Rhyhtmo 1 Posted February 27, 2016 Share Posted February 27, 2016 (edited) Seraphim's battle aura modded with gold mod. There is a video showing how bug appears in character statistics. Damage numbers affects only melee damage. seraphim stats remains as intended. Edited February 27, 2016 by Rhyhtmo 1 Link to comment
Popular Post Flix 5,116 Posted February 27, 2016 Popular Post Share Posted February 27, 2016 Hi Rhyhtmo. This is a known bug in Sacred 2 and unfortunately there's no known solution, only ways to work around it. The bug only triggers in certain circumstances, so it can be avoided.The infinite climbing of buff effects of party members happens only when a buffed character joins them - when they invite the buffed character to the party, or teleport to a new location ahead of him/her. When the buffed character disables her buff and re-casts it after joining the party no glitch happens. When the group transitions zones by walking and not teleporting no glitch happens, no matter who goes first. When a party member runs away from the Seraphim, sees the buff drop, then returns and gets buffed again no glitch happens (provided the buff was not glitching before this party member ran off).So basically, the glitch is easy to avoid by following a simple rule: - take the party buffs off before changing the party or teleporting and re-apply them after. 2 Link to comment
gogoblender 3,042 Posted February 27, 2016 Share Posted February 27, 2016 Seraphim's battle aura modded with gold mod. There is a video showing how bug appears in character statistics. Damage numbers affects only melee damage. seraphim stats remains as intended. Nice video you put up to document the bag Thank you for the post and great having you here on the boards for Sacred 2... welcome to DarkMatters! gogo 1 Link to comment
Rhyhtmo 1 Posted February 27, 2016 Author Share Posted February 27, 2016 Thanks for reply. Will try keep in mind turn off buff before teleports. Link to comment
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