Popular Post Hooyaah 2,820 Posted December 15, 2015 Popular Post Share Posted December 15, 2015 I recently queried Flix about the possibility of creating a modification for the High Elf's temporary Cascading Shroud that would make it permanent, as it always seems to fade out at the most inopportune times. Well, good news fellow High Elf enthusiasts, one may merely modify the spells notepad file to accomplish this stunning feat and roam the lands of Ancaria with the ability to be totally undetected, much as the Shadow Warrior with his Shadow Veil after it is "upgraded" to a permanent buff. This opens so many new possibilities, now that one needn't select so many skills that aim at protecting this most vulnerable (squishy) character; now skills may be selected which before may have seemed eccentric or even cavalier. There now follows, at least a word or two of caution. One must be mindful of collateral damage to the High Elf from nearby opponents who are fighting among themselves or are aiming at the nearby Fire Demon and their combat art misses the target and heads her way. I have personally played an HE through the Silver level to Gold (only doing the main quest in the course of a few hours) with no close calls. Otherwise, I would not be offering this as a doable option. You may also wish to save your character files regularly and store them on an external drive for safe keeping. This is a boon if you lose a character, want to save one or more for later, or have to reload your computer or transfer the game to a new one. Instructions for use: 1) Copy the spells notepad file to your desktop and name it "amended spells notepad file" or whatever you prefer. It is located (in Windows 7) in your game files Saced2Gold/scripts/shared. 2) Open the file and use the EDIT feature at the top and then select "find" and paste in: "he_st_nebelform" and search by selecting "find next". You will be directed to the section in question where you will (carefully, please) paste the following: mgr.defineSpell( "he_st_nebelform", { eiStateName = "cSpellCast", fxTypeCast = "FX_HE_NEBELFORM_C", fxTypeSpell = "FX_HE_NEBELFORM", fxTypeCastSpecial = "FX_HE_CAST_L", duration = 10.000000, animType = "ANIM_TYPE_SM11", animTypeApproach = "ANIM_TYPE_INVALID", animTypeRide = "ANIM_TYPE_INVALID", animTypeSpecial = "ANIM_TYPE_RIDESM03-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_self_prone_fir", 500, 0, 0, 37 }, entry1 = {"et_chance_evade", 60, 3, 0, 41 }, entry2 = {"et_damping_phy", 300, 2, 0, 41 }, entry3 = {"et_chance_evade", 40, 2, 1, 41 }, entry4 = {"et_damping_phy", 200, 2, 2, 41 }, entry5 = {"et_chance_block_root", 495, 5, 3, 37 }, entry6 = {"et_invisible", 10, 5, 4, 41 }, entry7 = {"et_damping_fir", 100, 4, 5, 41 }, entry8 = {"et_addwalkspeed", 200, 2, 6, 41 }, entry9 = {"et_invisible", 25, 10, 0, 41 }, }, fightDistance = 525.000000, aspect = "EA_HE_STORM", cooldown = 0.000000, soundProfile = 0, cost_level = 350, cost_base = 350, focus_skill_name = "skill_HE_storm_focus", lore_skill_name = "skill_HE_storm_lore", spellClass = "cSpellHeRegenerationskraft", spellcontroltype = "eCAtype_t_buff", sorting_rank = 4, }) 3) Backup (for your own peace of mind) the original spells notepad file and place it in a safe place. You may wish to leave it right where it is and create a new folder naming it (original spells notepad file) and then move the file there for safe-keeping. 4) Now, move the newly amended spells notepad file into the "shared" folder and then start the game. (Please do not tell me that you were doing all this with the game running and minimized). You should be able to place the Cascading Shroud as a buff into a buff slot and use it as early as you "eat" the first Cascading Shroud rune. You may wish to ingest more runes to a level which is the most appropriate for your High Elf's Mystic Stormite Focus level. If you are not seeing the change to Cascading Shroud from an ordinary Combat Art to a Permanent Buff, try repeating the process of replacing the old file and be certain that you deleted all of the original content, replacing it verbatim with the new text (above in gold), including every character, comma, and bracket. 5) Have fun, we (Flix and I) hope that you enjoy this. Feel welcome to post any queries and experiences here. Cheers. 3 Link to comment
gogoblender 3,069 Posted December 17, 2015 Share Posted December 17, 2015 After using this to repeatedly have a "chance" in HC to take down Guardians sweatlessly, the value of the CA could not over stated. Course, it just seemed to run out on the toughest Guardian with the most HP... still this is great, makes her eminence miss uber squishy a more wonderful creature to play in Ancaria gogo 1 Link to comment
Popular Post Flix 5,116 Posted December 17, 2015 Popular Post Share Posted December 17, 2015 Thanks Hooyaah. The tiny buff icon for Cascading Shroud was already in the game files, which suggests Ascaron had intended at one point to make it a buff. 2 Link to comment
Hooyaah 2,820 Posted January 6, 2016 Author Share Posted January 6, 2016 You are certainly welcome Flix and thanks again for providing for us all the specific changes for the spells notepad to make the permanent buff work. I used Cascading Shroud and Grand Invigoration as my two primary buffs until my test High Elf mastered Concentration and then I added Crystal Skin for safe measure. My High Elf achieved Niob difficulty at only level 62 with no real difficulty. I have had great success also with increasing the Combat Art Range using the recommendations made by Chattius in this thread: http://darkmatters.org/forums/index.php?/topic/19514-underestimated-item-modifiers/?hl=%2Bcombat+%2Bart+%2Brange.. Link to comment
