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Greeting fellow gamemates.

 

Take a moment and listen to some

in the background while reading this build.

Ive been playing sacred 2 for a while ( a loooong while ) and I reached my first level 200 hardcore dryad character.

I know its kinda late but I thought I'd put my build here if anyone is ever intrested.

 

Description:

  • This build is designed for a hardcore expensive character.
  • Its mostly weapon based but you have some flexibility to tweak it to your taste. I will only cover the essentials

First of all, why would you use this build?

Pros and Cons:

Pros:

  • High damage against bosses ( usually it takes less than 30 secs per boss )
  • Good heal/sec ( >2000hp/s ).
  • Flexible character
  • High armor and decent hitpoints.
  • Very high DPS ( ~500.000 DPS or higher )
  • Can use all skills.
  • Big life leech.
  • Many hits per second.
  • Flexible, customizable equipement.
  • Tons of modifications ( finished all for Capricious Hunter and Nature Weaver on my character ).
  • Very very high evasion chance ( normal eneimes have around 2-3% chance to hit you ).
  • More than 100% chance to hit.
  • You have shrunken heads ( dryads rulez ).
  • If you are lucky you can get 90% and more spell resistance.
  • Niob / Hardcore viable ( tested myself ).
  • Expert Touch is actually helping your build.

Cons:

  • Fire sensibility of Ancient Bark - getting 1 hitted by fire in Platinum or Niob is the only way you can die imo.
  • Very ( really... very ) rare items.
  • Gets boring if you are not playing on hardcore.
  • You need to get a mod for it.
  • You only have 7 pieces of armor ( dryad problem ).

NOTE: Please read requirements before anything.

I suggest you install the enchanted spells mod even if you dont use this build because its very well made. It brings balance in the game. Mods also revive your desire to play a game and so on.

 

Table of content:

  1. Class.
  2. Build explanation.
  3. Requirements
  4. Character creation
  5. Stats.
  6. Skills.
  7. Modification points.
  8. How to put points in skills depending on your level.
  9. Combat arts and runes.
  10. Items.
  11. Tactics and Combos.
  12. Notes and tips based on my experience.
  • Green = Finished
  • Blue = In progress
  • Red = Not started
  • Yellow = Read before anything else

UPDATE: Finished the whole build.

NOTE ! : If you are already familiar with the dryad check requirements and skip to 4. - 2. Expert touch.

 

calligraphic-horizontal-line-1d.png

 

1. Class: Dryad

maxresdefault.jpg

 

The Dryads are descendants of renegade Elves who withdrew to the western islands in ancient times. Dryads live as one with nature and are masters of nature magic. They’re also well-skilled with ranged weapons such as bows or blowguns.
The Dryad is an adept of ranged combat. She has also mastered the magic of nature, and even practices dark voodoo, which she can use to collect shrunken heads from her enemies!
 
All dryads can make use of three aspects and we will use them all in this build. Those are:
 
1. Aspects_Layer6.gifCapricious Hunter :
 
Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none when stealthily attacking from a distance, and can inflict great damage before being seen.
 
2. Aspects_Layer5.gifCabalistic Voodoo :
 
Displaying the darker side of the Dryad, this powerful magic slowly removes the life force from her enemies. She can also summon the ethereal ghosts of her defeated foes to fight by her side.
 
3. Aspects_Layer7.gifNature Weaver :
 
Nature is one of the strongest forces of battle, and a Dryad in tune with her surroundings is indeed formidable. Using the ancient forces of the world, she subdues her opponents and protects herself.
 
All those aspects come with five combat arts. Essential combat arts used in this build are found in the 2. Build explanation below:
 

calligraphic-horizontal-line-1d.png

 

2. Build explanation: ( see section 4.REQUIREMENTS for information about the combat arts from Flix's mod , link in requirements tab ) .

 

Your main damage dealer will be the aspect Capricious Hunter ( like you already guessed ) with :

 

  • PFWK2js.pngRavaged Impact as main damage dealer;
  • XZpldif.pngSinister Predator ( buff ) for critical chance, attack speed, regeneration time decrease etc.
  • QyMRDTA.pngDarting Assault for killing groups of enemies fast;
  • V7amuyf.pngDust Devil can also save your life in certain situation if used right.

