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Gods of Diablo 2 Fallen: Philios - The First Paladin

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Small update for v12: Redemption's initial range is lower but scales better as it levels up.  It was starting out gigantic, now there's more of a sense of it growing as it levels up.

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Daughter is playing a character named Zwölfsekunne (12 seconds). It is a priestess trying to end a fight with the god power which lasts 12-17s. Main reason for this is: a cruel dad who said you can have a short break gaming between ech exercise for homework ;)

One question which I didn't found in the wiki:

How is Divine Devotion when it is maxed out:

Will it have all three effects:

new cooldown formula (is in wiki)

new formula to calculate effective CA-Level (like a focus in a spell tree):)

new formula for x% damage and criticals (like a lore in a spell tree):)

 

Also not in Wiki: intelligence, ancient magic and combat displine boost the damage of a god power because it is a spell.

I think +CA range items will also be effective?

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6 hours ago, chattius said:

Will it have all three effects:

new cooldown formula (is in wiki)

new formula to calculate effective CA-Level (like a focus in a spell tree):)

new formula for x% damage and criticals (like a lore in a spell tree):)

In the past, Wiki has stated that Divine Devotion "acts as both Focus and Lore," but I think truly it's just the first two.  Higher level without penalty, and better regeneration time.

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