENDED, even if youre not as experienced. Differences will be in economizing resources for crafting, steeper skill curves, especially for path finding and locks.

If there are higher levels of difficulty, will there accordingly be better items to find or items that arent available in lower levels?

Of course. If you enjoy having a platinum armor, then you ought to be a platinum type. icon_wink.gif

Will there, similar to Torchlight 2, be maps to buy from a NPC or special places (for part of the final) with different bonuses and penalties?

Treasure maps are on the nice-to-have-features list. The characters final games will in part differ from one another.

Is there going to be an auto-loot-system (automatically picking up of items with a function of eliminating items according to rarity)?

Thats something you can safely assume. UNBENDED is supposed to be fun, not be a busy work project in disguise.

Will the game use a round-based combat system?

No, definitely not.

How is the loot going to be in multiplayer mode? Will everything be divided so that you have fights over the best loot or will everyone have their own individual loot?

In S1 we worked with a first comes, first serves concept and we still prefer that. For the dynamic of the game thats surely a good thing. So you have to choose the right fellow players instead of letting the system regulate everything.

Speaking of difficulty of this new title, will you be adding a veteran mode that is very very hard for the best players (with secret bosses like Omega Weapon of FF8, ha ha ha), or is the game to create invincible characters without opponents as in sacred 2, making the game boring? (Niobium level for a character level 200 was too easy).

My only weapons are my mind and the single finger I have left which unfortunately is broken. It cant be difficult enough for you? Dont worry, well think of something.

Are special synergies planned for the multiplayer mode? An example: a mage creates a wall a fire, a long-distance fighter shoots arrows at the enemy through this wall, which then create an additional fire damage.

This idea really exists, but it isnt worked out concretely yet. Therefore at this moment a friendly yes and no.

After playing through the game, will there be a new mode + or something similar to further strengthen your hero or will the endgame content be focused on randomly generated maps/dungeons or the like?

Fact is: there will be three levels of difficulty. Everything else at this moment is rather a nice-to-have.

Will there be a crate bearer again, perhaps due to some event, and will he look as funny (in case there is one)?

We dont want to say much concrete about that yet. Word should have gotten around though that yes, there will be crates and non character bound ones, too.

Will there be some variety in the gameplay in the form of fishing (as in Torchlight) or a bit of gambling (as in Final Fantasy 8) mini games like that?

No, never. UNBENDED is going to be so unbelievably one-dimensional and boring like you wouldnt believe! icon_wink.gif

Have you already thought about whether there will be a fixed UI or windows that for reasons of clarity the user can switch on and off?

We certainly would have done something wrong if the user would not get any information he needs. But a monolithic UI is just so 90s a clear NO to that!

Sometimes you like the look of your equipment so much, youd like to have be the same for newer, better equipment as well. Will it be possible to transfer a look onto other items?

An understandable question. Skins, virtual sets are certainly very popular, but were rather more orientated towards the classic what you see is what you get. Youll be able to live with it, we promise.

Will my beloved S1 fire spiral be there again, and this time around the character in movement, so that it moves along when I continue on with my character?

Pardon? The purpose of such a spiral is just that its not moving along; if it did, that would rather be some kind of a fire shield. But we can imagine both quite well.

Are you going to put more value on the recognition value of NPCs and (quest) companions, so that its possible to become interested in those characters and their stories?

Thats only a rhetoric questions, isnt it? icon_wink.gif

Will moral decisions be included?

As we all know, the grub comes before the ethics. Everything else would be a spoiler. icon_wink.gif

 

Characters

Whats going to be the highest possible level of a character?

We dont believe in level cut-offs. We had to cut off leveling at 200 in S1 because the experience was getting out of control. Nonetheless, it was a manageable number who reached the 200s. We hope to work without confines, and still there will be hardly anyone reaching higher than level 205 at least not within our lifetimes.

Is every character going to have its own starting sector in Aetherra?

Yes, thats how it looks at the moment. Each of the six characters will start from a different area. That isnt necessarily going to be his home area the reason for that will be part of each characters individual background story.

Is it going to be possible to die in UNBENDED without outside influences, I.e. because youre falling over a cliff?

Dying of cough? A cut leg? Falling down the stairs? That makes little sense as it would drastically shift the focus, but the idea is not completely without merit. At the very least we are going to discuss extended options for dying in UNBENDED. Not that there arent already numerous options. icon_smile.gif

Classes will have a fixed gender, thats already been said and explained, but will it still be possible to customize the character a little bit, like with skin color, hair style, nose piercing etc.?

