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Diablo 2 Fallen Creatures Thread


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#61 desm

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Posted 10 April 2017 - 11:04 AM

The CM Patch changed female orc merchants from the usual "Greetings" and "Farewell," because there were no voiced files for these lines in the German version.  So they changed the scripts so that the merchants used gossip lines instead:

"It's a pity we see so little of each other, but I turn my back on those children for two seconds... and they break something!"

 

I have an irrational hatred of this line.  Since there's no German localization of the mod, I switched the lines back to the original Greetings and Farewell.  This would apply to the French version as well.

:lol: A good thing, I can't bear it anymore either.


1412100653-signaturedm.jpg


#62 Flix

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Posted 10 April 2017 - 11:32 PM

Creature Update

 

This update is about humans and elves!

============================

Fixed a vanilla bug where some elite Thraconians in the Northland weren't properly flagged as elite rank. 

So, the enemies now called "Thraconian Berserker" (left) now have elites among their ranks.  You may also see more of their leaders, now called "Thraconian Commander" (right).

 

oWBbJUVm.jpg   dXWhJKBm.jpg

 

============================

Fixed a vanilla bug where both normal and elite ranged Slave Outcasts were flagged as elites.  The (true) elites now have a poison arrow attack.
 
p853T7Em.jpg
 
============================
Fixed a vanilla bug where Inquisitor Ortlewyn and Bodyguard Narmonn (quest enemies in Tyr Lysia) wore generic grey robes instead of the special "high priest" robes that Ascaron designed for them.
 
xjlBurxm.jpg   tjWQwv1.png
 
============================
Added more Dark Paladins to spawn among the Dark Army ranks.  Originally these enemies only spawned in a single area.  I dispersed their spawn locations throughout the Dark Army's forces.
 
Yokv5N5m.jpg   2sMhK1jm.jpg
 
============================
Added a bigger variety of soldiers to the Wastelands battles.  You can expect many more different type of fighters, both good and evil, to spawn in these dusty canyons.  This includes Inquisition guards, and High Elf soldiers and officers, and also a new High Elf Paladin (right).
 
cjRRjUwm.jpg   EJFStPsm.jpg
 
============================
Several NPC's are switched from the same generic "Human Noble" appearance to unique designs made by Ascaron.
4sByICQt.jpg
Do you recognize this guy?  I bet you do.  This design appears for almost 20 different quest NPC's.  Chances are if you meet a human citizen during a quest, it's this guy.  I call him the "Generic Human Noble."  Lucky for us, Ascaron made lots more Human Noble designs that are mostly (or even entirely) unused.  So let's get granular and add some variety:
 
Dr. Faust gets a unique appearance.  He now appears as a mage or warlock wearing runic robes.
 
Ll50QZNm.jpg   kGQ6JdWm.jpg
 
4mrUycVm.jpg   
 
Beltario, Conjuror, Temple Provost Julius                       Migolo FernalMister Shultz
2W3JvPDm.jpg     nlW7qvNm.jpg

============================
Renamed Lord of the Castle NPC ("By Order of the Crown" chain quest) to "Baron Reikenstein" and activated the unique appearance that Ascaron designed for him.  No more does he have the "generic human noble" appearance.
 
His snazzy new outfit aside, this guy deserved a name change.  What kind of name is "Lord of the Castle"?  He's the lord of Fortress Reikenstein!  Let's make him a proper Baron like the other castle lords of Artamark.
 
9gUGTXNm.jpg
 
============================
Improved the texture quality of several NPC's.  Particularly High Elf thieves and brigands.  These are hq upgrades to Wardust's changes.  Vanilla elf bandits had matching shirts and trousers which gave the appearance they were wearing onesies or pajamas.  Their clothes are less brightly colored and flashy and more "dusty robber" now.
 
nNYW3wsm.jpg   yms5buMm.jpg
 
 
Next update tomorrow!

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#63 desm

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Posted 11 April 2017 - 01:06 AM

Awesome fixes and additions, very encouraging.


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#64 Flix

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Posted 11 April 2017 - 04:25 PM

Creature Update
 
This update concerns wild animals, insects, and other fauna of Ancaria.
 
