Popular Post CoolColJ 87 Posted May 15, 2015 Popular Post Share Posted May 15, 2015 (edited) Looks pretty cool - amazing for an indie game actually! edit - it's on Kickstarter https://www.kickstarter.com/projects/1062682568/umbra Solo and Multiplayer supportFree character developement - no class limitationFeaturing the powerful Kythera AI systemLarge amount of weapons, armors and magic effectsAdvanced craft system - build your own weapons and armorsCook your own potionsBuild your own house and showcase your gearsMature story and questsDiscover mysteries of Umbra universe and develop amazing new powers!And much more exclusive content to reveal soon ! Here is the current status of the game: We have a passive skill tree, an active skill system and an additional feature that will be presented in the following month. The passive skill tree has a huge impact on the game - For exemple, It will allow your character to have an additional skill slot, or dual wield two handed weapons. Active skills are learned Books that the player will loot. This loot will be done according to player's action - so if you focus on elemental skills, you will be more likely to find other elemental skills. Finally, there is a (big) feature to come that will bring even more customization possibilities. This will be revealed in the following month. Hope it answers your questions https://www.youtube.com/watch?v=Nz-xunEI1X0 Edited May 15, 2015 by CoolColJ 2 Link to comment
CoolColJ 87 Posted May 15, 2015 Author Share Posted May 15, 2015 (edited) Two new gameplay vids https://www.youtube.com/watch?v=THvjTqx7wCw Edited May 15, 2015 by CoolColJ 1 Link to comment
SX255 630 Posted May 15, 2015 Share Posted May 15, 2015 (edited) "Free character development - no class limitation" You get to play only as 1 dude whose form slowly changes into one of 3 things, depending on your play stile: Dont know if you can mix them. Edited May 15, 2015 by SX255 1 Link to comment
CoolColJ 87 Posted May 16, 2015 Author Share Posted May 16, 2015 (edited) Well it has 3 resources, but that doesn't mean 3 base classes. Those forms I believe are the ultimate powers So you can still cast spells or not, while wielding dual swords with summons and have one of the ultimate power forms Apocalyptic Form: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warrior may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava and heal from fire. Even wings and horns might appear on your character depending on your actions! Quality of action, loot and personalization are keys for a good Hack & Slash game. By mixing these three elements, we designed the Apocalyptic Form feature, that will allow you to hand pick “mutations” for your character, such as wings or horns, and create a powerful war form for your character, affecting both your look and play style. Edited May 17, 2015 by CoolColJ Link to comment
CoolColJ 87 Posted May 16, 2015 Author Share Posted May 16, 2015 (edited) reading through some of their Devlogs, it appears the game is both open world and has random generated levels, including the decals, textures and details in the level It's on Steam greenlight http://steamcommunity.com/sharedfiles/filedetails/updates/418108013/1431627338 Open World :Greenlight? Yeah, a bit before the KS itself Discover the world and enjoy it at your own convenience Exploration and experimentation is rewarded with new powers, attributed accordingly to your play style! Free character development: No class limitation. You have three resources: Rage, Stamina and Mana, and they all interact with each other in order to balance gameplay. Apocalyptic Form: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warrior may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava and heal from fire. Even wings and horns might appear on your character depending on your actions! Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity! Semi procedural Weaponry: Blades, pommel and guard details can be randomized for more unique gear in the game! Advanced Crafting mini-game: Build your own weapons and armors thanks to a complex and challenging module in Umbra Tons of Destructible environments: From small walls to complete parts of an area. We hope you enjoy it! Housing: Create your own house and proudly showcase your special gear! Mature story full of secret to discover exploring the world Kythera AI system: The automatic real time navigation adaptation of Kythera adapts to any change in the physics of the world, allowing us to create exciting scene including large portion of levels collapsing or moving and fighting on the back of giant creature, creating never seen before gameplay situation! Dungeon challenge (Stretch goal): Transform a special part of your house into a dungeon and challenge other player to survive the onslaught! Multiplayer mode (stretch goal): Multiplayer is an ambitious goal we would love to achieve, but it must be done correctly. We plan to have different interesting stretch goal for you that will allow us to build the foundation of the multiplayer. In the best case scenario, we would like to have the following mods: Dungeon Challenge (see above), Co-Op mode, and Competitive Plaver vs Player vs AI. Edited May 16, 2015 by CoolColJ 1 Link to comment
