Popular Post VAMPIRE 86 Posted June 24, 2015 Popular Post Share Posted June 24, 2015 The countdown has begun. Immersed in the translation I have not played this fabulous mod. I prepared a lot of coffee, and I prayed a lot Crom to give me the courage to face Diablo.That the steel power gives you the power to defeat this demon. Savor this beautiful gift we did our friend Flix. 2 Link to comment
gogoblender 3,070 Posted June 24, 2015 Share Posted June 24, 2015 Great Homage to Flix, Vampire, he's really kept the vibe going great for this mod... seems like it's already spreading around the net as being legendary gogo 1 Link to comment
Popular Post Flix 5,116 Posted June 24, 2015 Author Popular Post Share Posted June 24, 2015 (edited) New Release: Diablo 2 Fallen Beta 0.4 [OBSOLETE] Please read the following! Download is about 590MB, unpacked it's around 680MB, so you will need at least that much free HD space. This mod requires the latest version of the Community Patch (1.50) to be installed beforehand. My recommendation is not to have any other mods installed if you're going to play D2F. None. This is a huge mod and compatibility is very limited. Item Mod 1.2a hf is already included, and custom versions of the Survival Mod and Serious Textures mod are also integrated. Music is not included. The music pack is a separate download available HERE. But you don't need to download it again if you already have it. My recommendation is to set "commentary" to OFF. The characters will still speak at certain times (inventory full, accept/reject/solve quest, find unique, etc.), and all of those instances have been replaced with D2 character voices. If you don't turn commentary off you will hear a weird mix of vanilla and D2F character voices. The fonts needed for the interface are located in the "pak/fonts" directory of the mod. They are three .ttf files. Double click them to install them on your system. Detailed Install Instructions (New Users): Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder (the folder where Sacred 2 is installed).Mod Enabler is available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml After running the GME once, it will make a folder called "MODS" there. Extract the contents of the D2F .rar file into the "MODS" folder. There should be two folders: "Diablo 2 Fallen Beta 0.4" and "D2F Inferno Patch". If using the D2F music pack, extract its contents ("music" folder) into the "pak" folder of the mod. So the structure will look like: [Diablo 2 Fallen Beta 0.4/pak/music]. Run the GME and enable Diablo 2 Fallen Beta 0.4. It may take a moment to install. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish. -Optional - "Inferno Edition" patch should be enabled after enabling the main mod. Disable it before disabling the main mod. The fonts needed for the interface are located in the "pak/fonts" directory of the mod. They are three .ttf files. Double click them to install them on your system. Play with new characters only. Previous Users: Disable the old version of D2F with the GME (important!) Remove the old D2F folder from your "MODS" folder. Place the new "Diablo 2 Fallen Beta 0.4" folder into the "MODS" folder. Enable as usual. -Optional - "Inferno Edition" patch should be enabled after enabling the main mod. Disable it before disabling the main mod. You can continue playing with characters started under previous versions of D2F. Thanks to: Pesmontis for all his ideas and helping me import countless new monster and item designs. Silver Fox for scripting advice, and his work on textures, making new items, and god statues. VAMPIRE for making the French translation. Wardust for hundreds of ideas on changing textures of the landscape, enemies, and the characters. steinerrr for ideas on how to increase the power and challenge of monsters. SX255 for some Sabre Cat textures. The CM Patch team and all the modders who came before me, made modding tools, and showed me the way. Everyone who played the mod, posted feedback, and gave support. ========================================================= ========================================================= A month late, but an extra month's worth of new content as well. Hope you enjoy. Visual Guide to D2F Unique Weapons has been updated, the most major update in a while. List of D2F Quest Rewards has been updated as well. Here's a few last minute odds and ends: Shields I revised all the random shield blueprints as I did with the other weapons, to make sure rickety wooden shields were normals and fancy exotic shields were rares. You should see a more even, wider variety of designs now. I also added a few new shields. First is an unused wooden kite shield I found that Ascaron made. Second is a lantern