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"Free character development - no class limitation"

You get to play only as 1 dude whose form slowly changes into one of 3 things, depending on your play stile:

 

1_1.jpg

 

Dont know if you can mix them.

Edited by SX255
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Well it has 3 resources, but that doesn't mean 3 base classes.

Those forms I believe are the ultimate powers

 

So you can still cast spells or not, while wielding dual swords with summons and have one of the ultimate power forms

 

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Apocalyptic Form: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warrior may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava and heal from fire. Even wings and horns might appear on your character depending on your actions!

Quality of action, loot and personalization are keys for a good Hack & Slash game. By mixing these three elements, we designed the Apocalyptic Form feature, that will allow you to hand pick “mutations” for your character, such as wings or horns, and create a powerful war form for your character, affecting both your look and play style.

 

Edited by CoolColJ
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reading through some of their Devlogs, it appears the game is both open world and has random generated levels, including the decals, textures and details in the level

It's on Steam greenlight

http://steamcommunity.com/sharedfiles/filedetails/updates/418108013/1431627338

 

  • Open World :Greenlight? Yeah, a bit before the KS itself Discover the world and enjoy it at your own convenience
  • Exploration and experimentation is rewarded with new powers, attributed accordingly to your play style!
  • Free character development: No class limitation. You have three resources: Rage, Stamina and Mana, and they all interact with each other in order to balance gameplay.
  • Apocalyptic Form: According to your play style, you will develop special powers for your character, changing their abilities and look. Fierce melee warrior may gain a third arm to equip with a new weapon; a fire caster will have their skin turn into lava and heal from fire. Even wings and horns might appear on your character depending on your actions!
  • Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity!
  • Semi procedural Weaponry: Blades, pommel and guard details can be randomized for more unique gear in the game!
  • Advanced Crafting mini-game: Build your own weapons and armors thanks to a complex and challenging module in Umbra
  • Tons of Destructible environments: From small walls to complete parts of an area. We hope you enjoy it!
  • Housing: Create your own house and proudly showcase your special gear!
  • Mature story full of secret to discover exploring the world
  • Kythera AI system: The automatic real time navigation adaptation of Kythera adapts to any change in the physics of the world, allowing us to create exciting scene including large portion of levels collapsing or moving and fighting on the back of giant creature, creating never seen before gameplay situation!
  • Dungeon challenge (Stretch goal): Transform a special part of your house into a dungeon and challenge other player to survive the onslaught!
  • Multiplayer mode (stretch goal): Multiplayer is an ambitious goal we would love to achieve, but it must be done correctly. We plan to have different interesting stretch goal for you that will allow us to build the foundation of the multiplayer. In the best case scenario, we would like to have the following mods: Dungeon Challenge (see above), Co-Op mode, and Competitive Plaver vs Player vs AI.
Edited by CoolColJ
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Finally got around to reading all the details of the game -

This does seem like a Sacred style game with an open world, and generated dungeons.

Has time of day.

This quote says it all :lol:

We are mixing the freedom of Skyrim, the action style of Diablo 3, the ambience of Diablo 1, the graphical power of Crysis, and adding our very own features on top of all that to come up with a unique and powerful gameplay!

 

It seems like it will have a pet as per Torchlight series, that can fight and sell loot, but you can also customise it.

Also the weapon system has some interesting things - an armour penertration value

 

  • Damage: Minimum and maximum amount of damage the weapon will deal
  • Armor Penetration: The amount of armor ignored when damage is calculated
  • Critical Strike Bonus: Bonus chance to deliver a very powerful strike
  • Range: Range of the weapon, allowing you to hit your enemies before they can come close enough.
  • Cleaving Angle: Each strike will hit all enemies in a cone of Cleaving Angle in front of you
  • Cleaving Factor: The percentage of damage enemies will suffer when hit by a cleaving attack
  • Magic Effect Bonus: Magic effects will be improved by this percentage – A great way to improve your gear at higher levels!

 

very cool! I also hope one can customise the character physically, it would be a first for an ARPG...

We love asymmetric armor, and we want you to be able to customize your gear down to the finest details! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!

Edited by CoolColJ
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Multiplay mode thing stretch goal reached, as well as female character model

Mercs and pets

https://www.kickstarter.com/projects/1062682568/umbra/posts/1261199

 

Ai system

 

 

 

Interview

http://www.pcinvasion.com/umbra-interview-with-solarfalls-daniel-dolui

As for character building, we’re much much more free and much more open. There are let’s say 3 layers of powers in Umbra.. actually 4 in some ways. You can, for each level, affect points into the four attributes, which are close to the basic Diablo stats. Strength, dexterity, constitution, and magic. Each of these points have an impact on your character; if you have a lot of STR you’ll be able to stun enemies when you hit them. with blunt weapons, for example.

 

If you have a lot of dexterity you’ll be able to dodge better. Constitution will increase your armor, that sort of thing. Every point you actually put into a stat will really affect your performance.

 

We also have passive skills, which can be something very classical like movement speed, more gold find, more magic find, etc. And we have several trees where you can assign points, and the more you add to the skills the more powers you will unlock. At some point you will be able to get new skills in your spellbar. Active skills you can use, I mean. Basically you can use six active skills, but one passive skill unlocks new skills. Dual wielding two-handed weapons, for instance.

Mercenaries, for instance. You can use a skill to hire more mercs at once, but they’ll take a higher percentage of the gold you find. And you’ll be able to do many other things with passive skills.

The active skills are looted as books, just like in Diablo 1. I really like that finding skill mechanics. You’ll loot them according to how you play. So if you use a lot of fire skills, you’ll most likely find more books with fire skills.

We also add the Apocalyptic Form on top of the three layers of power. We’ll talk about that later.

Edited by CoolColJ
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