 

plantip1.gif

 

The reason this is a hybrid build is because it uses Nature Weaver as buffs all the time :

 

  • CVTKAXs.pngGoldenglade Touch for heal and resistance;
  • daDclU2.pngAcute Mind to increase cast speed and reduce regeneration time;
  • 2WhCRXx.pngAncient Bark ( buff ) for huge resistance.
  • i2bHCL6.pngTangled Vine will also help in boss fights.

 

Cabalistic Voodoo will be your best bet against bosses especially in lower levels, with skills such as :

 

 

  • BKEO9LL.pngTwisted Curse, an amazing curse and debuff;
  • N2hIDGB.pngViperish Disease for solid DPS.
  • oRn516S.pngMalicious Totem can also be helpful on higher difficulty whenever you wish to get an idea about what's ahead, if its dangerous or not etc.

 

You may also use one of the two Cabalistic Voodoo's buffs as a third buff choice, but that will be later on in the game. You can choose from:

 

  • xVIAAab.pngPriestess of Doom to boost your cast speed;
  • 6ezEeuo.pngMoribund Animus for raw damage.

 

calligraphic-horizontal-line-1d.png

 

3. REQUIREMENTS!:

 

This guide is useless unless you have ( or get ) the following:

 

  1. Latest Ice & blood version ( for the CM Patch )
  2. CM Patch 1.50 ( for the items - no need to explain this - http://darkmatters.org/forums/index.php?/files/file/91-community-patch/ )
  3. Enchanted spells mod by Flix ( http://darkmatters.org/forums/index.php?/topic/21916-enhanced-spells-mod-sacred-2/ ) - PS: I will use the CA icons found in Flix's mod for this guide, and not the classic ones - I recommend you use the challenge mod inclided here for a more challenging game. Otherwise you will be too OP and you will get bored.
  • -CA = Combat Art.

 

Assuming you got all those... we can get to

 

 

calligraphic-horizontal-line-1d.png

 

4. Character creation

 

There are a thing or two you should note before creating a character.

1. Hardcore? yes or not:

I guess everyone knows what a hardcore character is but I will explain it to you anyway.

If you create a hardcore character and you die it becomes unplayable. You will lose all your progress and items.

My recommandation is that you make a hardcore character if you are a little familiar with the game or if you start on bronze.

You will see the hardcore icon at the bottom of the character creation window ( red arrow ) with the expert touch icon just beside it ( blue arrow ):

sacred2_2016_08_20_01_34_14_94.jpg

 

If the icon is not shining:

nhc.png

It means your character is not to be set on hardcore.

If the icon is brighter:

image.png

It means your character is set to hardcore.

To change between hardcore or non-hardcore just click on the hardcore icon in the character creation tab. Note that this can't be changed later in game.

If you already have a character and you don't know if its hardcore or not hardcore try to die and you will find out ( NOTE: If you don't treat this as a joke its not my fault if you lose your character).

 

plantip1.gif

 

2. Expert touch? Yes or not:

"If activated, combat arts regenerate faster but draw their energy from all aspects. This mod is especially useful for characters who focus on a single aspect."

The explanation is rather vague - understanding of expert touch:

"Expert Touch will decrease the amount of time it takes for you to be able to use a combat art again after you use it (that is, its regen time), but causes a global cooldown for all of your other combat arts. Normally, without Expert Touch, the cooldown only applies to other combat arts within the same aspect as the combat art used." - quoted ( link - https://steamcommunity.com/sharedfiles/filedetails/?id=176900274 )

One particular trait of this build is this: even if you will use all 3 aspect, expert touch makes it better.

Although it may seem a paradox, the reason this is happening is because this is actually a semi-singular aspect build. It MOSTLY relies on Capricious Hunter but recieves help from the other two aspects.

HOWEVER, there is a downside to it and because of this having expert touch enabled or not is your decision:

1. Expert Touch enabled ( my recomandation ): it will be harder in the beggining ( especially in boss fights ) but it will help you in high difficulty ( Why? Because at high level you have a so low regeneration time it doesn't even matter. The only skill you use single and not in a combo with others is Ravaged Impact. Having it at 0.6s regeneration time implies no problem for the other aspects. Because of this, expert touch will only lower fruther more your regeneration time, allowing you to put more runes in skills. Choose this for a harder beggining but a better character in the end.

