Legosp 14 Posted November 22, 2014 Share Posted November 22, 2014 You know what I mean, continuous use of a single combos is not very interesting. If I think that such a style I play up to level 200 Editing Combat arts help a bit, but not much. Is it possible to somehow overcome? Or one more idea. It is possible to create in Sacred 2 much darker atmosphere? 1 Link to comment
chattius 2,520 Posted November 23, 2014 Share Posted November 23, 2014 That's why I liked my hardcore dragon mage mentalist. First levels he was played hybrid, melee and spells doing similiar damage. Then some dozen levels later melee was just used to recharge the spells with regeneration per hit. Some more levels later he turned into a beast: no need for recharging weapon hits, combat art radius maximized with carefully chosen equipment, ... http://darkmatters.org/forums/index.php?/topic/20875-hard-core-pure-mentalist/ To have fun at high levels: I would stay away from a weapon skill and rather choose another combat art focus or lore. I have fun with alchemy. The last character I started was a shadow warrior. First he used a Bow, then I fought with twohanders, then I played a bit like Captain America using just a shield and no weapon and in niob he turned into a ninja. Running aound invisible and using every weapon I liked. I started a thread about fun at high levels a while ago, but the response was low. So with 5 kids and all doing different sports I decided not to do the time eating guide writing for this shadow warrior. http://darkmatters.org/forums/index.php?/topic/22053-high-level-guides-how-to-keep-boredom-away/ Link to comment
gogoblender 3,068 Posted November 24, 2014 Share Posted November 24, 2014 You know what I mean, continuous use of a single combos is not very interesting. If I think that such a style I play up to level 200 Editing Combat arts help a bit, but not much. Is it possible to somehow overcome? Or one more idea. It is possible to create in Sacred 2 much darker atmosphere? You mean , muhahaha...like have monsters squirt out more blood? Like the forbidden gore effects in first Sacred? gogo Link to comment
Flix 5,116 Posted November 24, 2014 Share Posted November 24, 2014 Or one more idea. It is possible to create in Sacred 2 much darker atmosphere? I'm working on that in my new mod Diablo 2 Fallen. Link to comment
SX255 630 Posted November 24, 2014 Share Posted November 24, 2014 Or one more idea. It is possible to create in Sacred 2 much darker atmosphere? I'm working on that in my new mod Diablo 2 Fallen. Does that include changes to the game world? Darker textures or something? Link to comment
Legosp 14 Posted May 3, 2015 Author Share Posted May 3, 2015 You know what I mean, continuous use of a single combos is not very interesting. If I think that such a style I play up to level 200 Editing Combat arts help a bit, but not much. Is it possible to somehow overcome? Or one more idea. It is possible to create in Sacred 2 much darker atmosphere? You mean , muhahaha...like have monsters squirt out more blood? Like the forbidden gore effects in first Sacred? gogo No I mean, in Sacred 2 is too much color, compare it with Sacred 1. Link to comment
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