==========================
Fixed a bug where the Toughness skill wasn't working for elite Blade Spiders.
ES0KVUe.png
 
Fixed a vanilla bug where Polar Bears and Snow Leopards had the fur shader applied to their teeth, claws, mouths, and noses.  No wonder they were so cranky.
Polar Bear Before/After:
XPOLElDm.jpg
 
Snow Leopard Before/After:
3iJcDRbm.jpg
 
Added some elite Aracin and elite Ursacin to spawn in the Crystal Plane (previously only appeared as quest targets).
pzOVnjrt.jpg   aaAzdO5t.jpg
 
Redesigned the appearances and spawn locations of the various types of Wolves.  For example, Black Wolves are now actually black and will appear in packs in eastern Artamark.
JOthYbVt.jpg   kqFXRFHt.jpg

 
Redesigned Wargs and Alpha Wargs with new unique models to make them distinct from regular Wolves.
 
kiCEyRmt.jpg   X9zTUUft.jpg   LS10Z3vt.jpg
 
This a brand new model brought in by Pesmontis.  In fantasy (and in Sacred 1), Wargs are generally different creatures from wolves.  Now Wargs (located in Nor Plat) look much more vicious.  There are three types:
 
Warg v1
ZrBMAttt.jpg   TXIJSOBt.jpg
 
Warg v2
MATkYp2t.jpg   dHoslBxt.jpg
 
Alpha Warg
tloTVGYt.jpg   X7UcYIct.jpg
 
 
Improved the texture quality of several Wild Animals
Boars and Bears have had fur added to their textures since the first release of D2F.  In Beta 8, I redid the designs to make some improvements and to make use of the elite quality textures.

dIWnRlht.jpg  DphgOhCt.jpg  FHJNcGzt.jpg  TFivGTFt.jpg

 

 

Next update tomorrow!


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#65 Flix

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Posted 12 April 2017 - 03:31 PM

Creature Update

 

This update is mostly about changes to Undead and other monsters in Beta 8.

===============================

The three Lich of the Legion enemies ("Undead Legion" quest) are now elites with more abilities.
 You still have a squad of High Elf soldiers helping you during this quest phase so they shouldn't be a problem for a strong hero, right?
===============================
Skeleton Archers and Skeleton Warriors now have distinct appearances from each other.
Warriors (right) use the original design, Archers (left) use the Dryad's old summon skeleton design.  This goes for their "Moldered" cousins in the Swamps as well.
 
8xD8DMEm.jpg   FpxTr4dm.jpg
===============================
Lord de Seis (superunique opponent in "The Lich" quest) receives a new unique design and stronger powers.
This superunique has always just been a generic Lich so I'm really pleased that he now has a unique appearance and special powers.  This skeleton model didn't want to join the game but Pesmontis beat him into shape!  I'll update his Wiki entry after the release of Beta 8.
 
MhnGZyWm.jpg   qXTYUP8.png
===============================
Added more Moldered Lich Kings to the Swamp.
Simply put, these enemies would almost never spawn.  Now, anywhere you can find a Moldered Lich (left) in the Swamp, you may also see their elite bretheren, the Moldered Lich King!
 
WCWPQ6Ym.jpg   sk1UI8Jm.jpg
===============================
Undead who are not Undead Legion will no longer summon Undead Legionaires (will summon Skeleton Warriors instead).
Since the Undead Legion are a special kind of cursed Undead unique to Tyr Lysia, it doesn't make sense that Mummy Priests in the Desert or Moldered Liches in the Swamp would summon Legionnaires.  They will now summon Skeleton Warriors instead.
===============================
Skeleton King Leoric gets a new texture.
As if this guy wasn't spooky enough.  I retextured him since I really wanted his flesh and armor to look like he had spent years rotting in the swamp.  Here's a gif that compares the new and old skins:
 
7rVvenm.gif
===============================
Added more elite Small Earth Elementals to spawn above ground in Tyr Lysia.
In the vanilla game, they are very few elite Small Earth Elementals.  They are hand-placed in a few caves around Tyr Lysia.  In Beta 8 they will now have a (small) chance to spawn anywhere the normal packs of Small Earth Elementals spawn, which includes several above-ground locations.
 
oLwfpttm.jpg   tBeRNF3m.jpg
===============================
Added an inactive red variant Draconic Dragonfly to the Blood Forest.
This was an unused Ascaron design that I found.  I set it to spawn in the Cursed Forest in all the areas where the other two Dragonflies would spawn.
 
RST2sYMm.jpg   kvCweNu.png
 
 
Next Update Tomorrow!

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#66 Flix

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Posted 17 April 2017 - 11:14 PM

Creature Update
=================================
There are a larger variety of Dragon Cultists in the Dragon Caves now.  Dragon Cultists are outfitted with new equipment.


Up til now all Dragon Cultist enemies looked identical.  The game didn't really take advantage of all the different Dragon Cultist armor and character designs.  Now ranged units (green) look different from melee (red), and elites have extra armor.
mBIpdxq.jpg
 
=================================

Devilkin Wolf Riders have a new armored wolf mount.

 

srH9Llpt.jpg   vgEWhg0t.jpg   uFHoAWQt.jpg

=================================

Goblin Boar Riders have a new armored boar mount.

 

JfpYfF6t.jpg   57Ws5Cut.jpg   ji8f5bRt.jpg

=================================

Added a new normal rank Bog Demon to the Swamps.
 
