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Osho

SHOCKED! Lack of mod support for Sacred 1 ?!

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Osho    8

Hi all. New to the Sacred 2 world. I played original Sacred 1 on release, but due to its buggy nature, and lack of mod support thereafter made me lose interest pretty quickly, so much that I never returned to the game. I never completed Sacred 1, nor played Sacred 2. Recently, my friend suggested strongly to try Sacred 2 because of the strong community patch support, and an active modding, and fan support for the same. But what I was really interested is playing the orignal, and I was shocked, and confused that the Sacred 1 has got no such love from modding to community patching AT ALL, because for me the original felt a completely better than any games I played, from the atmosphere, amazing story, quests, challenging gameplay, and an overall immersive experience. Except that it was quite buggy, horribly optimized, and frustrating spawning triggers that I wasn't completely comfortable to enjoy and continue playing for long. So, any reason(s) for why is the original got no love from modding community by improving it further, and making it much better than the vanilla, and even the Sacred 2:)

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King Angel    58

Welcome :drinks:

Edited by King Angel
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SX255    628

So, any reason(s) for why is the original got no love from modding community by improving it further, and making it much better than the vanilla, and even the Sacred 2:)

 

Sacred 1 came out in 2004, between Elder Scrolls Morrowind and Oblivion, so it was before mod-support became a major issue in games. Back then mods were considered cheating, and you had to play the game as the developers intended it.

 

However, Sacred 1 does support skin redesign and animation swap mods. There is even a veteran mod to ramp up the difficulty. You can even change the music in the game, but not speech or soundeffects.

 

But let’s get to the core of your problem. What mods do you want to put on Sacred 1?

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Osho    8

Thanks for the welcome, King Angel!

 

But let¡¯s get to the core of your problem. What mods do you want to put on Sacred 1?

I understand. I just wished the fans would also mod the classic so that they could keep the game alive.

Its been a very long time since the last time I ever played Sacred. The main problems were

- Bugs ( yes, even after all official patching a lot of times had to restart due to save files getting corrupted.

I also read that the character classes, loot, and enemies stat too required few more balancing tweaks, although I'm not sure about this.

- Respawn rate of enemies in the cleared areas was damn high and in numbers they spawned. I read about that Sacred 2 improves a bit here.

- The enemies ( AI ) were absolutely braindead and pose not much threat ( outside of them in groups and large numbers ). I rarely felt they were using any form of tactic or strategy against me. Sacred 2 seems to solve this issue and offers more tougher battles.

That's some of the few I could come up right off the bat but, yea I would have loved some more polished up gameplay along with more interesting tweaks to make the game more challenging, and also increasing the spawn times.

 

I'm planning to give my first playthrough Sacred 2 as soon as possible.

Downladed from GOG already.

Right now, I want to start by going through all the aspects, and details about the Sacred 2 world by visiting Sacredwiki, and reading the manual.

The character customization seems pretty complex and deep to digest for a noob like me.

Hopefully, I'd manage it otherwise I'd seek advice from the fans, and any inputs in future :)

Thanks for replying :)

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gogoblender    1,501

Recently, my friend suggested strongly to try Sacred 2 because of the strong community patch support, and an active modding, and fan support for the same.

Great words for the fans and insanely active mod community here!

And I'd always wanted to know why the first game wasn't as modded as the second one too... but wasn't the second one's files already open to the public for modding?

I remember that the original Sacred's secrets were locked, and not supposed to be shared, as they kind of are now with the second game. In fact, the first game's Wiki took so much longer to fully document because a lot of the files that people had outright read for the second one with a week of release, eg "silly messages" was never really extracted that way from the first game.

 

:)

 

gogo

 

p.s. Great having you here on the boards Osho, welcome to DarkMatters!

 

:)

 

gogo

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SX255    628

- Bugs ( yes, even after all official patching a lot of times had to restart due to save files getting corrupted.

I also read that the character classes, loot, and enemies stat too required few more balancing tweaks, although I'm not sure about this.

- Respawn rate of enemies in the cleared areas was damn high and in numbers they spawned. I read about that Sacred 2 improves a bit here.

- The enemies ( AI ) were absolutely braindead and pose not much threat ( outside of them in groups and large numbers ). I rarely felt they were using any form of tactic or strategy against me. Sacred 2 seems to solve this issue and offers more tougher battles.

 

Get Sacred Gold version with Underworld. The vanilla version will just be a waste of time at this point (less quests, half the game is missing, more bugs).

 

I only experience loading save game crashes. The savegame files are fine (most mods don't affect them) and usually load on the 5-8th attempt. Don’t know why. Just persevere. Opening the starting character select screen can save you time, as the game also crashes in this case, probably for the same reason. But after that I experience no noticeable bugs.

