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Inquisitor animation glitch. Is there a fix?


WoRo

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Hi! I am new to the darkmatters, but I have been with you for a really long time! I remember reading posts on this forum (Sacred: UW builds mailny) few years ago :).

Anyway, I have used "search" option but I wasn't able to find any sufficient information :/. My main problem with Sacred 2 is unfluently animation of Inquisitor. When he is standing the animation seems to be undone, by undone I mean that it jumps

It is something like that :(

Not only does it happen when he stands but also when he stops running oO. Is there any fix for this?

Thanks for your help!

I tried to edit this post before but It didn't save changes oO... Yesterday I bought Sacred I&B because Fallen Angel which I had since six years was very bugged but it didn't fix that problem... I have CM patch installed, newest physx and video card drivers.

Sorry for bad place but I don't know how to delete post and I don't want to create two indentical topics in different divisons of the forum :(

Edited by WoRo
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HI there! This bug was supposed to have been fixed in the CM Patch. It's even listed in changelog:

"Inquisitor Animations have been further optimized to prevent skipping."

 

I can see in the script animation.txt that the fix method was to increase the duration of the idle animation, presumably to allow it to play fully before resetting. Maybe it's improved but not entirely perfect? I'm not sure as I've only used CM Patch 1.30 and forward, so I never saw the vanilla animation to compare.

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Indeed, after installing CM patch Inquisitor's animations are more fluent, but everytime he stops running there is a skip :/

I recorded it and now I wait as it uploads to the youtube. It says 40 mins...

 



It will be link of the movie :) Edited by WoRo
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