CoolColJ 87 Posted May 17, 2015 Author Share Posted May 17, 2015 (edited) Finally got around to reading all the details of the game - This does seem like a Sacred style game with an open world, and generated dungeons. Has time of day. This quote says it all We are mixing the freedom of Skyrim, the action style of Diablo 3, the ambience of Diablo 1, the graphical power of Crysis, and adding our very own features on top of all that to come up with a unique and powerful gameplay! It seems like it will have a pet as per Torchlight series, that can fight and sell loot, but you can also customise it. Also the weapon system has some interesting things - an armour penertration value Damage: Minimum and maximum amount of damage the weapon will deal Armor Penetration: The amount of armor ignored when damage is calculated Critical Strike Bonus: Bonus chance to deliver a very powerful strike Range: Range of the weapon, allowing you to hit your enemies before they can come close enough. Cleaving Angle: Each strike will hit all enemies in a cone of Cleaving Angle in front of you Cleaving Factor: The percentage of damage enemies will suffer when hit by a cleaving attack Magic Effect Bonus: Magic effects will be improved by this percentage – A great way to improve your gear at higher levels! very cool! I also hope one can customise the character physically, it would be a first for an ARPG... We love asymmetric armor, and we want you to be able to customize your gear down to the finest details! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options! Edited May 17, 2015 by CoolColJ 1 Link to comment
CoolColJ 87 Posted May 19, 2015 Author Share Posted May 19, 2015 This video show some of the environments of Umbra, and how it impacts the gameplay. You can modify it, or use it as a weapon. On the technical side, our game is fully Physically based, and we are the first indie studio to use the Megascans library. http://www.quixel.se/dev/megascans Link to comment
Dorimil 224 Posted May 19, 2015 Share Posted May 19, 2015 sounds like an ambitious project...maybe too ambitious for three people... but is an interesting game! I hope it could go the same way as Grim Dawn Link to comment
Darrel 5 Posted May 19, 2015 Share Posted May 19, 2015 Hoping for the best on this one. I want to back this. 1 Link to comment
CoolColJ 87 Posted May 26, 2015 Author Share Posted May 26, 2015 Interview http://www.rpgcodex.net/content.php?id=9903 Looks like it will be close to been funded real soon, 1 Link to comment
CoolColJ 87 Posted May 30, 2015 Author Share Posted May 30, 2015 game play of a more recent build Link to comment
CoolColJ 87 Posted June 6, 2015 Author Share Posted June 6, 2015 (edited) Umbar is funded! And moving welll into it's stretch goals, although some are a bit strange.... level generation Edited June 6, 2015 by CoolColJ 1 Link to comment
CoolColJ 87 Posted June 13, 2015 Author Share Posted June 13, 2015 (edited) Multiplay mode thing stretch goal reached, as well as female character model Mercs and pets https://www.kickstarter.com/projects/1062682568/umbra/posts/1261199 Ai system Interview http://www.pcinvasion.com/umbra-interview-with-solarfalls-daniel-dolui As for character building, we’re much much more free and much more open. There are let’s say 3 layers of powers in Umbra.. actually 4 in some ways. You can, for each level, affect points into the four attributes, which are close to the basic Diablo stats. Strength, dexterity, constitution, and magic. Each of these points have an impact on your character; if you have a lot of STR you’ll be able to stun enemies when you hit them. with blunt weapons, for example. If you have a lot of dexterity you’ll be able to dodge better. Constitution will increase your armor, that sort of thing. Every point you actually put into a stat will really affect your performance. We also have passive skills, which can be something very classical like movement speed, more gold find, more magic find, etc. And we have several trees where you can assign points, and the more you add to the skills the more powers you will unlock. At some point you will be able to get new skills in your spellbar. Active skills you can use, I mean. Basically you can use six active skills, but one passive skill unlocks new skills. Dual wielding two-handed weapons, for instance. Mercenaries, for instance. You can use a skill to hire more mercs at once, but they’ll take a higher percentage of the gold you find. And you’ll be able to do many other things with passive skills. The active skills are looted as books, just like in Diablo 1. I really like that finding skill mechanics. You’ll loot them according to how you play. So if you use a lot of fire skills, you’ll most likely find more books with fire skills. We also add the Apocalyptic Form on top of the three layers of power. We’ll talk about that later. Edited June 13, 2015 by CoolColJ Link to comment
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