 

Sacred 1 has some difficulty spikes. The biggest one is right after the starting area when you get the main plot companion. But once you grind a bit for more damage per second weapons/skills, you can explore most of the world easily.

 

Do try to remember that this is a German Action RPG that is 10 years old. That was the standard level of AI of the time.

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gogoblender    1,501

I was actually super happy overall with the level of difficulty and enormous content (Sick number of new uniques!!) that was put out with Underworld.

Not a big fan of the worms and bugs area, but the CA's and new classes just made the game an almost perfect experience (albeit ten years ago :4rofl:)

As well, there were some creatures in the game that were using some serious WIDD?

For HC then players, the game all of a sudden got dangerous and was loads of fun

 

:)

 

gogo

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Dragon Brother    411

I think because sacred UW was so active online (closed, so no mods allowed) for such a long time after release, that was where people tended to hang out, and by the time the servers shut down, everyone simply moved on. There was no major attempt (although there is an unofficial patch for the german edition I believe) to try extend interest via mods, especially due to the increased difficulty involved as opposed to Sacred 2

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Flix    2,963

Sacred series has traditionally had a very anti-modding stance. Even mentioning mods or talk of altering the game is banned on the official forums to this very day. I think this is due to the creators and players typically viewing the game as a multiplayer experience, which would be ruined by mods giving players different (possibly unfair) playing experiences.

 

Speaking as a Sacred 2 modder, I don't mod Sacred 1 because it is several orders of difficulty harder to mod. Things are encrypted and obscure, and even if you are able to decrypt files to change them, the game rarely accepts your changes. Sacred 2 on the other hand bares its insides to anyone who is willing to just peek into the installation folder. Changes and replacements to files are easily made.

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CapnTucker    19

I wanted to like Sacred 1, but having already played Sacred 2, the 2D sprite graphics were hard to look at. The over the top spawn rates did not help either, but the constant crashing was the straw that broke the camel's back. Sacred 2 also gave me no end of trouble at first, but once I figured out what was going on with the PhysX and the memory leak, I could play it for tolerable amounts of time without problems..

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SX255    628

...but the constant crashing was the straw that broke the camel's back.

 

Sad to hear that.

But I know for a fact that there are versions of S1 out there that don't crash as often. GOG is selling Sacred 1 Gold for 9 bucks.

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CapnTucker    19

 

...but the constant crashing was the straw that broke the camel's back.

 

Sad to hear that.

But I know for a fact that there are versions of S1 out there that don't crash as often. GOG is selling Sacred 1 Gold for 9 bucks.

I might have to give it a try. I have the Steam version, and it will crash within 10 minutes of starting. I know GOG games are supposed to be optimized to work with Windows 7; I may get it and Sacred 2. I don't know if that would make any difference with Sacred 2; the memory leak is still present.

Last night it crashed, and task manager showed sacred2.exe using over 1.5MB of system memory.

I seem to remember there being a console command to purge memory, but haven't been able to locate it..

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Veracious    207

Not for nothing but I got both the original cd roms for sacred and underworld for five dollars in the clearance bin at a gaming store. Even after patching they've never crashed on me. Maybe finding an old cd will help.

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SevPOOTS    89

You can mod the textures/armor in Sacred 1 though :)

You can even change the appearance of spells using gimp or any pic editor. But a patch/mod that changes the game is the hard one to do. I only know of the veteran mod and nothing else.

 

P.S I made lots of skin mods for sacred. :)

 

Tbh sacred 1 was enjoyable to the point that I restarted as a seraphim los of times. The graphics/ music and the atmosphere of the game was just RIGHT

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tulshulty    24

Hello I played sacred 1 for years till I got a new computer with windows 7 then it wouldn't play anymore on it. Along with the many other games "Neverwinter, Icewind dale, the Balder gates...." Then I found sacred gold on wildtangent and works on my pc. Still get the crashes now and then and still can't play the dwarf and use his cannon fire without it freezing the game if I rase the level of that skill over 11.

 

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tulshulty    24

Was a little disapointes that mod progrma that worked on my sacred 1 on the old pc wont work with the new sacred 1 gold downloaded off wildtangent. It was fun messing around with the stats of the items and character. I never messed with the level of the character but I did like giving my bow the power to kill the undead fast and I gave a few of the rings 4 slots. Also once jacked up the sword and shield I gave to wilber and the swords for the dark elf companion to my wood elf then ignored the main plot and gated to everywhere in the game. I would keep any character that was a fighter that joined me and jacked up their weapons. Had a small party with me. I usually kept the party down to 7.

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