Sacred Underworld demons are back!  Pesmontis imported a few models and let them loose in Sacred 2.  The first is a normal Bog Demon to complement the elite one that was added to the Swamp a while back.
 
5vA1zn6.jpg
=================================
Added a new normal rank Death Mauler to the Blood Forest and the Wastelands.
 
The elite Death Mauler now has a normal counterpart that can be found in the same areas.
JZQxbIs.jpg
=================================
Gave Demon spellcasters in the Wastelands new unique designs and renamed them "Demon Summoner."
 
This was done to differentiate them from the melee demons, who they previously shared names and skins with.  The normals (left) use a Sacred Underworld demon model with a modified skin.  The elites were made by activating a Sacred 2 demon design.
ihbhvftt.jpg   2l3ZSjPt.jpg
 
=================================
Master Bruin gets a new unique polar bear model.  He may have a spiffy new coat but he still doesn't want to give up his hat and scarf, so you're going to have to fight him for it.
 
kIAI1aTt.jpg   TD7PJbkt.jpg   yC1bS5Tt.jpg

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#67 gogoblender

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Posted 19 April 2017 - 07:13 AM

Outstanding

does having more varied models showing in an area have any effect on game performance?

Loving those underworld demons... great work guys!

:)

 

gogo



#68 Flix

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Posted 20 April 2017 - 01:02 AM

does having more varied models showing in an area have any effect on game performance?

No reason why it should.  If the new creatures had an extremely high polygon count or very large textures, then maybe.  But there's nothing in the mod like that.  10 identical goblins would tax the system about the same as 10 different enemies.


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#69 Flix

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Posted 21 April 2017 - 01:18 AM

Creature Update
 
I expect this will be the final creature update before the release of Beta 8 on Sunday.
============================
 
Redesigned the Blood Dragon to have a new unique model.  I wanted this enemy to appear more demonic, which is fitting for the Cursed Forest.  Behold and despair.
 
cjChHUst.jpg   yhosR2lt.jpg   SLjuFE7t.jpg   rsZEKTUt.jpg
 
2CpmdeZt.jpg   7kOIby9t.jpg   Asaawwct.jpg   ICIOkr3t.jpg
 
============================
Mother Hydra gets some visual improvements to her model.  Pesmontis applied his magic touch and smoothed away any imperfections in the mesh.

sFHoly Hannah!Mat.jpg   tXENLl3t.jpg   mqavQaUt.jpg
 
============================
The two "Young Hydra" enemies spawned by Mother Hydra now have unique designs.  They're designed to look somewhat like baby versions of the larger Hydra that spawn in the Swamp.

SFwYUkSt.jpg   yxcmwqVt.jpg   ULt0K7Wt.jpg

 

mRIvZG8t.jpg   t94qL08t.jpg   NjUQI59t.jpg
 
============================
Guide Jaftar (human enemy, Light path main quest) is now a boss-level opponent.  If you don't recall him, Jaftar is the despicable person dealing in human trafficking.  He pretends to be a "guide" for elf travelers and then abducts them.

cFy9Vg0t.jpg

I made this change because the Light path hero has no human bosses to fight, while the Shadow Path gets both Blackhammer and the Gambling Den Owner.

Speaking of the Gambling Den Owner, he now gets a dagger and improved AI that lets him use some hard hit attacks.  So does Jaftar.

7aCdmHOt.jpg

============================

Mephisto now has a mist effect on his model.  If you recall the original Diablo 2 enemy, Mephisto floated around on a cloud of evil smoke.  So now he does in D2F as well.

jhjsVSMt.jpg   qA5nyaDt.jpg   LPQ7gz6t.jpg   vVmvaEIt.jpg
 
============================
Here are some general balance changes to enemy spells:

  • Spectral Hand has been removed as an enemy spell because the spell class was re-purposed to make Blessed Hammer for the Paladin.  Enemies that used to use it will use other spells instead, like Poison Nova or Twisted Torment.
  • Enemy Hard Hit attacks have cooldown increased from 2s to 5s. Since many more enemies use these kind of attacks in D2F, I don't want them spammed on the player.
  • Ice Cloud spell: replaced Movement Speed debuff with Chance for Freeze, to avoid the player being excessively slowed down. My experience in the Crystal Plane is so many enemies were slowing you with this spell that it was almost impossible to move around at all.  Changing the debuff to Chance for Freeze gives the players a chance to resist the effect.
  • Poison Spit spell: reduced damage and poison DOT.  The problem here wasn't the damage in and of itself. The problem is that you were most likely getting drenched with poison spit from dozens of Spitting Spiders all at once, which would chew through your hitpoints in moments.  It's been dialed back in Beta 8.

