dragon magic/elemental build
Posted 13 May 2015 - 08:32 PM
Posted 14 May 2015 - 02:23 AM
Elemental Lore, Armour Lore, Concentration, Mentalism Focus, Dragon Magic Focus, Elemental Focus, Combat discipline, Toughness, Ancient Magic, Spell Resistance
Bring Elemental Lore to 9 for destroyers
Mentalism Focus to 9 for runes of protection
Dragon Focus to 9 for Runes of Protection
Then Mentalism again till you can modify Maelstrom
Then keep elementalism focus, concentration and then elemental lore at level. You probably want 3 buffs, so have concentration at 75 at level 75.
Put all stat points into vitality.
Place only a single combat art in the combinations. DM combinations are bugged and you can't get Combat Arts out once they are in. With combat discipline you will gain a 10% speed up. Use Maelstrom for defense and to soften the physical resists of enemies for your destroyers.
If you plan to play till the Level 120+ take spell resistance because it is only useful maxed. If you don't plan this high use alchemy instead spell resistance and take it before you take toughness to have better heal and mentors. One point together with +allSkills gear should be enough in this case.
Über den Wolken
This song is for a good friend from my aero-club who lost his final battle against cancer.
Posted 14 May 2015 - 08:25 AM
I've even been switching between vanilla and a spell enhance mod. (Mostly because I miss dragon form.)
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