Popular Post Flix 5,116 Posted August 17, 2015 Author Popular Post Share Posted August 17, 2015 Thanks, I'll probably release the new journal interface as a small update soon. I was cleaning out old screenshots today to save space, and I found something. Here's an interesting "failure": an attempt to add extra combat arts to each aspect. I used to think the only limitation to adding new spells was the interface, so when I figured out how to add a new combat art slot, I thought I had a major breakthrough. However, even with everything scripted properly, a sixth combat art would simply never appear. My attempt to make new runes was also a failure. Looks like there really is information hard-coded somewhere that makes the game only recognize the original spell names and runes. If this had worked, it would have had big implications for this mod and Enhanced Spells. Alas, we're just left with this teaser of a screenshot. 4 Link to comment
gogoblender 3,070 Posted August 17, 2015 Share Posted August 17, 2015 Insane Screen shot of your possible break through, specially with the great colors and skin. that hidden code must be there somewhere ^^ gogo Link to comment
Dragon Brother 619 Posted August 22, 2015 Share Posted August 22, 2015 Too bad about no more spells, that would have been an awesome find. And I like the look of the pics in the log on the dark background, looks sweet! 1 Link to comment
CameronLeeLeduc 0 Posted August 22, 2015 Share Posted August 22, 2015 New game - downloaded from steam - followed the install instructions to a T Load up the game its as if there is no mod - some help would be greatly appreciated Link to comment
Flix 5,116 Posted August 23, 2015 Author Share Posted August 23, 2015 New game - downloaded from steam - followed the install instructions to a T Load up the game its as if there is no mod - some help would be greatly appreciated Hi, thanks for trying the mod. My first guess is the mod enabler is installed in the wrong place. What's the exact folder you have it in (where is the MODS folder it created)? Link to comment
Popular Post Flix 5,116 Posted August 27, 2015 Author Popular Post Share Posted August 27, 2015 (edited) Diablo 2 Fallen 0.5 Beta Update This updates the journal interface design and also fixes the bug with Fiacla-Gear's picture not appearing in the journal. It also includes the previously released hotfix for the Paladin's neck skin not changing colors. Instructions: Before enabling D2F, extract the contents of the zip file into the "Diablo 2 Fallen Beta 0.5" folder and overwrite folders/files. Alternatively, after enabling D2F, extract the contents of the zip file into your Sacred 2 root folder and overwrite folders/files. Edited August 27, 2015 by Flix 2 Link to comment
desm 329 Posted September 23, 2015 Share Posted September 23, 2015 Hello all, hello Flix. I find some minor details great in DiabloIII: 1-The physic of rare items falling on the ground: they look heavier than the rest of the loot. 2-The sound of rare items falling: here again a different recognizable fat sound. 3-The ray of liht going verticaly from rare items on the ground. 4-A big nova destroying all on its way when we gain a level I love them, please add them to your mod if it's pleasing you and if you can do it. cu Link to comment
Flix 5,116 Posted September 24, 2015 Author Share Posted September 24, 2015 Yeah, I can't do any of those things, sorry. Link to comment
desm 329 Posted September 24, 2015 Share Posted September 24, 2015 (edited) Hi Flix, ok too bad, thanks to have thought about this. Another little thing I think of: please give a weapon to the Chamans of the Cult (Cult Chamans?) of GrunWald Forest: a dagger or a staff would fit well I think. Actually they are barehands. Thanks, later. Edited September 24, 2015 by desm Link to comment
Flix 5,116 Posted September 24, 2015 Author Share Posted September 24, 2015 Another little thing I think of: please give a weapon to the Chamans of the Cult (Cult Chamans?) of GrunWald Forest: a dagger or a staff would fit well I think. Actually they are barehands. No they're not. Shamans have had staves and wands for several months now. What version of the mod do you have? 1 Link to comment
desm 329 Posted September 25, 2015 Share Posted September 25, 2015 Ah great! I haven't tested the latest versions of D2F, or not far enough! In fact I wait for a well balanced release, sorry for the inconvenience, I should have checked! Thank you Flix 1 Link to comment