Thats certainly going to be possible and belongs to crafting in UNBENDED. Let us surprise you its going to be witty.

In UNBENDED will each character have its own specific bonus? (Speed 10%, Hp 10%, Find special items 10%, survival bonus 10%, trade skill, blacksmith skill etc? I Remember that in Sacred 1 there was a similar system.)

Absolutely. The idea of archetypes, which were going to consistently implement in UNBENDED, allows us a maximum of possibilities for character builds. These special skills are of course linked to the basic stats of the different archetypes.

Are there distinct class animals?

See above. There will be no spoilers here.

Will there be powerful sets and legendary items that can be used to build up and experiment with synergy and combinations with different skills of the character?

Absolutely. There will be two different kind of sets. Legendary sets that you can find, and those sets that you have to craft yourself. In regard of the sets, its essential that they not only suit the character perfectly and thus support his or her skills, but they usually also add new skills. Our sets are supposed to be more than simply power pills.

If a character dies, will he/she have some sort of loss?

Yes. The key word here is survival bonus.

Are companions planned that support the hero on his travels in single player mode?

Sure. Not in the form of a sidekick, but rather as a hireling, a mercenary in specific quests.

A question on the flexibility of the character will jumping, climbing, swimming be possible?

Thats something we wont spoil here, but there will be certain possibilities concerning flexibility. Despite rumors to the contrary, it wont be limping.

Will there again be witty quotes and animations for the characters if they arent moved for a while? The cut-off of the Templer where he just falls over and its accompanying sound were just genius. icon_wink.gif

A definite YES for this!

Will there be a playable species that doesnt look humanoid, just to have something different from the usual, e.g. a tiger, a cat, a flea or a gizmo? icon_wink.gif

Or maybe a fox? Walks and fights on two legs, runs on four and his combat abilities make use of his unfairly small size that he uses to slip through your legs. icon_wink.gif

 

Skill and Crafting System

Is there going to be potions crafting?

Absolutely. Though the rules apply here as well; you will only be able to craft potions you can neither buy nor find. So youre going to need to put in some sweat and willingness to experiment.

Will the crafting system be composed (I.e. Diablo 3) in a way that all attributes are randomly created or will they be fixed?

Ingredients and recipes will always come together as a useful item, but the quality of the results are subject to a mechanism that combines skill and chance. That means, the more proficient you are at the crafting skill, the more exact the result. There are also ingredients that are unknown and that under certain circumstances can produce unpredictable results. We would like to mention here once again: crafting will produce unique items in UNBENDED that can be neither found nor bought.

The trading skill has always been something characteristic to Sacred in my eyes. Are there plans to include a similar skill in the new crafting system or is it going to be removed?

No, its not going to be removed. It instead will gain in importance for the role-playing part of UNBENDED.

Are you going for the, in my personal opinion, much nicer skill system of Sacred 2 or even something better?

Something good can always be made better. And thats going to be the case for UNBENDED.

How does it look for a possibility to re-skill? Planned, rejected, open?

Definitely rejected.

What are you going to do with Combat Arts/skills (will it be like S1 with active CAs & passive skills, or Sacred 2 with the ability to modify the CAs in addition to the passive skills)?

General skills and combat skills will be separated more clearly in UNBENDED. The combat skills will have their own little skill tree that allows some modifications.

Will there be fixed attributes for item slots when creating items (I.e. attack speed only on gloves and weapons) or are the attributes going to be randomly distributed?

There wont be any coincidences with crafting, see above. While spawning, the loot-engine will be able to produce some rather exotic items though. That could be quite interesting.

Will there be modifiable buffs and abilities as in Sacred 2?

Without going into much detail, the combat abilities will be wonderfully modifiable.

Will there be abilities or buffs that enable you to have small but cheeky companions?

I wouldnt use up combat abilities for this; that can be done much smarter oh, almost a spoiler! icon_wink.gif

As Crafting is of great importance for UNBENDED, are you thinking of a possibility to enable gamers to craft their own sets with self created set bonus and maybe determine the look, too meaning everything be your own creation?

Crafting will definitely include the color. Chose your own bonus? Well, in principle thats possible; you just need to use the right recipe. A real DIY would be bad for the balancing and would devalue the hunt for recipes.

 

World

Will it be possible to discover the world as in the first two titles? With xx % of the world discovered?