============================
Weakened the damage output of some enemies:

  • Baal
  • Pindleskin
  • Sharptooth Slayer
  • Firewound the Grim
  • Tainted elites (now also much less common in early regions)
  • Putrid Defilers
  • Basilisks & Basilisk elites
  • Dark Elves

============================
Although some new enemies got weakened, some vanilla bosses got powered up in Beta 8:

  • Gar'Colossus now inflicts higher physical damage and has higher physical resistance.
  • Octagolamus now inflicts higher physical damage and has improved chance to hit.
  • The Swirling Mist of Miasma now uses its special "Weakness" buff that was designed for it (causes ice damage, lowers player stats and speed).

Did you ever think the Mist of Miasma was an incredibly nonthreatening boss?  Well, it turns out the Mist was scripted to use a special buff that was like... well, a miasma.  This buff is an area of effect debuff that causes light ice damage, lowers player attributes, and slows movement speed and attack speed.  This buff seems to have had a bugged spell class that was keeping it from functioning.  So now I've fixed it.
8prVANZt.jpg  koIu8RXt.jpg

============================

These are just some miscellaneous texture changes I made:

 

Elf Witch                                    Lizardmen

9ZdJaJ5t.jpg          rC2PxePt.jpg


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#70 gogoblender

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Posted 21 April 2017 - 05:27 AM

blood dragon is amazing.  its straight ouf of a horror novel with the colors and "wretched" detailing.  

this thing betides loads of pain and suffering 

 

:o

 

gogo



#71 Flix

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Posted 21 April 2017 - 05:40 AM

blood dragon is amazing.  its straight ouf of a horror novel with the colors and "wretched" detailing.  

this thing betides loads of pain and suffering 

 

:o

 

gogo

Terrifying.  I ran into it on accident the other day while testing some other things in the region.  My heart thudded and skipped a beat.  Probably the most frightening enemy in the game now.

 

Here's a high quality rendering if anyone's interested:

 

QFzbTm8.png


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#72 King Angel

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Posted 21 April 2017 - 06:19 AM

Wooooow :D Nice Dragon and Hydra ;)


Edited by King Angel, 21 April 2017 - 06:20 AM.

picture_55273.png


#73 desm

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Posted 21 April 2017 - 06:22 AM

He is really magnificient indeed. Fits perfectly into the Blood Forest. Great job.


Edited by desm, 21 April 2017 - 06:31 AM.

1412100653-signaturedm.jpg


#74 Flix

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Posted 16 July 2017 - 12:15 PM

Creature Update for Beta 9
 
Balance:

  • Reduced the damage output of Dark Stalkers.
  • Frost Imps now have better armor resistances and ice damage mitigation, but also a new sensitivity to fire damage.
  • Misshapen will now use their Fire Missile special attack.
  • Elite red Young Dragons will no longer cast Meteor Shower.
  • Small Dragons now have a sensitivity to ice damage.
  • Elven Apparitions now have ice resistance (like other ghosts).
  • Fixed a vanilla bug where elite Ancestral Spirits were missing their armor and damage mitigation values, as well as their physical-to-ice damage conversion.
  • Added some physical damage to Spectral Wolves, like other spectral animals.

 

Dungeon Master Mazzagon is now a boss level opponent and is more powerful. This was done so that there's a boss-level enemy of the Amazon racial type and also to increase the challenge of this encounter.
 
The Countess is now equipped with dual wielding swords.
 
The caves underneath Khorum (where Radament's Lair takes place) are now populated with Undead instead of Scorpions.
 
The caves underneath the Ruins of Gazath (where The Curse of King Leoric takes place) are now populated with Undead instead of Bats.
 
Dark Elder gets a new unique model.
VyybYWKt.jpg   syK0RPbt.jpg   5yE0Njbt.jpg
 
Corpsefire gets a new unique model and upgraded powers. He is moved to a new location and is now part of the Den of Evil quest.
xWoVHJHt.jpg   pPDSNTEt.jpg   jU9jPtit.jpg
 
Pitspawn Fouldog is moved to a new location and is now part of the Poisoned Water Supply quest.
 
Fallen Ones, Flayers, and Goatmen now use their original Diablo 2 voices.  I imported the classic soundsets from D2 to get some more of that tasty nostalgia.
 
Death Cult Lizards and Jungle Lizards now use different shields.  I made this change in a previous release of the mod, but due to a typo, all Lizards were using Death Cult shields (as you can see HERE).  In Beta 9, Jungle Lizards will have their own unique shield design.

vKMw68ct.jpg


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#75 Flix

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Posted Yesterday, 06:06 PM

Here's a small but atmospheric change.  The dragons and reptiles at the Druid's starting location have been replaced with wolves, bears, deer, and other wild animals.

 

kQWn2KKt.jpg   AU0actMt.jpg   e9v4KIst.jpg   2iG77dit.jpg

 

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