Flix 5,116 Posted September 25, 2015 Author Share Posted September 25, 2015 (edited) Ah great! I haven't tested the latest versions of D2F, or not far enough! In fact I wait for a well balanced release, sorry for the inconvenience, I should have checked! Thank you Flix I'd advise anyone waiting for a final version of the mod to just go ahead and play it. I haven't done any work on it in over a month. It's been a long time since anyone reported any bugs or balance issues. The only remaining feature is rewriting the class quests, so the current version is pretty close to a final release. I don't really foresee myself making new quests. Although it's possible, quest scripts are so complicated that I break the game every time I try to make a new quest. And that includes the mercenary hirelings, unfortunately. If I still had Silver Fox's help I might be able to do it, but unless he comes back I think I'm going to scratch that feature off the list of plans. Edited September 25, 2015 by Flix 1 Link to comment
Dragon Brother 619 Posted September 26, 2015 Share Posted September 26, 2015 Ah great! I haven't tested the latest versions of D2F, or not far enough! In fact I wait for a well balanced release, sorry for the inconvenience, I should have checked! Thank you Flix I'd advise anyone waiting for a final version of the mod to just go ahead and play it. I haven't done any work on it in over a month. It's been a long time since anyone reported any bugs or balance issues. The only remaining feature is rewriting the class quests, so the current version is pretty close to a final release. I don't really foresee myself making new quests. Although it's possible, quest scripts are so complicated that I break the game every time I try to make a new quest. And that includes the mercenary hirelings, unfortunately. If I still had Silver Fox's help I might be able to do it, but unless he comes back I think I'm going to scratch that feature off the list of plans. While that's quite a shame, the sheer amount of content you've already added to the game is breathtaking. It's quite an amazing mod you've developed! I think we definitely need to thank you for your efforts 1 Link to comment
Popular Post VAMPIRE 86 Posted September 26, 2015 Popular Post Share Posted September 26, 2015 Hello brave warriors. The work you have already accomplished is extraordinary. You're an artist. A big thank you Flix. 2 Link to comment
Popular Post Guinness 6 Posted October 1, 2015 Popular Post Share Posted October 1, 2015 (edited) This mod is scary: that damned perfect it is just like playing Diablo II all over again (only not at max. resolution of 480 x 640, thank whatever). Just one issue, though, and I am not certain whether this is linked to D2F or not, but installing D2F results in the Community Patch thinking that there is an updated version (of the CP) available ...and if you download the new (1.50 version), thinking it is just a minor revision with a version number which has not been updated, you will have v1.50 all over again, plus you will totally mess your installation up if you try to 'upgrade'; so (if I am not mistaken) if the CP updater says that a new version of the community patch is available after installing DF2, it should just be ignored (at the moment, at least). Edited October 1, 2015 by Guinness 3 Link to comment
Flix 5,116 Posted October 1, 2015 Author Share Posted October 1, 2015 Thanks for playing the mod. I'm always glad to see Diablo fans enjoying it. I also thought that update message might be due to my mod, but then I saw in other threads people reporting that they were getting the message even without any mods installed. I'll see about putting a note in the lead post about ignoring the CM Patch update message. 1 Link to comment
MichaelBrown 1 Posted October 16, 2015 Share Posted October 16, 2015 Flix, I'm dying to try this mod, but have issues with steam install... Here are the exact steps I took. Purchases Sacred 2 Gold from Steam. Downloaded all D2 mod files including the mod, the music zip, elite textures, community patch and GME. Installed community patch. Copied music file to folder as directed in instructions. Installed GME but with the MODS folder in my "downloads" folder. (Wrong place I'm sure, but I'll get to that) Put contents of D2 patch into MODS folder. Activated mod. Decided getting elite textures to work wasn't that important to me and scrapped it after installing it and seeing that it worked in the options menu. Launched Sacred 2 gold, no mod available. Saw another poster mention a steam install and you mention that they might have the mods folder in the wrong spot. Copy/pasted MODS folder into root folder of Sacred 2 Gold at: C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold Still nothing. Any ideas? Link to comment
