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Temerity Justice - my new project


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Episode twelve, Me and this army, has just gone live. Having dealt with the fall out from the battle against The Despot's men, Temerity and the Dandy Crew carry on towards Camber Nar Fal. However, it quickly becomes apparent that they have some company. Who or what is this, however?






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Episode fourteen, Dismantling the Despotate, has just gone live. Temerity and the Dandy Crew have defeated their enemy, and now have to try to deal with taking apart the empire he had built, Most important of these is Camber Nar Fortal, the hill fort Deminikos was using as his stronghold. What should be done with it?

 

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Edited by Steerpike1
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  • 2 weeks later...

Episode two, Verdanmire, sees the Dandy Crew arrive at the border town of Verdanmire. A huge fortification dominates the town, and Temerity is impressed, though she realises that they need to find their way in. Hopefully they can find someone here who can tell them more of what is going on in the NDZ.

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Episode four, A harsh warning, has just gone live. Having crossed into the Neutral Demilitarised Zone, the Dandy Crew are heading towards the small town of Trapper's Cree when they see smoke on the horizon. Fearing the worst, Temerity sends Raven Ice and Left-Eye ahead before she and Gerry go to investigate the fire. What will they find there?

Read it at www.temerityjustice.com
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Episode five, Trapper's Cree, has just gone live. This sees the Dandy Crew ride into the only major city in the Neutral Demilitarised Zone. From the outside, the town looks heavily fortified, so will the claim of being rabbit hunters do anything to ease their entrance?

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Episode six, The gangs of NDZ, has gone live. Temerity and Gerry have gone to meet with the Mayor of Trapper's Cree in order to find out more about what's going on in the area. They need to get the lowdown on the gangs operating in the area, and who may be backing them.






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Episode seven, A room with a crypt, has just gone live. In it, Raven Ice has found somewhere for the Dandy Crew to stay while they are in Trapper's Cree, but her choice isn't to everyone's liking. The mansion also comes with one, rather unusual feature: a crypt in the basement. What could this mean?






Read it at www.temerityjustice.com


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Episode eight, Into the Crypt, has just gone live. After a sleepless night caused by strange noises within the house, Temerity decides that she needs to find out what is in the crypt in the basement (like you do). So, with rifle and hurricane lamp for company, she sets out to find out what lies within.






Read it at www.temerityjustice.com

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Episode nine, A meeting with the MacKensers, has just gone live. Temerity Justice has emerged into daylight at the other end of the tunnel, and has found another small arsenal waiting there. Who has been stockpiling weapons, and what purpose could they have for them?






Read it at www.temerityjustice.com


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Episode ten, Meeting with the Salmedinan contingent, has just gone live. This sees the Dandy Crew receive an invite from the Towsers, the rival gang to the MacKensers that Temerity has already run into. As he's Salmedinan himself, Temerity sends Left-Eye to go speak with them, ably assisted by Raven Ice. What is it the foreign gang has to offer?

Read it at www.temerityjustice.com

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Episode eleven, The confrontation, has just gone live. This sees the results of Temerity's manipulation of gang politics. Now aware that the MacKensers are about to act of their advantage, the Towsers roll towards their rivals with the intention of stopping them. Both sides are heavily armed, and neither is willing to back down. The feud is about to end in the way such matters always do.






Read it at www.temerityjustice.com

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Episode twelve, Before the dust settles, has just gone live. The gunfight between the MacKensers and Towsers has come to its obvious, bloody conclusion, and Temerity decides to go see what has happened. Has anyone been left alive, and are they in any condition to resist?






Read it at www.temerityjustice.com


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Episode thirteen has just gone live. The dust settles once more, sees the Dandy Crew back in town. The mayor of Trapper's Cree has come to find out what remains to be done, but Temerity is more concerned about The Judge, who took a round during the shoot out. Still, the danger has now passed, hasn't it?






Read it at www.temerityjustice.com

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Episode fourteen, Dark tidings, has just gone live. Back at Trapper's Cree, Temerity decides to get herself a little time alone by mucking out the horses. However, two visitors have other intentions, bringing with them news that may affect the Dandy Crew's future.






Read it at www.temerityjustice.com


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The next bridge episode, All Quiet on the NDZ Front, has just gone live. Following the destruction of the two gangs, Temerity Justice and the Dandy Crew are asked to stay on to keep an eye on what is happening within the Neutral Demilitarised Zone. Unfortunately, there doesn't appear to be much to watch out for. However, on the other side of the border a new officer has arrived to take command of the Salmedinan forces, Marshall Bludenfeu. His priority task, it appears, it to remove Temerity Justice as a threa.

Read it at www.temerityjustice.com

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Phase nine, Temerity Justice and the Reavers, begins this week. Episode one is Winter on the Plains. Temerity and the Dandy Crew have hunkered down for the winter, waiting for the weather to improve. That leaves them killing time until they can get on with the task at hand.

Read it at www.temerityjustice.com
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Episode two, The sound of distant thunder, has just gone live. This sees Temerity Justice sharing dinner with Mayor Barnsden as part of her weekly briefing. Amongst the usual talk is news of a reavers hit down in a town called Renders Stall.






Read it at www.temerityjustice.com


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Episode three, Renders Stall, has just gone live. Temerity Justice and Left Eye ride down to the remote town to find out what has happened. What appears to be a simple bank raid soon appears to be more complex, and well organised to boot.






Read more at www.temerityjustice.com

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Episode four, Edge of the realm, has gone live. Temerity Justice and Left Eye ride out towards the new border with Salmedina to see if they can figure out where the raiders that hit Renders Stall went to. It's not long before their actions attract the attention of others, and someone decides to keep an eye on them.

Read it at www.temerityjustice.com

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Episode five, a case of state-sponsored larceny, has just gone live. Temerity Justice and Left-Eye have returned to town to discuss what they have seen up by the border with Salmedina. Left-Eye also attempts to compliment Temerity on her looks, with predictable results.

Read it at www.temerityjustice.com

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Episode six, The road west, has just gone live. This sees Raven Ice and Gerry riding towards the second town hit by a raid, Carwenth. On the way, Gerry decides to offer Raven Ice some relationship advice, after her recent break up with Left-Eye. Given his track record, the advice isn't exactly appreciated or even welcome.






Read it at www.temerityjustice.com

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Episode seven, Space on the map, has just gone live. Raven Ice and Gerry have arrived at the town of Carwenth, only it isn't there any more. They had been told that the community had been raided, but this is something else, it has been razed to the ground. However, can they be sure they are alone?






Read it at www.temerityjustice.com


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