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Sacred 2 Downloads - Sacred 2 Enhanced Spells Mod

Combat Arts Mod Spells

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#21 Flix

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Posted 14 October 2014 - 09:08 AM

Flix, I don't want to ask how long a huge body of work like this takes, you must be not sleeping!

 

I'm about to go to sleep for like a day.  zzzzzzz

 

And diggin the new avatar, very dark

 

That's my Halloween costume.  I'm going as SX255.  :D


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#22 gogoblender

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Posted 14 October 2014 - 09:22 AM

I'm hugely touched by what you've done for the community with this and all the work over the years on the Sacred 2 mods 

Your hard work and always positive energy has inspired others here on the boards

bless your big heart

 

:)

 

gogo



#23 Flix

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Posted 20 December 2014 - 05:16 PM

Alright guys the new version of Enhanced Spells is live! Version 1.1 is uploaded to the DarkMatters Downloads section. The first post in this thread has been updated with the latest instructions and info. Download the latest version and check out the first post in the Enhanced Spells Development Thread which has been updated to reflect all the latest enhancements.

Here is the changelog:

Enhanced Spells Changelog 1.0 >> 1.1

  • Fixed the problem with Haenir boss (Northland Expedition) not spawning.
  • Changed Harbinger of Death to a permanent buff so that her modifications now function.  The daemon will no longer turn on the Inquisitor.  Remove this CA from any combos and active CA slots before upgrading to 1.1 to avoid glitchy icon behavior.
  • Fixed the Venomous Entrapment tooltip so it doesn't display an effect from Forest Flight (immobilize opponents).
  • Removed the attack speed debuff from Twisted Curse.  Added tooltip text for Opponent's Attributes -X%
  • Lowered Thaumaturgic Nova base magic damage.  Added tooltip text for Magic DOT.
  • Changed Sublime Guardian's AI so she attacks more reliably and consistently.  She cannot use her Combat Arts anymore however, only auto-attack.
  • Fixed Eternal Fire not hitting enemies when it appears that it should.  Effect range increased and minimum casting distance decreased.

 

Big thanks to everyone who played and posted feedback to help improve the mod!


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#24 Dragon Brother

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Posted 13 February 2015 - 06:01 PM

I'm sure flix will have something to say, but for those interested, the latest version was just uploaded and approved, enjoy fellas :)



#25 Flix

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Posted 13 February 2015 - 06:30 PM

Thanks DragonBrother.  The new version of Enhanced Spells is live! Version 1.2 is uploaded to the DarkMatters Downloads section. The first post in this thread has been updated with the latest instructions and info. Download the latest version and check out the first post in the Enhanced Spells Development Thread which has been updated to reflect all the latest enhancements.

Here is the changelog:

Enhanced Spells Changelog 1.1 >> 1.2

  • Bronze Mod "Readiness" for Rousing Command now properly adds Defense Value.
  • Bronze Mod "Corrosion" for Shivering Miasma/Deathchill Aura should now have a noticeable effect on enemy resistances.
  • Added translations for German and Polish languages.
  • Added optional "Challenge Mode" for the mod, with significantly stronger monsters and increased difficulty.

Challenge Mode Features:

  • Critical hit damage increased from 1.2 to 1.5 times damage.
  • 20% increase of T-Energy damage against the player.
  • Chance for T-Energy to mutate enemies increased by 25%.
  • Max speed in the game quadrupled. The player isn't faster by default, but will benefit from more Run Speed +% gear. Enemies will move faster as well.
  • Enemy aggro range tripled.
  • Aggro range for white (much lower level than player) enemies doubled.
  • Boss aggro range increased by about 10%.
  • No more damage downscaling for NPC's (they will inflict full damage on each other).
  • Range for clearing the fog of war on the map is tripled (results in more enemies).
  • Cooldown for healing potions is doubled.
  • Slightly lower chance to get runes.
  • Enemies gain greater damage from attributes.
  • Overall intensity of enemies increased by 25%.
  • Enemy weapon and spell damage and armor significantly increased (from about 40% on bronze to over 300% on Niobium).
  • Champion enemies receive greater bonuses to hitpoints, damage, armor, chance for critical hits, and attack and defense.  They are no longer simply normal enemies with a bit more health.  They can be extremely deadly.

 

Big thanks to everyone who played and posted feedback to help improve the mod! Special thanks to the translators!


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#26 NathyielNathyiel

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Posted 30 April 2015 - 11:31 AM

Good to see there's still some people working on Sacred 2.

I haven't tested this mod already but I ill do tonight.

 

Should I make suggestion/feedback here or in the other thread :)


Edited by NathyielNathyiel, 30 April 2015 - 11:31 AM.


#27 Flix

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Posted 30 April 2015 - 12:05 PM

Good to see there's still some people working on Sacred 2.

I haven't tested this mod already but I ill do tonight.

