Bezlonir 53 Posted June 26, 2015 Share Posted June 26, 2015 Hey all. I was trying to mod out a Temple Guardian so that Lost Fusion could work with ranged weapons. Setting aside all the many issues I'm having with trying to mod it (other than giving my guy a permanent jetpack as a buff, which is cool ), I was playing around with the guy using an energy pistol, and I was frustrated by how close he kept getting to fire off ... Projektile? I forget the real name of it lol, since I'm looking at it in spell.txt too much, I guess. Well, then I tried using a Energy Pistol on a Magic Coup Elf on the PS3, and I realized that it seems to have a rather short range. Has anyone actually used these in a build? They look really cool, and I want to use them, but they don't do enough damage IMO for how close you have to get with them. For reference, I'm not using the community mod. I may try it out eventually, but since I'm doing an LP on youtube, I don't want to risk compromising my files. Link to comment
Flix 5,116 Posted June 26, 2015 Share Posted June 26, 2015 If you're modding, just increase the "fightDistance" parameter. Otherwise, try holding down CTRL+click to stand still and force a fire. This can help you keep a lead on moving targets as well. I found Lost Fusion super disappointing in the normal game. So much so that I made sure to overhaul the aspect completely when I made the Enhanced Spells mod. I don't think CM Patch made any meaningful changes to Lost Fusion anyway, except for Archimedes Beam getting a range boost. Still, there are some guides around (look for something about a 'ping-pong' build). Link to comment
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