I think SAcred was released in 2004? It was wild and crazy with what that game offered... open world, closed HC world, a fantastic forum, and progressive community...heck we all sprang from it ^^
Woah Sacred Sounds like a Legend. This proves most Youtube comments on Sacred 1/2/3 videos:
"I loved the first game, The second one was okay. "
"The first game was perfect. Sacred 2 was buggy and laggy"
"Sacred has better voice acting than the two games after it".
I can list more but, maybe not,
I am sorry. this is rose coloured glasses time... S1 was buggy too, every patch added new interesting "features" you had to find. Sacred 2 wasn't perfect either but they both suffered from broken quests.
I played both, I was there... I was only thinking about the beach in the desert region earlier, its about the only part of S1 I remember.. apart from the fun giant spiders I was sad not to see in Sacred 2 (I remember my 1st play through, looking for them in Sacred 2 and being disappointed. The giant spiders in Sacred 2 aren't as big as a house)
Re Titan Quest. one thing I hated about that game was no respawns. Once you cleared a region, it was time to move on... no grinding. That is sort of like S1 was, once you cleared all the quests there would be less around but from memory , once you cleared a zone in S1, you got a boss fight or something (its a long time ago).
Back on topic: I think the free for all loot system will get lots of complaints early on, since a new game will get the crowd who just want to finish game in a month and move on, and they won't like it... but as they start to go away, the long term players will get the quality plays they are used to.
As for me, I play offline if I can anyway, being able to pause and walk away is why I play Single Player games. I have had my share of MMO already. I might change my opinion later on... who knows.
Edited by colif, 12 August 2014 - 07:15 AM.