 

Should I make suggestion/feedback here or in the other thread :)

 

Thanks.  Either one is fine.


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#28 NathyielNathyiel

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Posted 30 April 2015 - 12:20 PM

First : on the loading page, it say  : ESM v1.0. It should be 1.2, no ?

Secondly : You're change look good but I was thinking of a little gameplay enhancement for the High Elf.

Why not changing a little Glacial Thorn ? Having less shard but more effective and reducing the maximum spread.

Third : I just tested the challenge mod. It rock ... on my dead corps ;)  I think I will do an Hardcore char for this challenge :starwars:

 

edit:

There's a strange things with ancestral Fire Ball (base line, in Bronze difficulty, starting area) : it's damage is 16 physical + 32 fire when Frost flare only do 8. I don't know witch one is the good number. I do like the new fireball look. (Glacial Thorns is doing 9phy + 9cold) (edit n°2: look like it's Frost flare that need a buff)

 

Of mod question : any way to use other character hair style?

 

edit n°3: Frost Flare DoT's duration is too long, render it useless at low level and in most case. Halving it's duration by 25% for 25% more damage should be more interesting at start

 

edit n°4: mage's pet. it hit way too hard (I see a 174 when my fireball is still at 50). But it's what make HE playable with challenge mod. I find that Fireball *miss* way too much but it designed like this.


Edited by NathyielNathyiel, 30 April 2015 - 03:04 PM.


#29 NathyielNathyiel

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Posted 01 May 2015 - 02:33 PM

I'm now level 11 in bronze difficulty and I edit my HE back to normal as hardcore is a little to deadly actually. To be precise, I'm nearly one-shot by some mob (elite guard and some elite undead). They are at my level.

I know it's intended to be more difficult but I'm only on Bronze, not Platinium. Maybe, I should invest more rune into Cascading Shroud.

>> I found something that look like a bug <<

When I have a follower/hire/PNJ that follow me, they attract all aggro from mob. I'm seeing mob just pass me to go for the PNJ. Of course, if the PNJ is killable, it's just a matter of time ... short time. The good point is when I have one or two quest PNJ that are immortal. They are like a tank : attracting most of the mob at first.



#30 Flix

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Posted 01 May 2015 - 03:01 PM

First : on the loading page, it say  : ESM v1.0. It should be 1.2, no ?

Yes, I just forgot to update the version number in the French edition.

 

Secondly : You're change look good but I was thinking of a little gameplay enhancement for the High Elf.

Why not changing a little Glacial Thorn ? Having less shard but more effective and reducing the maximum spread.

I did this in my other mod Diablo 2 Fallen.  I don't think people would like losing the spread of Glacial Thorns though, as there's nothing really "wrong" with it.

 

edit n°3: Frost Flare DoT's duration is too long, render it useless at low level and in most case. Halving it's duration by 25% for 25% more damage should be more interesting at start

I like that idea.  Condensing the same amount of damage over a shorter amount of time might make the spell more useful.

 

edit n°4: mage's pet. it hit way too hard (I see a 174 when my fireball is still at 50). But it's what make HE playable with challenge mod. I find that Fireball *miss* way too much but it designed like this.

Yes, that's why I increased the damage, because it misses most of the time.

 

I know it's intended to be more difficult but I'm only on Bronze, not Platinium. Maybe, I should invest more rune into Cascading Shroud.

Challenge Mode is intended only for experts.  That's why I made it optional.  There's always a way to survive and beat the game if you know how.

 

When I have a follower/hire/PNJ that follow me, they attract all aggro from mob. I'm seeing mob just pass me to go for the PNJ. Of course, if the PNJ is killable, it's just a matter of time ... short time. The good point is when I have one or two quest PNJ that are immortal. They are like a tank : attracting most of the mob at first.

If this is happening when you are using Cascading Shroud, it's because that spell makes you invisible.  It's not a bug, just a price you pay for being invisible: enemies can't see you so they attack your companions.


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#31 NathyielNathyiel

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Posted 01 May 2015 - 03:25 PM

For PNJ aggro attractive : it happen even when I don't use Cascading Shroud. In fact, I first notice it I haven't any rune in CS at that time.



#32 Flix

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Posted 11 December 2015 - 01:27 PM

The new version of Enhanced Spells is live!  Version 1.3 is uploaded to the DarkMatters Downloads section. The first post in this thread has been updated with the latest instructions and info. Download the latest version and check out the first post in the Enhanced Spells Development Thread which has been updated to reflect all the latest enhancements.

