New Creatures Update #1
One of my "works in progress" has been changing up enemies and bosses. Dragons have got a few retextures and rearrangements in Diablo 2 Fallen. Ascaron actually did a great job in giving almost every dragon a different skin, however there are a few duplicates. So now they are all more unique.
Grunwald Cave Dragon
This dragon was originally identical to Magmadur (yellow and black). Now it has a new skin based on the original Dragon Strike texture. The first pic is his normal look, but he likes to cast the Iron Skin buff on himself, so the second and third pics show how he'll look for most of the fight.
Originally he was identical to the Grunwald Cave Dragon. In fact he shares the same creature entry ("Dragon_huge_mountain"). I think this was an oversight because there is a totally unused creature entry called "Dragon_huge_fire" that has its own set of spells and red textures. I suspect this was intended to be Magmadur and it got a little mixed up during development. So I switched Magmadur to use the "fire dragon" creature entry, and while I was at it I gave him some more sinister textures. The fire dragon red textures were almost identical to Mer-Kil, just a little brighter and without the black lines. So they'll remain unused and Magmadur will have a new black and red look. Magmadur is a wicked dragon, perhaps the most evil of all dragons since he's a Seraphim-slayer. His look now reflects that (texture by Wardust).
You may wonder since I changed both of the yellow and black dragons, will any dragon have that texture anymore? Well, the Gyvrim Island Dragon actually has that texture too, plus some cool armor.
Bengaresh Desert Dragon
This dragon was originally a washed out red-orange. It was essentially identical to Mer-Kil but with a more drab palette. Now it looks exotic and majestic. This texture is the old Dragon Form skin from Ice and Blood, since the Druid's Dragon form has a new unique texture.
Loromir and Nimdruail
These two friendly dragons are actually identical (green with red stripes) but since Loromir only appears to the Barbarian and Paladin (class quests), and Nimdruail only appears on the Shadow Campaign, I left them alone. Only a shadow-path Barbarian would ever run into both of them.
Xanthiar, Ordaurcil, and Orphas
These are the three blue dragons (all actually a single creature). Xanthiar appears on the Light campaign and Ordaurcil on the Shadow. After some thought, I decided to combine these two into one character. They are actually the same creature in all but name (same itemtype, same creature entry, they even ask you to do the same thing - hunt down 20 slaves). For story-telling purposes I made this a single dragon named Xanthiar who you just deal with differently depending on alignment.
Orphas was the quest giver Dragon for the Dragon Mage's class quest. He no longer exists, since the Druid gets his quest from the Elder Druid Cathbad.
Finally, I changed up the spells and buffs that all the Dragons can use. All of them still use the fire breath and flying fire breath, but otherwise the spells are more varied. Some examples:
- For Dragons that have fireballs, they now home in on you (just like the little dragons), so beware.
- The Swamp Dragon has more poison oriented spells and can root you.
- The Grinch now has an ice nova.
- Xanthiar can cast the red lightning attack that leeches life (like the Flying Eyes).
- Magmadur now has a Flameskin buff.
- The Grunwald Dragon now casts a Blazing Tempest-like spell.
- The Desert Dragon casts Meteor showers.
And so on... be prepared to face different challenges according to the Dragon you're fighting, instead of just fighting the same Dragon over and over in a different skin.
So there you have it. Dragons with more unique designs and spells. In the future I plan to revise all the bosses somewhat and eventually add even more bosses and unique monsters. There are many inactive spells that could be adapted for enemy use to make the game more interesting and challenging.
Edited by gogoblender, 04 April 2016 - 09:43 PM.