The first two titles of what? icon_wink.gif Yes, of course! Thats one of the key motivation factors and we dont want to do without it. Were going to avoid counting inaccessible parts, so that a discovery quote of 100% can be reached.

What final size (in km² or mi²) are you planning for the map?

A length of 7000 Cambrian Miles and a width of approximately 8000 Cambrian Miles icon_wink.gif Were still surveying. The world is going to be very large.

Are you thinking of having a scroll that enables the character to spontaneously return to a city and later jump right back to the point of origin? (2-way-scroll)

Town portals? No. And we have good reasons for not doing that. The game is supposed to be played in a forward direction. As gamer you wont define yourself as a junk picker in UNBENDED, out to earn some Cambrian Silver coins. Thats one of the reasons we developed a crafting system that applies to every level.

Are you planning day/night/weather surroundings?

Yes, definitely.

Are you planning on having randomly generated caves or surroundings?

Definitely not. You will play in an open world with very varied dungeons, so thats unnecessary. In our opinion, random dungeons destroy the immersion of the game. Thats not what we want.

What are you planning for the travel through Aetherra?

There will be teleporters and, of course, riding animals. Those will predominantly have hooves and suit the human inhabitants of the continent. What the Drift is going to do to the one or other creature well, well have to wait and see. icon_wink.gif

Looking at the map, its only one half of it, or at least the bottom part of it is missing. Will that be later completed, via Stretchgoal, Addon, etc.?

Strictly speaking, what youre seeing right now is the northern half of the main continent Aetherra. We have finished the planning of the entire world and its distinctly bigger than the actual map. We will show you more soon.

 

Technology

Which modern licensed graphic engine are you going to use for UNBENDED?

Well see. It isnt even decided that one of the known licensed engines will be used. Were evaluating the technology on the market, but were also thinking of our own engine. Its certainly not something on which the quality of UNBENDED depends; additionally, those known engines dont necessarily have what we need to perfectly create the world of UNBENDED. In case you didnt know, we didnt use an actual engine for S1 and Sacred 2, and instead used different middle-ware that we adapted to suit our needs. Such a solution is also possible. Technically, were up for that. Lastly, a seamless world is a challenge for engines built for a level structure and a seamless world is something that UNBENDED will definitely have. That isnt up for discussion.

What are the System Requirements (PC) you are going for, incl. DirectX Version?

Nobody is able to predict the drivers etc. for 2016. But we assume that DX11 will be sufficient. Of course good RAM resources cant hurt for the world, but were quite experienced in world streaming and know what to do.

Are you considering bringing PHYSX into the game?

We are thinking along this line but we have to be absolutely sure that its going to have solid advantages. That means its still an open point.

Are you planning on making it possible to save and quit the game and then start it again from there?

Thats definitely going to be the case. You will be able to save at any random point.

If there are going to be PhysX effects (havoc or similar) in the game, will that affect the surroundings (destructibility of objects) and, to some extent, the characters or enemies?

There is no definite decision regarding a PhysX engine. Regardless of how that decision comes out, such an engine wouldnt determine whether or not the world is destroyable.

Will there be a fixed isometric POV?

Absolutely and that isnt up for discussion. UNBENDED is and will stay a classic ARPG and for that, an isometric POV is the best perspective.

Are you trying to create a smooth combat system/design with corresponding animations that gives the player a game flow similar to D3?

The animations are going to reflect the combat system, similar to S1. How much the animations are going to reflect an increase in specific combat skills is something we cant say for sure at this moment.

Will the AI in UNBENDED be your own creation or will it go more in such a direction?

AI is always a delicate matter in ARPGs. Enemies have to act in patterns the gamer can learn. You have to understand those patterns and in the end be able to use them to your advantage. Otherwise, the ogre with the big club comes, whacks it on the ground and goes his way. For NPCs and animals, weve always had a useful AI module that allowed them to have daily routines etc..

Multicore CPUs and 64bit will surely be supported and made use of, wont they? ^^

Certainly. With an 8-core, monsters will run twice as fast. Your character sadly not. icon_wink.gif

Are you going to keep the interface and the effects low, meaning not so much bling-bling that causes headaches and makes your eyes burst?

We completely understand your pain and keep some health potion ready for you.

 

Financing

Is there a funding goal in $ (or in )?

