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General builds in Sacred 2


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Hi!

 

There are a 2 generally builds what I think everybody try out or use it. So this topic is about nothing special just fun builds. 1 of them may be not generally but I think everybody met with it.

 

This is for those whos are looking for easy play style with Gladi and those whos never play before Gladi.

 

Attri:

Str: Hp, dmg. Nothing to say.

 

Skills:

 

Weopen lore 100

Concentration 100

Constituion 100 140 (your choice. I recommended 140)

Armor 50

Agi 50

Parry 50

2 more is up to u.

 

Why I didnt choose the 2 more skills? In fact U can pick Orla, and long handed or fadmalar with dual wield, or trading (But if u have fadamalar or olra u dont need the trading.), This is up to u.

 

The most known build is Gladi dual wield with fadmalar and Orla.

 

Fadamalar: I hadnt never before.

So U pick up axe lore and dual wield and if u lucky u find in the early level fadamalar. If u chose DS u may have chance to get more green. This is a fire and crit build wich means u are kick ass with 2 of them. I think 1 of the most damage dealer. If u have the ikon set. U have better chance to fire fireballs. (Fadamalar bonus is that.)

 

Actually I think the fadmalar is the most green I have ever seen in game with my gladis. So not hard to find.

 

Orla:

I had 1 Orla Gladi. This amazing. Here is really recomanded the DS. Orla have the chance to fire energy balls and DS help lot to do it.

 

Set:

 

Andiel set. king of the swallow, loger armor, claw of tiget, logr amulet, rings up to u. (Anything good with rsm, crit, CA, skill bonus or dmg/ element bonus.)

 

Ths is good for Fadamalar or Orla build too.

 

Nothing to say more.

 

CA:

Fadamalar:

Attack Below 2 3 sec,

Hard hit Below 1 sec,

Stomping jump. 1 CA (For jump river, etc.)

 

Orla:

Attack Below 2 3 sec,

Hard hit Below 1 sec, ( This really dont need it, couse the more u hit the more chance to fire energy balls. So u will use attack only and energy balls can kill the mages in group. )

Stomping jump 1 CA (For jump through river, etc.)

DS U need too max it.

Attack and Ds is you're generator too have the chance for the energy balls.

 

Generally this is optional:

DS: This is a good Dps aura, wich can save you're ass or u can kill mobs without hit. (For Orla u need to max it.)

HC: you're def and attack chance.

Fist of the god: Good for killing large mobs, but its very slow... (I picked couse I needed it to do the becoming path of true warior. If u wanna get the 6 bonus skill, str then u need it. Otherwise is useless or just fun.) 1 CA is enough.

 

RECOMMENDATION:

Try to use only 5 Ca. Couse the less u use the more rune u can have it. These build can be working through evry difficulty, but these are DPS, DAMAGE DEALER build.

 

So u wont get a lot of def, def rate...

 

Try to get 1 aura in the same time. DS or HC. Why? U cant level up properly the 2...

 

Example:

U can have max DS, and 1 CA for HC ( and bonus from items). What means that? U can use rapidly the 2 of them. But u have only a little attack, def rate from HC.

 

1 DS CA beside the High level HC is ridiculuos. Unless u dont use Andiel set wiht high DS bonus. But u need to get them in niob before that and level up your char.

 

Play Style

 

Fadamalar:

Nothing too say. If u chose the HC just go and kill. U can pick up 1 DS ca others from andiel set bonus... Or u can choose only DS or HC. If u choose HC u lose the bonus DS from andiel sets, but u have more def and attack. DS bonus is good but u cant use both of them in the same time. Couse DS bonus will be very high and the regenaration time too.

 

Orla:

U need to max DS. And always need to be cast that. In fact this is the only and good 1 long handed weopen for Gladi or any other char. Its hard to find it till that point u need to pick up 1 more lore or dual wield for lvling.

 

Orla has poiosn dmg, but unfortunatly not working as good as logar set...

 

ADVANTANGE:

DAMAGE DEALERS.

 

DISADVANTAGE:

Orla:

Your def is very low. U may have very low attack rate too, if u dont use HC. In orla u will LAGGING ALL THE TIME.

Fadamalar:

Your def is very low. U may have very low attack rate too, but u can use HC, wich is great then u can't get the DS.

 

Experience:

HC need every Gladi whitout that u can't hit anything after gold... These are Damage dealers, so I dont know how works in Platinum or Niobium without HC or huge defs. May be 1 hit 1 die. U have lot of damage, but I have seen lot of Gladi whos use potion to survive Platinum and Nioubium which is for me ridiculuos. Gladi can be more defender like in rooster guide.

Edited by gogoblender
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I never played the Gladiator by far, but this seems a classic solid build. :)
Personally, I'd take DualWield, I take that skill very often for my close combat builds, even in Sacred2...rarely I use two-handed weapons, doesn't fit with my playstyle

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If u pick up dual wield u dont need more... It will be the same as rosster guide. Lore only need to get set weop wich can u get fast and they have pretty cool damage and more...

Like fadamalar and andiel. andiel gives u +21% Chance to Land a Critical Hit the bracer give it u too. fadamalar give u 10 20% each of them as set. The set bonus give u 10 14% the ring of fadamalar give u 7% too and this is twice... This more then 100% in niobium. Hard to find uniquies that's why evrybody use lore or go with trading. In this case use rooster trading. He didnt pick up any lore only dual.

Edited by nandi
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