claudius 104 Posted September 5, 2014 Share Posted September 5, 2014 I've read that one feature of unbended is that the world evolves as things go on. For example a peaceful community might get at war or damage from magic gone wrong. How does this work with multiplayer? I LOVE the idea of an evolving world, but I had hoped to see friends from sacred 2 in the new game. Link to comment
Knuckles 904 Posted September 5, 2014 Share Posted September 5, 2014 Not sure myself....guess it depends on a few things... Will MP be campaign driven or free-play? What is the max number of players per game? It's a great question. I would post here claudius, maybe we'll get an answer form the devs. They've been pretty responsive to fan questions. 1 Link to comment
Knuckles 904 Posted September 7, 2014 Share Posted September 7, 2014 Hope you don't mind but I posted your question in the Question-Thread on the Unbended forums. Devs check it often and update the FAQ with new questions/answers. Maybe it'll get in there. 1 Link to comment
gogoblender 3,042 Posted September 7, 2014 Share Posted September 7, 2014 Complex question... so the world would change amongst the context of, let's say, a party creating an instance where the world is changed...or for that party's entire gaming experience where they are playing together... like an extended quest, a huger version of a currently thought of instance that they could all choose to "synch" back into together when they want? gogo Link to comment
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