We neither can nor want to float numbers; that wouldnt be very professional. The fact is, at the moment the work on concept and content is progressing well. At the end of the early project phase well be able to get out the abacuses for the first time. At the moment were still able to do all relevant work on our own. But the fact is too that were keeping the technology scalable. Due to advances in development tools and graphic creation we can reach significantly better results with a budget similar to what we had for S1.

Do you plan on expanding the project donation options any time soon?

Thats certainly going to come after we have completed the early stage of the project, which isnt going to be long. The Supporter Packages currently available wont be an option any more at that point. Theyre supposed to be reserved for our first supporters.

Will there be a monthly fee to pay in order to play the multiplayer?

Definitely not. There will never be a Pay2Play model for UNBENDED. Being modern robber barons isnt our business that would not be very noble.

Are there plans for an Early Access even if the development currently is in the pre-planning, or will the development builds be kept behind closed doors?

We have very concrete plans in this area. As soon as we can show something worthwhile, the supporters will get access. Its not for nothing that the alpha key is part of the supporter packages. But please, dont expect anything before the end of 2015.

 

hr />

Miscellaneous

Is there going to be a comprehensive guild and/or clan system?

At the moment, thats an open point. It seems that a clan system could be a good feature. There probably wont be any guilds because UNBENDED is no MMO and guilds likely wouldnt be of much use. The fact is, we think its important and sensible that gamers are able to organize themselves in the world.

How mod friendly will the game be?

Simple answer: we like mods. And there will be possibilities.

Are you going to have the characters, NPCs, animals, etc. that is, all moving things in a game created after your templates out of house or in-house with your own game artists?

Were going to have everything created so that it will look really good. Whether it happens internally or externally it will definitely be the right artists.

Can vegetarians get butterflies in their stomachs?

just a joke

We werent really prepared for these kind of questions but of course they can: you just have to push caterpillars in their posteriors.

Have you already envisioned how long it will take (in hours, as a guideline) for someone to play through UNBENDED in single player mode? With only the storyline quests?

The storyline will, similar to our former games, be clearly over 30 hours. Of course if you can play UNBENDED with your eyes closed, follow only the main story and are on your third play through, you can probably make it in only 10 hours. If youre doing all the side quests and all epic quests of the characters, you can stay within the world of UNBENDED for a very long time.

Have you already been thinking about the soundtracking?

Hard to believe, we have. Here a courtesy to the inventor of sound icon_wink.gif

Can we send in speech samples for the sound track?

Sure you can.

Is there going to be a closed and open net again or will the community be responsible for the servers?

There definitely will be a closed net. Due to the continuing rapid development of the online game world, there cant be a specific answer for an open net yet. As we can much better scale with the help of todays cloud technology, we might not even need an open net at least not in its classic form. We will see.

Will there be animated video sequences to better transport the mood of the game, or will you dispense with cut-scenes and the like completely?

To transport the specific UNBENDED mood, video sequences wont be necessary. Our current motto is: Every Euro for the game, no cent for frills.

Will there be a boxed version? After all, Id like to loot in real life, too! icon_wink.gif And will there be DRM?

Our goal is of course a box. Sometimes its just nice to be able to touch things and put them on your shelves. Were looters as well. icon_wink.gif We cant make a final statement on DRM, but none of us likes it.

Will UNBENDED be available to buy at GOG.com?

There are of course no concrete plans yet, but its certainly something we would go for, yes.

Will it be possible to build a multiplayer from your own computer, e.g. as it is for Minecraft?

We certainly will support Open Net. Playing together with others is the most fun, after all.

Can we send in our ideas on effects of class abilities per email, too?

Mais oui! Of course, give it to us.

Games that are developed in the same manner as UNBENDED often only come with English text and speech. Will there be several languages from the beginning? (German^^)

Localization is certainly one of our strengths. S. was published in many different languages; weve got the tools. There definitely will be German and English.

What do you think about Gizmo?

Maybe hes hiding under that stone there? icon_wink.gif

Will the graphic style resemble your prior projects or will it, similar to the artwork picture, be rather cartoon-y?

Going out from S1, wed just like to develop ourselves. Cartoon-y isnt the right term, as neither will our characters be two-dimensional nor will we use cellshading in UNBENDED. Wed like to call the style UNBENDED. Fact is: the environment will look much less generic and it has to look as if cast from one mold. The characters have to fit into that, of course. Its a fine line, but well manage.

Are you feeling overwhelmed by so many questions, which surely will only increase in time?

No. Only the highest bosses of the drift monstrosities could overwhelm us. We like to answer your questions! icon_wink.gif

When can we expect a road map (please without deadlines) or a development journal?

