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Ranged temple guardian with pistol (primarily) and Lost Fusion?


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Hello, I have been trying out various Temple Guardian builds I found here on the forum with great success (mostly vaclaf's) and at some point I decided to make my own temple guardian build. Note that I am in no way an experienced player, and that I am writing this suggestion build purely experimentally and for fun. Also I apologize for bad English.

Now as you may have noticed from the title I have made the rather unorthodox choice of making my TG a ranged fighter with a pistol and support from lost fusion combat arts. At first I made it simply for the fun of making a seemingly redundantly ranged fighter and mostly because I like the pistol as a weapon. Surprisingly, it actually went far better than I expected. I used the pistol as my primary damage output method augmented by Tactics Lore and Ranged Weapons Lore. The pistol is quite good for softening up enemies at long range after you get used to its rather unique firing pattern (mostly by picking the furthest back enemy in a bunch and utilizing the forced attack command to shoot anywhere you point to) and it makes a very decent close range weapon too (it almost never misses with regular attacking method) even at point blank.

When enemies got too close I relied heavily on Furious Emblazer and Jolting Touch with great results as expected. These two combat arts are practically the workhorse of close combat and I keep them within reasonable level in accordance to their regeneration (at a level of 15 say, about 3 runes for each), and their modifications are mostly instant damage oriented with a single healing mod for JT.

I actually considered taking Devout Guardian aspect for the shield and Deathly Spears, but I wanted a purely firepower oriented TG even if that means annihilating the enemies with a flamethrower and an electrode.

This build also seems to rely more heavily on good equipment than other TGs.

All blacksmith slots are ''whet'' for damage boost, knockback items are desirable as well as run speed and descent armour. Damage conversion items are also good.

The skill choice I made so far is as follows:

1. Armor Lore (relatively high priority regarding points)

2. Tactics Lore (high priority regarding points)

3. Ranged Weapons Lore (very high priority regarding points)

4. Lost Fusion Lore (med priority regarding points)

5. Lost Fusion Focus (average priority regarding points, good enough to have decent regen. time)

 

For the rest I am thinking of picking a defensive skill such as Toughness for extra armor, damage lore to set enemies on fire with the pistol or any other damage conversion one has modified it with and utility skills for better items and forging.

 

This is my progress so far, I will update when the character advances more.

Any thoughts are welcome.

Thanks for bringing the build here Nick, and welcome to DarkMatters!

 

:)

 

gogo

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Hello, I have been trying out various Temple Guardian builds I found here on the forum with great success (mostly vaclaf's) and at some point I decided to make my own temple guardian build. Note that I am in no way an experienced player, and that I am writing this suggestion build purely experimentally and for fun. Also I apologize for bad English.

Now as you may have noticed from the title I have made the rather unorthodox choice of making my TG a ranged fighter with a pistol and support from lost fusion combat arts. At first I made it simply for the fun of making a seemingly redundantly ranged fighter and mostly because I like the pistol as a weapon. Surprisingly, it actually went far better than I expected. I used the pistol as my primary damage output method augmented by Tactics Lore and Ranged Weapons Lore. The pistol is quite good for softening up enemies at long range after you get used to its rather unique firing pattern (mostly by picking the furthest back enemy in a bunch and utilizing the forced attack command to shoot anywhere you point to) and it makes a very decent close range weapon too (it almost never misses with regular attacking method) even at point blank.

When enemies got too close I relied heavily on Furious Emblazer and Jolting Touch with great results as expected. These two combat arts are practically the workhorse of close combat and I keep them within reasonable level in accordance to their regeneration (at a level of 15 say, about 3 runes for each), and their modifications are mostly instant damage oriented with a single healing mod for JT.

I actually considered taking Devout Guardian aspect for the shield and Deathly Spears, but I wanted a purely firepower oriented TG even if that means annihilating the enemies with a flamethrower and an electrode.

This build also seems to rely more heavily on good equipment than other TGs.

All blacksmith slots are ''whet'' for damage boost, knockback items are desirable as well as run speed and descent armour. Damage conversion items are also good.

The skill choice I made so far is as follows:

1. Armor Lore (relatively high priority regarding points)

2. Tactics Lore (high priority regarding points)

3. Ranged Weapons Lore (very high priority regarding points)

4. Lost Fusion Lore (med priority regarding points)

5. Lost Fusion Focus (average priority regarding points, good enough to have decent regen. time)

 

For the rest I am thinking of picking a defensive skill such as Toughness for extra armor, damage lore to set enemies on fire with the pistol or any other damage conversion one has modified it with and utility skills for better items and forging.

 

This is my progress so far, I will update when the character advances more.

Any thoughts are welcome.

Thanks for bringing the build here Nick, and welcome to DarkMatters!

 

:)

 

gogo

Thank you for the welcome.

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You should pick Combat Discipline and Ancient Magic to improve the Lost Fusion Combat Arts.

I used Vaclaf's Mechanix Omega-TX as a template. I did not go with all of the skill choices there.
My picks were: Tactics, Armor, LF Lore, LF Focus, DG Focus, Combat Disc, Combat Reflexes(to help the shield stay up), Warding Energy Lore, Ancient Magic, Damage Lore

Edited by DaveO
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You should pick Combat Discipline and Ancient Magic to improve the Lost Fusion Combat Arts.

 

I used Vaclaf's Mechanix Omega-TX as a template. I did not go with all of the skill choices there.

My picks were: Tactics, Armor, LF Lore, LF Focus, DG Focus, Combat Disc, Combat Reflexes(to help the shield stay up), Warding Energy Lore, Ancient Magic, Damage Lore

Yes, I used Vaclaf's Omega-TX too at some point. However, now I wish to make this build's combat style more weapon based (the pistol), that's why I will go for defensive and support skills and damage lore. The Lost Fusion is there for support at close quarters with the Furious emblazer and Jolting touch.

Edited by TerrorFirmer
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