Androdion 870 Posted April 2, 2016 Share Posted April 2, 2016 Maybe Cladius was referring to the old debate between EP and Bargaining?! That even with EP you can't get the type of jewelry that you can with Bargaining? If I remember the whole conversation (I think I've read that thread for instructional purposes before) that was the point being made, that with Bargaining you could buy "+All Skills" amulets and rings and that EP wouldn't bring you that edge but just provide for better quality drops. Link to comment
StevenCraftchick 1 Posted July 1, 2016 Share Posted July 1, 2016 (edited) Hey, I am running an english version of the game but after I install the Mod using mod manager, it doesn't do anything. It shows that it installed and the files are changed but the game doesn't change at all. Any help would be appreciated. Thanks, Steve Edit: Fixed it, I accidently put the mod manager in the wrong location Edited July 1, 2016 by StevenCraftchick 1 Link to comment
Flix 5,116 Posted July 1, 2016 Author Share Posted July 1, 2016 Hey, I am running an english version of the game but after I install the Mod using mod manager, it doesn't do anything. It shows that it installed and the files are changed but the game doesn't change at all. Any help would be appreciated. Thanks, Steve Edit: Fixed it, I accidently put the mod manager in the wrong location Yes, this is a very common problem with installing any mods with the mod enabler. Thanks for trying the mod, hope you enjoy it. I'm very slowly working on the final release. 1 Link to comment
gogoblender 3,042 Posted July 7, 2016 Share Posted July 7, 2016 Hey, I am running an english version of the game but after I install the Mod using mod manager, it doesn't do anything. It shows that it installed and the files are changed but the game doesn't change at all. Any help would be appreciated. Thanks, Steve Edit: Fixed it, I accidently put the mod manager in the wrong location Awesome seeing you having fun with the most ambitious mod ever for this game Welcome to DarkMatters, Steve! gogo Link to comment
Popular Post Flix 5,116 Posted July 20, 2016 Author Popular Post Share Posted July 20, 2016 I haven't abandoned this mod. Just taking a break to play the new Witcher 3 expansions. Found new music for the ending credits 2 Link to comment
Popular Post Tharkun 40 Posted July 20, 2016 Popular Post Share Posted July 20, 2016 (edited) Hi Flix! Still having a blast with this mod. I'm currently playing with my slutty sorceress and I've noticed a couple of things The inferno skill never hits the enemies, I dont know why, I've tried a billion times with no luck, seem like it throws the spell to the ground rather than the enemies. Could you add a explosion effect for the firebolt modifier "explosion"? That'd be awesome! Fusilade doesn't work, I still cast one firebolt. Could you speed up the firewall skill? It looks awesome, but the flames go down very slow. Everything else works fine so far. Thanks as always! Edited July 21, 2016 by Tharkun 2 Link to comment
Flix 5,116 Posted July 21, 2016 Author Share Posted July 21, 2016 I'll look into those Sorceress issues. She's next on my rebalancing list. I get that complaint about Inferno all the time. It seems to work fine for me every time I check it, but I'll check again. I wish I could add in an effect for just a modification, unfortunately I can only effects to the base combat art. So no explosions. I don't know why Fusillade wouldn't work but I'll test it. With Firewall, it's actually Radiant Pillar with different FX. The visuals have no effect on the damage pulses. It's just scripted to cause damage once per second. I can speed up the damage pulses, if that's what you want. But the visuals won't change. I was never really happy with how this one looks. It's more of a fire pillar than a fire wall. 1 Link to comment
gogoblender 3,042 Posted July 21, 2016 Share Posted July 21, 2016 I haven't abandoned this mod. Just taking a break to play the new Witcher 3 expansions. Found new music for the ending credits gogo Link to comment
Tharkun 40 Posted July 22, 2016 Share Posted July 22, 2016 Thanks for the answer! If you can't change the base model, can you leave the old fireball then? If I remember correctly the "ancestral fireball" does make a explosion when hitting an enemy, I think it looks better that way than fading away. Please don't take this as criticsm, it's just some other point of view. 1 Link to comment
Flix 5,116 Posted July 22, 2016 Author Share Posted July 22, 2016 Thanks for the answer! If you can't change the base model, can you leave the old fireball then? If I remember correctly the "ancestral fireball" does make a explosion when hitting an enemy, I think it looks better that way than fading away. Please don't take this as criticsm, it's just some other point of view. I don't take it as criticism, because I didn't change anything. The FX for Fire Bolt are identical to Ancestral Fireball. The FX lines for both scripts read: fxTypeCast = "FX_HE_FEUERBALL_C", fxTypeSpell = "FX_HE_FEUERBALL", fxTypeCastSpecial = "FX_HE_CAST_K", 1 Link to comment
Tharkun 40 Posted July 23, 2016 Share Posted July 23, 2016 Really? That's weird, it doesn't explode when hitting, at least mine doesn't. Could it be a graphics problem on my pc? Link to comment