After the pre-production. And before you ask, the pre-production is completed when all six characters have been introduced and the world map published completely. Then it really gets going for us.

  • Like! 1
Link to comment

TOO MUCH RED. DR

The original version is a lot easier on the eyes.

And before you ask, the pre-production is completed when all six characters have been introduced and the world map published completely. Then it really gets going for us.

Link to comment

That's cool. Are they revealing a new character anytime soon? Also, where can I send them a question?

 

Nothing yet on new PCs.

As for where to ask your questions, they have open threads in German and English. The English one doesn't get much love, but you can ask your question in English on the German thread. They update the FAQ about once every 2-3 weeks

Its possible that some of your questions we could answer here on DarkMatters

 

IMPORTANTLY!

- You may ask so many questions as you want but only one question per post!

- No discussions in this Thread! Everything what no specific question is it is shifted in the discussionsthread.

Edited by SX255
Link to comment

...

How is the loot going to be in multiplayer mode? Will everything be divided so that you have fights over the best loot or will everyone have their own individual loot?

In S1 we worked with a first comes, first serves concept and we still prefer that. For the dynamic of the game thats surely a good thing. So you have to choose the right fellow players instead of letting the system regulate everything.

...

I stopped reading here.

 

They say that MP is "part of the DNA of an ARPG", but then go on to include built-in trolling against other players. Just seems hypocritical to me.

Link to comment

I get what you're saying but loot stealing was only a problem for me once that I can remember...PK'ing was always my biggest gripe.

 

I would rather have this loot system than what D3 now has. I remember all the loot drops on the starting island...something you never saw in D3

Link to comment

 

...

How is the loot going to be in multiplayer mode? Will everything be divided so that you have fights over the best loot or will everyone have their own individual loot?

In S1 we worked with a first comes, first serves concept and we still prefer that. For the dynamic of the game thats surely a good thing. So you have to choose the right fellow players instead of letting the system regulate everything.

...

I stopped reading here.

 

They say that MP is "part of the DNA of an ARPG", but then go on to include built-in trolling against other players. Just seems hypocritical to me.

Lujate, you're right, it does sound kind of trolly... BUT ...lol...it's from this game mechanic that was in original game, that I was kind of forced to always makes friends with everyone I was playing online with, becuase we wanted it to be good when drops fell.

All in all, the game is years from creation? Drop mechanics are surely something to be hotly discussed and who knows what we may end up with ?

:)

 

gogo

Link to comment

 

Sorry bout the red font.. Will try to find something easier on the eyes when get home

 

:)

 

Gogo

Reminds me of the super blue font you used to use :P

ha, yes! Loved that. Doesn't look so good for this dark skin though. Maybe if we re skin for UnBended, could be time for newness!^^

Link to comment

 

What does the A in ARPG mean? And Pleas add the Blue experience potion in Sacred UW :D

Arnold_Schwarzenegger.jpg

 

:)

HAHA. At first I thought A in ARPG means Arnold. Then Arnold is AMERICAN. So ARPG is American rpg.

I lived under a rock these past few years so please understand. ;)

 

Offtopic: So we have JRPG's , ARPG's. Are there More?

Link to comment

HAHA. At first I thought A in ARPG means Arnold. Then Arnold is AMERICAN. So ARPG is American rpg.

I lived under a rock these past few years so please understand. ;)

 

Offtopic: So we have JRPG's , ARPG's. Are there More?

He's actually austrian ;)

Edited by Bolaum
  • Like! 1
Link to comment

 

HAHA. At first I thought A in ARPG means Arnold. Then Arnold is AMERICAN. So ARPG is American rpg.

I lived under a rock these past few years so please understand. ;)

 

Offtopic: So we have JRPG's , ARPG's. Are there More?

He's actually austrian ;)

Ah, I stand corrected. XD

Link to comment

Offtopic: So we have JRPG's , ARPG's. Are there More?

 

Off-topic: In terms of video games, there are also SRPGs (Strategy RPGs, like Final Fantasy Tactics and Disgaea) and MMORPGs (Massively Multiplayer Online RPGs).

 

On-topic: Thank-you for the FAQ post. I read through everything...and now to look into an early support contribution.

Link to comment

Closed Net... AYES...though I'm not sure after all these years whether I have the heart or stomach for an all or nothing game...

 

It's a lot to gamble^^

 

:)

 

gogo

  • Like! 1
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up