I've read that one feature of unbended is that the world evolves as things go on. For example a peaceful community might get at war or damage from magic gone wrong. How does this work with multiplayer? I LOVE the idea of an evolving world, but I had hoped to see friends from sacred 2 in the new game.
World Changing in Unbended? Multiplayer?
Posted 04 September 2014 - 10:47 PM
Guides: Shadow Warrior - Mr. I get to Platinum fast (or something), and General Claudius (Astral with minions and skeletal fortifications)
Posted 05 September 2014 - 05:30 AM
Not sure myself....guess it depends on a few things...
Will MP be campaign driven or free-play?
What is the max number of players per game?
It's a great question. I would post here claudius, maybe we'll get an answer form the devs. They've been pretty responsive to fan questions.
Posted 07 September 2014 - 08:38 AM
so the world would change amongst the context of, let's say, a party creating an instance where the world is changed...or for that party's entire gaming experience where they are playing together... like an extended quest, a huger version of a currently thought of instance that they could all choose to "synch" back into together when they want?
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