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Dissecting the Sacred 3 Conspiracy


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#1 CornyMortis

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Posted 11 March 2015 - 11:06 AM

Basicly, I read a article on Sonic Boom and why it failed (http://nintendoevery...ic-boom-launch/)

 

So I kinda decided to do the same with Sacred 3, a situation probaby even more fishy than Sonic Boom.

 

We do know that Keen Games had, untill that time, never developped a game for PC/Consoles, correct?

 

Well then, let's check their hiring page, from 2011 to 2013.

 

https://web.archive....open-positions/

 

Up untill November of 2013, the hiring page reads:

 

"Currently we are looking for a Senior Gameplay Programmer to join the Sacred3 development team." etc

 

Bear in mind that the game was released in August of 2014.

 

But it was delayed. In fact, Deep Silver scheduled Sacred 3 for 2013. Perhaps Keen Games hired the people they needed for Sacred 3 development in late 2013 or early 2014. 

 

Interestingly, Peter Thierolf, former Technical Director of Keen Games left the company in the time period between November of 2013 and April of 2014.

 

And now some foreshadowing from Deep Silver themselves...

 

 



Wishing Well for Sacred 3
Dear Community,

As Deep Silver confirmed today, they are now the owner of the brand "Sacred" and plan to create a Sacred 3 (working title) in the future.

This thread should collect community suggestions for Sacred 3. The ideas will be forwarded to the devs as soon as Deep Silver decides who will create the game.

What do you think, will Sacred 3 be like Sacred 2 or completely different? What would you like to have in the new game and what kind of game could you imagine?


Not much is said, other than that Deep Silver own the brand & are planning on creating S3.

*Puts tinfoil hat on*

 

Discuss!



#2 TornadoX1

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Posted 11 March 2015 - 11:22 AM

Talking about a dead horse make no sense............

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#3 CornyMortis

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Posted 11 March 2015 - 11:33 AM

Talking about a dead horse make no sense............

Except that is not a "Sacred 3 sucks" topic. Yes we all know it sucked. The point of this thread is to generate discussion as to WHY Sacred 3 turned out that bad (and alienating) and bringing some facts into the table at the same time.

Personally, I think it's a very interesting topic, and the data at hand already provides some ideas of what could have transpired between Keen Games and Deep Silver.



#4 SX255

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Posted 11 March 2015 - 12:38 PM

We already know why it sucks. We knew about it months before the game came out. The marketing department in Deep Silver wanted a game that was like Sacred 3... and then though we would all be suckered into buying it because it has the name Sacred on it. So they just dropped all the old 2011 code onto Keen Games in 2013, and called it a day.

 

There was even a "test demo" of Sacred 3 in the form of Sacred Citadel. Nobody like it much, so that should have been a big red flag right there. But the DS marketing team stuck to their guns, ignoring all negative input.

 

Everybody, from the community to the lower level developers tried their best to notify the marketing department about how awful this all was, but the marketing department stuck to its guns... and then moved the release day 2 weeks before Diablo 3 expansion came out for consoles.

There is no conspiracy here (unless you find data to prove otherwise). The DS marketing thought they could cut all the corners and make the game hip and cool for new players. They got the exact game they were building, with the exact results on the market everybody saw months in advanced - dead on arrival. :sob:

 

At least we get Unbended from this failure. Instead of beating the old horse, lets all pitch in to make a better game by the good old developers.

 

P.S. Number of Temple Guardians in Sacred 3 = The running joke returns! :D

 


Silly message nr353 - We don't have bugs, we have dragons!

#5 Dorimil

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Posted 12 March 2015 - 03:26 AM

they paid for the brand, they wanted to save this money on developement.

the result were Sacred Citadel and Sacred 3... :eek:  maybe something good in itself, but has got nothing to do with Sacred.

there are a lot of famous german game series, which are buried within the last years! :sob:

 

so...I hope the Unbended-Team will do it better and let us forget this badge of shame.



#6 TornadoX1

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Posted 12 March 2015 - 04:15 AM

First, I have internal information not for public, but one thing can I say:

This is not Conspiracy.

DS want this game, Keen make it so. That is the story, not more.

We can't change the past and talking again and again about this disaster make no sense.

BTW: Sacred 3 is not a bad game. I played it 51 hours:
 

http://steamcommunity.com/profiles/76561197960397631


But the name "sacred" was the biggest mistake for this game.


Edited by TornadoX1, 12 March 2015 - 04:19 AM.

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#7 SX255

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Posted 12 March 2015 - 04:44 AM


BTW: Sacred 3 is not a bad game. I played it 51 hours:
 

 

There were 2 portals on the map. One was for the expansion, that already exists. The other was shown active in demo videos of gameplay. Is the second area expansion on the market already? Or did it get dropped?


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#8 TornadoX1

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Posted 12 March 2015 - 05:08 AM

Not dropped.

But only one of the story dlcs was in the first edition.

Sacred 3: Underworld Story (included in first edition, first portal):

http://store.steampowered.com/app/261160

Sacred 3: Orcland Story (not in first edition, second portal):

http://store.steampowered.com/app/261161

 


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#9 CornyMortis

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Posted 12 March 2015 - 02:07 PM

I just can't over the fact that Keen was looking to hire people such as Senior Gameplay Programmer, Network Programmer and Senior Graphics Programmer for the Sacred 3 development team up to November of 2013!

 

And obviously, when I said "conspiracy", I was merely joking. 


Edited by CornyMortis, 12 March 2015 - 02:12 PM.


#10 SX255

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Posted 12 March 2015 - 04:25 PM

I just can't over the fact that Keen was looking to hire people such as Senior Gameplay Programmer, Network Programmer and Senior Graphics Programmer for the Sacred 3 development team up to November of 2013!

 

So they didn't have enough spare programmers for the project. Whats the problem with that?


Silly message nr353 - We don't have bugs, we have dragons!

#11 CornyMortis

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Posted 12 March 2015 - 10:22 PM

I just can't over the fact that Keen was looking to hire people such as Senior Gameplay Programmer, Network Programmer and Senior Graphics Programmer for the Sacred 3 development team up to November of 2013!

 

So they didn't have enough spare programmers for the project. Whats the problem with that?

They didn't have enough KEY programmers to spare. For 2 years. On their most important project so far.

 

My logic may be flawed, but you don't tackle such a milestone in your career unless you are absolutely ready for it. This could have been a game changer for them. 

 

Anyway, I also took a look at Martin Wein's interview. It really looks like they were planning to make a real Sacred game at some point and even be in regular touch with the community. What the hell happened?

 

Granted, co-op and "humor" were still a priority back then. Sigh.

 

Regardless SX255 I want to thank you because didn't know some of what you said :)


Edited by CornyMortis, 12 March 2015 - 10:44 PM.





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