Popular Post Vladtepez 4 Posted May 28, 2015 Popular Post Share Posted May 28, 2015 (edited) Hi. Ive just been modding balance.txt and now tries to mod spells.txt I have Llama mod and just wanted to change the damage of say windstoss for example. I look up windstoss in spells.txt but.... im unsure if it is a CA or an enemy spell. Becouse it says : mgr.defineSpell( "enemy_spawn_bomb", { and mgr.defineSpell( "Boss_BM_master_energienetz", { (examples only above) is that mob and boss spells only? and not hero CA? and changeing the : entry5 = {"et_spelldamage_physical",600, 300, 0, 133 }, doesnt do anything. Wich line must I change to increase spell damage? For example levin array. mgr.defineSpell( "in_po_faecherblitz", { eiStateName = "cSpellCast", fxTypeCast = "FX_INQ_FAECHERBLITZ_C", fxTypeSpell = "FX_INQ_FAECHERBLITZ", fxTypeCastSpecial = "FX_INQ_CAST_M", duration = 1.000000, animType = "ANIM_TYPE_SM07", animTypeApproach = "ANIM_TYPE_INVALID", animTypeRide = "ANIM_TYPE_INVALID", animTypeSpecial = "ANIM_TYPE_RIDESM05-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_maxangle_cone", 90, 0, 0, 8 }, entry1 = {"et_duration_sec", 495, 5, 0, 8 }, entry2 = {"et_dotdamage_magic", 560, 280, 0, 42 }, entry3 = {"et_range_area", 1250, 0, 0, 4 }, entry4 = {"et_spelldamage_magic", 560, 280, 0, 133 }, entry5 = {"et_maxangle_cone", 45, 0, 1, 8 }, entry6 = {"et_range_area", 250, 0, 2, 4 }, entry7 = {"et_debuff_movespeed", 500, 5, 3, 42 }, entry8 = {"et_debuff_attackspeed", 198, 2, 4, 42 }, entry9 = {"et_life_leech", 33, 7, 5, 9 }, entry10 = {"et_chance_criticalhit", 198, 2, 6, 5 }, }, fightDistance = 280.000000, aspect = "EA_IN_POWER", cooldown = 0.000000, soundProfile = 0, cost_level = 275, cost_base = 550, focus_skill_name = "skill_IN_power_focus", lore_skill_name = "skill_IN_power_lore", spellClass = "cSpellInqFaecherblitz", spellcontroltype = "eCAtype_a_effect_attack", sorting_rank = 1, }) I cant seem to change damage and % damage when upgrading Danke Edited May 28, 2015 by Vladtepez 2 Link to comment
gogoblender 3,039 Posted June 3, 2015 Share Posted June 3, 2015 Welcome to DarkMatters Vladtepez! I'm hoping this bump will give your topic a bit more attention, if anyone can see it that can help you. gogo 1 Link to comment
Malachor 11 Posted June 4, 2015 Share Posted June 4, 2015 I haven't done a lot of spell/combat art modding but I have noticed that the class CAs have a 2 letter code in their first line. For example: mgr.defineSpell( "se_co_schlaghagel", { is the first Seraphim CA and it has "se" in it. As you posted regarding levin array, there's a "in" instead. Seraphim has se Inquisitor has in High elf has he Shadow warrior has sk Dryad has dr Temple guardian has tw Dargon mage has dm Alternatively, searching for the aspect name might be quicker/easier. So for levin array you could search for IN_POWER, and then go from there. Oh, one other thing; if you're changing a CAs mods, ensure that you include the correct value in the third position. Using levin arraqy as an example, if you were swapping: entry5 = {"et_maxangle_cone", 45, 0, 1, 8 }, with: entry5 = {"et_spelldamage_physical",600, 300, 0, 133 }, you would need to change it to: entry5 = {"et_spelldamage_physical", 600, 300, 1, 133 }, I hope this helps. 1 Link to comment
Vladtepez 4 Posted July 28, 2015 Author Share Posted July 28, 2015 Sry been away. Thnx for the help guys 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now