fish shield I made that's now a rare shield. Third is a celtic design roundshield that's used by the Thraconians, and last is a skull shield that is used by Haenir (boss of the Northland Expedition quest). Mercenaries Teaser You can see a new feature listed under "work in progress" on the front page now: "Mercenaries: Hire past heroes from Sacred 1 to join you in your battles!" Here's a teaser for this upcoming feature: Wood Elf, Gladiator, and Battle Mage are all set to be part of the D2F experience. I just need to do the quest scripting. Though you can't hire them yet, you can stop by and say hello to them in the current version. I won't say exactly where, but they're all somewhere in Tyr-Lysia. Here's a hint: pics of the mercenaries in their current locations. Edited August 12, 2015 by Flix 6 Link to comment
Popular Post DeathAngel7 29 Posted June 25, 2015 Popular Post Share Posted June 25, 2015 Really amazing, I wish I could use those seraphim/tyrael wings on my paladin! 2 Link to comment
Flix 5,116 Posted June 25, 2015 Author Share Posted June 25, 2015 There's something I've been meaning to post for a while now, and that is that I changed the animation for the Paladin's Smite to that used by Assailing Somersault. It's slow and floaty compared to the instant bash of the old animation, but it seems to have effectively solved the freezing problem, which I realized was worse than I thought after extended testing. 1 Link to comment
Popular Post Dragon Brother 619 Posted June 26, 2015 Popular Post Share Posted June 26, 2015 Love it And mercenaries...sounds interesting! 2 Link to comment
NathyielNathyiel 45 Posted June 26, 2015 Share Posted June 26, 2015 very good news.The battle mage is easy to find just with the screenshoot 1 Link to comment
gogoblender 3,070 Posted June 26, 2015 Share Posted June 26, 2015 Hip Hip Hurray, Mercenaries.. who doesn't like a hired gun! gogo Link to comment
CraYen 1 Posted June 30, 2015 Share Posted June 30, 2015 Anyone else has problem with sorceress' ice shards? I got runtime error and crash after using it on enemy :/ Link to comment
Flix 5,116 Posted June 30, 2015 Author Share Posted June 30, 2015 Anyone else has problem with sorceress' ice shards? I got runtime error and crash after using it on enemy :/ I can't seem to replicate this problem. But I think I've seen this bug reported for Glacial Thorns in the normal game. It may not be connected to the mod. Link to comment
CraYen 1 Posted July 1, 2015 Share Posted July 1, 2015 Well I guess I'm gonna stop using this CA... Anyway thanks for this wonderful mod Keep up good work! Link to comment
CraYen 1 Posted July 2, 2015 Share Posted July 2, 2015 (edited) Umm another question. Amazon's penetrate atk speed mod does not stack with inner sight atk speed mod. Is it supposed to be like this? EDIT: Ok it seems that gold mod celerity from inner sight CA does nothing. No cast spd nor atk speed have been increased. Neither is listed in bonus overview. Edited July 2, 2015 by CraYen Link to comment
JoeyKeulen 0 Posted July 2, 2015 Share Posted July 2, 2015 Hey guys, I jsut started playing Sacred again I wanted to use this mod, my only problem is that I doesn't seem to be working. I followed all the steps and hae the CM installed, so I wonder what the problem is. I don't see any of the chars, gods, or anything else related to the mod in the charecter creation screen. Am I missing something really obvious here or ...? Link to comment
Popular Post King Angel 69 Posted July 2, 2015 Popular Post Share Posted July 2, 2015 Welcome JoeyKeulen 2 Link to comment
LocoRojo 2 Posted July 2, 2015 Share Posted July 2, 2015 Hey guys, I'm the same person as JoeyKeulen, only I created my account on the site instead of making it with my facebook account. I didn't like how it was just my name as username and thanks Angel for the welcome ^^ . But yea still the same problem. I copy pasta it here so people aren't confused with the account switch(the old account is deleted , I hope) . so my problem is that I doesn't seem to be working. I followed all the steps and had the CM installed, so I wonder what the problem is. I don't see any of the chars, gods, or anything else related to the mod in the character creation screen. Am I missing something really obvious here ? Link to comment