Popular Post Flix 5,116 Posted July 25, 2016 Author Popular Post Share Posted July 25, 2016 I'm 95% sure that the fx is showing up the same as it always has. There's a small possibility that changing the spell class altered it, but I doubt it. I changed the spell class to allow additional fireballs to fire simultaneously (see picture) instead of sequentially like vanilla. But if you're not getting multiple fireballs at all with the modifications, something must be messed up somewhere. Still haven't got a chance to run tests, this is a very busy week for me. 2 Link to comment
gogoblender 3,042 Posted July 25, 2016 Share Posted July 25, 2016 I'm 95% sure that the fx is showing up the same as it always has. There's a small possibility that changing the spell class altered it, but I doubt it. I changed the spell class to allow additional fireballs to fire simultaneously (see picture) instead of sequentially like vanilla. But if you're not getting multiple fireballs at all with the modifications, something must be messed up somewhere. Still haven't got a chance to run tests, this is a very busy week for me. Love this capture of the CA in action...the smokey trails from the fireball are terrific gogo Link to comment
Serafion 1 Posted August 10, 2016 Share Posted August 10, 2016 When I found this mod, one of the things that I really liked, were the new hairstyles. When I install the mod though, the hair has just one color without textures. Does anybody know why is that or how to fix it? 1 Link to comment
gomagon 11 Posted August 21, 2016 Share Posted August 21, 2016 Nice mod, but this mod is not balanced. New creatures are too strong, and I can not defeat them. Link to comment
Flix 5,116 Posted August 21, 2016 Author Share Posted August 21, 2016 When I found this mod, one of the things that I really liked, were the new hairstyles. When I install the mod though, the hair has just one color without textures. Does anybody know why is that or how to fix it? Which character are you trying to use? Do you have any other mods installed? Nice mod, but this mod is not balanced. New creatures are too strong, and I can not defeat them. Which monsters are giving you trouble? Link to comment
gomagon 11 Posted August 21, 2016 Share Posted August 21, 2016 please check this video https://www.youtube.com/watch?v=YTbI4WgdMYo Zakarum Zealots and Putrid Defiler are strong. I did not fight any other new creatures yet. I like this mod, so could you please tell me how to balance new creatures? 1 Link to comment
Flix 5,116 Posted August 21, 2016 Author Share Posted August 21, 2016 Newest version is Beta 6, these enemies were balanced in that release. 1 Link to comment
gomagon 11 Posted August 21, 2016 Share Posted August 21, 2016 I am sorry, I did not know the newest version is Beta0.6. I upgrated to Beta0.6 and these creatures were weakened. Link to comment
gogoblender 3,042 Posted August 22, 2016 Share Posted August 22, 2016 please check this video https://www.youtube.com/watch?v=YTbI4WgdMYo Zakarum Zealots and Putrid Defiler are strong. I did not fight any other new creatures yet. I like this mod, so could you please tell me how to balance new creatures? please check this video https://www.youtube.com/watch?v=YTbI4WgdMYo Zakarum Zealots and Putrid Defiler are strong. I did not fight any other new creatures yet. I like this mod, so could you please tell me how to balance new creatures? It says Video has been removed by user, do you have another link ? gogo Link to comment
Flix 5,116 Posted August 22, 2016 Author Share Posted August 22, 2016 I watched it yesterday, it just shows Zakarum Zealots absorbing tons of damage from lightsabers. I think he removed the video since he had an outdated version of the mod installed, it's a moot point as there's nothing to correct. 1 Link to comment
gogoblender 3,042 Posted August 22, 2016 Share Posted August 22, 2016 awww...just wanted to see new Sacred 2 Video gogo 1 Link to comment
VAMPIRE 86 Posted August 22, 2016 Share Posted August 22, 2016 (edited) Hello to all my friends. I wanted to put myself in the witcher and finish pillars of eternity. Alas your mod is awesome, it's a treat. A big thank you Flix, you deserve to change ideas. (I will always be for the translation). Diablo 2 Fallen is now my favorite play. Happy holidays to all . Edited August 22, 2016 by VAMPIRE 1 Link to comment
Popular Post Flix 5,116 Posted August 23, 2016 Author Popular Post Share Posted August 23, 2016 Hello to all my friends. I wanted to put myself in the witcher and finish pillars of eternity. Alas your mod is awesome, it's a treat. A big thank you Flix, you deserve to change ideas. (I will always be for the translation). Diablo 2 Fallen is now my favorite play. Happy holidays to all . Hey, I've been playing the same games! I went through the Witcher trilogy, and then tried Pillars of Eternity but there are still too many bugs. I'll send you the text files for next version when I get ready to release it. It's just a few changes, mostly numbers. I hope the French players know how much they owe you. 2 Link to comment
gomagon 11 Posted August 23, 2016 Share Posted August 23, 2016 video this video is Beta0.5, but almost same as Beta0.6 1 Link to comment
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