gogoblender 3,070 Posted October 16, 2015 Share Posted October 16, 2015 This mod is scary: that damned perfect it is just like playing Diablo II all over again (only not at max. resolution of 480 x 640, thank whatever). Just one issue, though, and I am not certain whether this is linked to D2F or not, but installing D2F results in the Community Patch thinking that there is an updated version (of the CP) available ...and if you download the new (1.50 version), thinking it is just a minor revision with a version number which has not been updated, you will have v1.50 all over again, plus you will totally mess your installation up if you try to 'upgrade'; so (if I am not mistaken) if the CP updater says that a new version of the community patch is available after installing DF2, it should just be ignored (at the moment, at least). Love those positive comments... so good it's scary... ! Welcome to DarkMatters Guinness gogo 1 Link to comment
Flix 5,116 Posted October 16, 2015 Author Share Posted October 16, 2015 Flix, I'm dying to try this mod, but have issues with steam install... Here are the exact steps I took. Purchases Sacred 2 Gold from Steam. Downloaded all D2 mod files including the mod, the music zip, elite textures, community patch and GME. Installed community patch. Copied music file to folder as directed in instructions. Installed GME but with the MODS folder in my "downloads" folder. (Wrong place I'm sure, but I'll get to that) Put contents of D2 patch into MODS folder. Activated mod. Decided getting elite textures to work wasn't that important to me and scrapped it after installing it and seeing that it worked in the options menu. Launched Sacred 2 gold, no mod available. Saw another poster mention a steam install and you mention that they might have the mods folder in the wrong spot. Copy/pasted MODS folder into root folder of Sacred 2 Gold at: C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold Still nothing. Any ideas? Hi, thanks for trying the mod. Try installing the GME into the Sacred 2 folder (the directory you posted seems correct). It sounds like you installed it in your downloads folder. I don't think just copying the MODS folder over is sufficient. 1 Link to comment
MichaelBrown 1 Posted October 17, 2015 Share Posted October 17, 2015 Worked perfect one I reinstalled GME to the Sacred 2 Folder! Only got to play a little tonight but I LOVE IT! 1 Link to comment
Flix 5,116 Posted October 17, 2015 Author Share Posted October 17, 2015 Worked perfect one I reinstalled GME to the Sacred 2 Folder! Only got to play a little tonight but I LOVE IT! Glad to hear it. Let me know if anything seems out of whack. 1 Link to comment
MichaelBrown 1 Posted October 18, 2015 Share Posted October 18, 2015 Couple freezes during gameplay but nothing I can isolate. One occurred while teleporting during the Ancaria Airlines quest. The other seemed random. Link to comment
gogoblender 3,070 Posted October 19, 2015 Share Posted October 19, 2015 Worked perfect one I reinstalled GME to the Sacred 2 Folder! Only got to play a little tonight but I LOVE IT! Glad having you happy and here on the board, Michael Welcome to DarkMatters! gogo Link to comment
marge86 1 Posted November 12, 2015 Share Posted November 12, 2015 (edited) Paladin's Holy Bolt damage is extraordinary high against Demons/Undead. I know it should do more damage, but dealing 36k-60k+ at level 27 is a bit absurd. It literally oneshot the fire demon on the seraphim island. CA level was level 1 or 2 I think. Oh and sorry for resurrecting this thread from the dead Edited November 12, 2015 by marge86 1 Link to comment
Flix 5,116 Posted November 17, 2015 Author Share Posted November 17, 2015 Paladin's Holy Bolt damage is extraordinary high against Demons/Undead. I know it should do more damage, but dealing 36k-60k+ at level 27 is a bit absurd. It literally oneshot the fire demon on the seraphim island. CA level was level 1 or 2 I think. Oh and sorry for resurrecting this thread from the dead Alright I'll see about fixing it. 1 Link to comment
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