tuananhyks 0 Posted December 31, 2017 Share Posted December 31, 2017 Thank for your post captain. Also I think I can make other skill like ACUTE MIND as buff like this ? Link to comment
dark471 20 Posted May 22, 2019 Share Posted May 22, 2019 This works great! I'm having 2 problems and not sure they're related to this edit, but I noticed them at the same time. I'm no longer able to exchange runes or choose modifications to the combat arts. Any ideas? Link to comment
Hooyaah 2,820 Posted May 22, 2019 Author Share Posted May 22, 2019 In the CM Patch there was a change to stack runes and potions. Try pressing the Shift key to select a single rune for exchange. If you inadvertently deleted a character when editing spells.txt that may be your problem. Only the lines below should appear and the changes are very minor. entry0 = {"et_self_prone_fir", 500, 0, 0, 37 }, entry1 = {"et_chance_evade", 60, 3, 0, 41 }, entry2 = {"et_damping_phy", 300, 2, 0, 41 }, entry3 = {"et_chance_evade", 40, 2, 1, 41 }, entry4 = {"et_damping_phy", 200, 2, 2, 41 }, entry5 = {"et_chance_block_root", 495, 5, 3, 37 }, entry6 = {"et_invisible", 10, 5, 4, 41 }, entry7 = {"et_damping_fir", 100, 4, 5, 41 }, entry8 = {"et_addwalkspeed", 200, 2, 6, 41 }, entry9 = {"et_invisible", 25, 10, 0, 41 }, }, fightDistance = 525.000000, aspect = "EA_HE_STORM", cooldown = 0.000000, soundProfile = 0, cost_level = 350, cost_base = 350, focus_skill_name = "skill_HE_storm_focus", lore_skill_name = "skill_HE_storm_lore", spellClass = "cSpellHeRegenerationskraft", spellcontroltype = "eCAtype_t_buff", sorting_rank = 4, }) 1 Link to comment
dark471 20 Posted May 22, 2019 Share Posted May 22, 2019 That did it, thanks much. I forgot all about the runes stacking. As for the other thing, I used my backup Spells.txt and recopied and pasted and put it into the folder. Didn't really think it would work, but it did. Thanks, Hooyaah! 1 Link to comment
gogoblender 3,069 Posted June 5, 2019 Share Posted June 5, 2019 lol I remember using this in the old days in the public servers HC...if you died that was it... those ridiculous guardians at the time made us so nervous... and that last guardian the poison guy with a HUGE number of extra hp vers the othes...he had taken out a lot of my dudes till we figgered that the shroud would automatically stop him... and this wasnt even a perfect solution...lol you only had a few seconds before that huge guardian would break free and start slapping you ...hard! gogo Link to comment
Sign 1 Posted November 23, 2020 Share Posted November 23, 2020 This seems great, but I worry about overpowering my current character. It definitely opens up options for many more creative builds. Link to comment
dark471 20 Posted July 28, 2021 Share Posted July 28, 2021 I'm still messing around with Rotating Blades of Light. I 'd like to make them permanent also. Can't quite get it to work. Any ideas:) 1 Link to comment
gogoblender 3,069 Posted July 30, 2021 Share Posted July 30, 2021 On 7/28/2021 at 12:07 AM, dark471 said: I'm still messing around with Rotating Blades of Light. I 'd like to make them permanent also. Can't quite get it to work. Any ideas:) I remember when the game was released that one of the epic projects that the community was trying to get active in closed servers (I know eh! :O ) was a permanent RBOL! I'm not even sure if I even met a player who was able to keep it going...but found that a combo with RBOL, Dahing Alacrity and cleansing Buff at same time imbued extraordinary results, was delightful to see being cast, and was able to be cast upon other players in the same game.. great for team play :knight: Hoping that someone can come up with an idea to help your project get liftoff gogo Link to comment
dark471 20 Posted August 3, 2021 Share Posted August 3, 2021 I think I have it. Seems to be working and so far I haven't noticed any bad side effects, except for no buff icon for it. mgr.defineSpell( "se_cm_bekehrung", { eiStateName = "cSpellCast", fxTypeCast = "FX_HE_FEUERHAUT_C", fxTypeSpell = "FX_INQ_EIFER", fxTypeCastSpecial = "FX_SE_CAST_K", duration = 10.000000, animType = "ANIM_TYPE_SM08", animTypeApproach = "ANIM_TYPE_INVALID", animTypeRide = "ANIM_TYPE_INVALID", animTypeSpecial = "ANIM_TYPE_RIDESM05-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_duration_sec", 6000, 0, 0, 8 }, entry1 = {"et_range_area", 200, 0, 0, 4 }, entry2 = {"et_spelldamage_magic", 120, 60, 0, 133 }, entry3 = {"et_spelldamage_physical", 120, 60, 0, 133 }, entry4 = {"et_hits_persec", 800, 0, 0, 4 }, entry5 = {"et_chance_stun", 198, 2, 1, 133 }, entry6 = {"et_hits_persec", 400, 0, 2, 4 }, entry7 = {"et_life_leech", 20, 10, 3, 9 }, entry8 = {"et_energy_leech_once", 20, 10, 4, 9 }, entry9 = {"et_chance_criticalhit", 298, 2, 5, 5 }, entry10 = {"et_deathblow", 250, 5, 6, 5 }, }, fightDistance = 525.000000, aspect = "EA_SE_CELESTIALMAGIC", cooldown = 0.000000, soundProfile = 0, cost_level = 350, cost_base = 350, focus_skill_name = "skill_SE_celestialmagic_focus", lore_skill_name = "skill_SE_celestialmagic_lore", spellClass = "cSpellHeFeuerhaut", spellcontroltype = "eCAtype_t_buff", sorting_rank = 4, Game will probably self-destruct any day now. Link to comment
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