 

Here is the full changelog:

  • Balanced the offensive power of the High Elf's Fire Demon and Mage's Familiar summons.
  • Improved the power and survivability of the Shadow Warrior's Labyrinthine Warlord summon.
  • Fixed a bug that was causing the Seraphim's Sublime Guardian summon not to deal any damage.
  • Dragon Mage can now learn the following skills: Dual Wield, Hafted Weapons, Ranged Weapons, Blacksmith. Spell Resistance is now secondary skill.
  • Dryad can now learn the following skills: Hafted Weapons, Toughness, Blacksmith.
  • High Elf can now learn the following skills: Hafted Weapons, Combat Reflexes, Toughness, Blacksmith. Constitution is now primary skill.
  • Inquisitor can now use shields and learn the following skills: Shield Lore, Enhanced Perception.
  • Shadow Warrior can now learn the following skills: Magic Staves, Bargaining.
  • Seraphim can now learn the following skills: Hafted Weapons, Blacksmith.
  • Temple Guardian can now learn the following skills: Magic Staves, Alchemy. Concentration is now primary skill.
  • Damage Lore is now a primary skill choice for all characters, so that a pure spellcaster doesn't have to take a weapon skill to access it.
  • Pacifism skill removed from game.
  • Attributes' effect on weapon damage is increased.
  • Recovery Elixirs now have additional temporary DOT damping unlocked by the Alchemy skill.
  • Trophy powers now scale better with the Alchemy skill.
  • Improved the effect of the Enhanced Perception skill.
  • Significantly better gold and experience quest rewards on higher difficulty levels (especially with Challenge Mode enabled).
  • Added built-in compatibility with Elite Mounts mod.  No additional compatibility patches are necessary.  Elite Mounts must be installed BEFORE Enhanced Spells.

  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#33 Flix

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Posted 17 January 2016 - 05:50 PM

The new version of Enhanced Spells is live!  Version 1.4 is uploaded to the DarkMatters Downloads section. The first post in this thread has been updated with the latest instructions and info. Download the latest version and check out the first post in the Enhanced Spells Development Thread which has been updated to reflect all the latest enhancements.

 

Here is the full changelog:

 

Enhanced Spells Changelog 1.3 >> 1.4

  • Changed Dragon Mage's casting animations for Energy Blaze and Dragon's Wrath to allow for faster casting when Dual Wielding.
  • Fixed bugged animations for Dragon Mage when Dual Wielding on special mount.
  • Added new portrait pack + brighter player health bar.
  • Added translation for Russian language.
  • Added compatibility with Elite Mounts mod for all 5 supported languages.

  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#34 TylerSacredDurden

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Posted 26 June 2016 - 04:18 AM

Hi Flix, seems a very good job you did with this mod (It makes me want to play again :wow: ) but... I can't launch it.

I did everything you mentionned, the files is installed by JSGME, the folder is in "sacred 2 gold etc", the CM is here (and works), but still no new spells or design...

I deleted and installled ESM1.4 several times, launched the game several times too, nothing happens ! Please help, now I saw all the new possibilities you offered with this mod, I really want to play !

Thx Flix



#35 Flix

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Posted 26 June 2016 - 01:43 PM

Hi Flix, seems a very good job you did with this mod (It makes me want to play again :wow: ) but... I can't launch it.

I did everything you mentionned, the files is installed by JSGME, the folder is in "sacred 2 gold etc", the CM is here (and works), but still no new spells or design...

I deleted and installled ESM1.4 several times, launched the game several times too, nothing happens ! Please help, now I saw all the new possibilities you offered with this mod, I really want to play !

Thx Flix

 

Hello and thanks for downloading the mod!  Sounds like it's a folder issue.  Do you have the game on Steam or GOG, or disk?

 

GOG or disk will probably be like: C:\Sacred 2 Gold\MODS\Enhanced Spells Mod 1.4  Directly inside this folder you should see 3 folders: locale, pak, scripts

 

Just to make sure you don't have a duplicate folder such as Sacred Enhanced Spells Mod 1.4\Enhanced Spells Mod 1.4


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#36 Flix

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Posted 07 September 2016 - 05:58 PM

Enhanced Spells now has a Spanish language patch available for download on the file page.  Thanks to Deivix for the translation!  The version on the Sacred Nexus has also been updated.

 

Just extract the contents of the patch zip file into the Enhanced Spells mod folder and overwrite.


  Diablo 2 Fallen Mod         Sacred 2 Enhanced Spells Mod          Flix's Music Mod for Sacred 2
   Elite Mounts Mod              Sacred 2 Character Editor           List of Mods and Modding Guides

    Sacred 2 Nexus                    Sacred 2 Nude Mod                     Community Items Mod


#37 Neemis

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Posted 09 July 2017 - 04:06 AM

Hello,

 

This mod is very interesting. The only thing that kind of bothers me, until now, is that the High Elf's fireball animation is too big. I know  took "Globe" mod for this skill, but it's way too big. 

 

Another thing I have discovered is that you replaced the teleportation skill with Thaumaturgic Nova. Why would you do that? That skill was so useful.


Edited by Neemis, 09 July 2017 - 04:19 AM.






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