Flix 5,116 Posted July 2, 2015 Author Share Posted July 2, 2015 (edited) Ok it seems that gold mod celerity from inner sight CA does nothing. No cast spd nor atk speed have been increased. Neither is listed in bonus overview. Damn, looks like it's broken. Resolve and Defiant mods don't work either. Apparently the Cleansing Brilliance spell class doesn't support those modifiers. I fixed it by changing the spell class. Inner Sight will be fully functioning in the next test release. so my problem is that I doesn't seem to be working. I followed all the steps and had the CM installed, so I wonder what the problem is. I don't see any of the chars, gods, or anything else related to the mod in the character creation screen. Am I missing something really obvious here ? Hi thanks for trying the mod. If nothing at all is installed, it's probably user error. I can't know without seeing the inside of your installation folder, for example the contents of your MODS folder or the game's pak folder. Edited July 2, 2015 by Flix Link to comment
LocoRojo 2 Posted July 2, 2015 Share Posted July 2, 2015 I'm not sure if I can put pictures here, but I've put both files in the MOD folder, is there a way I could let you see my pak folder ? Also could it be because my Sacred is out dated ? I also was thinking it had something to do with the fact I didn't run the mod man. as a admin so maybe that something went wrong with that :/ ? Link to comment
Flix 5,116 Posted July 2, 2015 Author Share Posted July 2, 2015 (edited) I'm not sure if I can put pictures here, but I've put both files in the MOD folder, is there a way I could let you see my pak folder ? Also could it be because my Sacred is out dated ? I also was thinking it had something to do with the fact I didn't run the mod man. as a admin so maybe that something went wrong with that :/ ? Inside the MODS (not MOD) folder should be two folders (not files): "Diablo 2 Fallen Beta 0.4" and "D2F Inferno Patch". Just extract the contents of the download directly into the MODS folder, then activate it with the mod enabler. The MODS folder itself should be in the main Sacred 2 installation folder. Edited July 2, 2015 by Flix Link to comment
LocoRojo 2 Posted July 2, 2015 Share Posted July 2, 2015 I'm not sure if I can put pictures here, but I've put both files in the MOD folder, is there a way I could let you see my pak folder ? Also could it be because my Sacred is out dated ? I also was thinking it had something to do with the fact I didn't run the mod man. as a admin so maybe that something went wrong with that :/ ? Inside the MODS (not MOD) folder should be two folders (not files): "Diablo 2 Fallen Beta 0.4" and "D2F Inferno Patch". Just extract the contents of the download directly into the MODS folder, then activate it with the mod enabler. The MODS folder itself should be in the main Sacred 2 installation folder. Sorry, but that is what I ment, there are 2 folders :$ Link to comment
Flix 5,116 Posted July 2, 2015 Author Share Posted July 2, 2015 Sorry, but that is what I ment, there are 2 folders :$ Ok, just making sure. So, after you activate the mod with the mod enabler, look inside the pak folder. Do you see any loose folders there? All of the folders in there are compressed zip files by default. The mod adds some loose folders: creature, data, fonts, fx, gui, item, weapon. Do you see any of those folders there, probably right at the top? Link to comment
LocoRojo 2 Posted July 2, 2015 Share Posted July 2, 2015 Ok, just making sure. So, after you activate the mod with the mod enabler, look inside the pak folder. Do you see any loose folders there? All of the folders in there are compressed zip files by default. The mod adds some loose folders: creature, data, fonts, fx, gui, item, weapon. Do you see any of those folders there, probably right at the top? I only see the creature, fonts and fx folder, and 3 zipped folders named graphics14.zip, graphics15.zip and persector.zip Link to comment
Flix 5,116 Posted July 2, 2015 Author Share Posted July 2, 2015 I only see the creature, fonts and fx folder, and 3 zipped folders named graphics14.zip, graphics15.zip and persector.zip You're looking inside the pak folder of the mod. I want you to look in the pak folder of the game. It's in the same location as the MODS folder, alongside folders called locale, scripts, system, video Link to comment
LocoRojo 2 Posted July 2, 2015 Share Posted July 2, 2015 (edited) I've looked into the right folder, but I had the mod unninstalled for some reason. In the PAK folder thats directly under the sacred 2 gold folder there are no folders Edited July 2, 2015 by LocoRojo Link to comment
Flix 5,116 Posted July 3, 2015 Author Share Posted July 3, 2015 Ok I see the problem. You have it installed in the system folder for some reason. Did you install the mod enabler into your system folder? It's supposed to be in the base game installation folder, in your case, "Sacred 2 Gold." Disable the mod, uninstall the mod enabler, and start over. This time install the mod enabler into "Sacred 2 Gold" and go from there. Link to comment
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