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Quick question on spells.txt


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Welcome to DarkMatters Vladtepez!

I'm hoping this bump will give your topic a bit more attention, if anyone can see it that can help you.

 

:)

 

gogo

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I haven't done a lot of spell/combat art modding but I have noticed that the class CAs have a 2 letter code in their first line. For example: mgr.defineSpell( "se_co_schlaghagel", { is the first Seraphim CA and it has "se" in it. As you posted regarding levin array, there's a "in" instead.

Seraphim has se

Inquisitor has in

High elf has he

Shadow warrior has sk

Dryad has dr

Temple guardian has tw

Dargon mage has dm

Alternatively, searching for the aspect name might be quicker/easier. So for levin array you could search for IN_POWER, and then go from there.

Oh, one other thing; if you're changing a CAs mods, ensure that you include the correct value in the third position.

Using levin arraqy as an example, if you were swapping:

entry5 = {"et_maxangle_cone", 45, 0, 1, 8 },

with:

entry5 = {"et_spelldamage_physical",600, 300, 0, 133 },

you would need to change it to:

entry5 = {"et_spelldamage_physical", 600, 300, 1, 133 },

I hope this helps.

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