2. Expert Touch disabled: Choose this for a more constant playthrough.

As explained before, the expert touch icon is next to the hardcore icon.

 

If the icon is not shining:

net.png

It means expert touch is disabled.

If the icon is glowing:

image.png

It means expert touch is enabled.

To toggle expert touch on or off click its icon in the character creation tab. Note that this can't be changed later in game.

If you already have a character and you dont know whenever you have expert touch on/off, there is a simple way to find out:

Enter your character and cast an active combat art. If you have expert touch disabled, it will draw power from a single aspect, like here:

 

sacred2_2016_08_21_18_18_08_55.jpg

 

If you have expert touch enabled, it will draw power from all aspects, as such:

 

sacred2_2016_08_21_18_16_02_03.jpg

 

calligraphic-horizontal-line-1d.png

 

5. Stats:

 

My recommandation is every 4 levels/points:

Why no Intelligence.gif Intelligence and Willpower.gif Willpower?

Because Acute Mind and GGT will give you tons of them ( for eg. on my char: Acute mind makes my Inteligence from 800 to 3300. GGT makes my Willpower from 600 to 4300 ).

Before and after Acute Mind and Goldenglade Touch:

 

sacred2_2016_08_22_11_22_54_66.jpgsacred2_2016_08_22_11_22_57_98.jpg

 

  • - GGT = Goldenglade touch.

 

calligraphic-horizontal-line-1d.png

 

6. Skills

 

 

  1. capricioushunterfocus.gif Capricious Hunter Focus. Very important for your Ravaged Impact regeneration time and for Sinister Predator regeneration penality. Also allows for modification points ( next section )
  2. tacticslore.gif Tactics Lore. For your Ravaged Impact damage as well as chance for critical hits.
  3. combatdiscipline.gif Combat Discipline. Especially for the -10%/-20% regeneration time.
  4. concentration.gif Concentration. For unlocking 2/3 buffs and also for decreasing regeneration time of all combat arts since you'll use all aspects.
  5. natureweaverfocus.gif Nature Weaver Focus. Important first of all to reduce regeneration penality from Ancient Bark and after to reduce regeneration time for GGT and Acute Mind. Allows for important modification points.
  6. combatreflexes.gifCombat Reflexes. Prerequisite for armorlore.gifArmor Lore or/and constitution.gifConstitution ( depending if you play on hardcore character or not ).
  7. cabalisticvoodoofocus.gif Cabalistic Voodoo Focus. You will only need the focus so you can level up the CAs as much as possible while also reducing their regeneration time. There's no need for cabalisticvoodoolore.gifCabalistic Voodoo Lore since you will have enough casting speed and damage will only affect Twisted Curse,Malicious Totem ( which you probably wont use on this build ) and the buffs. Also allows for important modification points.
  8. armorlore.gif Armor Lore. Works great with Ancient Bark. Also lowers regeneration time.
  9. natureweaverlore.gif Nature Weaver Lore. Buffs HP regeneration from Ancient Bark, GGT. Buffs Ancient Bark's armor. Buffs damage of Tangled Vine.
  10. rangedweapons.gif Ranged Weapons OR constitution.gifConstitution. rangedweapons.gifRanged Weapons if you play on non-hardcore or without the challenge mod from Flix. constitution.gifConstitution if you play on hardcore and/or challenge mod.

 

Ive seen a lot of dryad players or dryad builds which use spellresistance.gifSpell Resistance instead of some other defence skill, and for good reason. Dryads really need spell resistance but NOT from skills. You already have much willpower from GGT and items with spell resistance ( check 10. Items tab )

 

You also have a lot of Damage over time reduction from an item and from Acute Mind silver modification Defiant ( for eg. I have on my character 81% from Acute Mind and 54% from items, a total of 135% reduced damage over time ).

 

calligraphic-horizontal-line-1d.png

 

7. Modification points:

 

1. PFWK2js.pngRavaged Impact: .

MODicons_12.gif - Perforate - strong DoT ( damage over time ) . Much better than Envenom.

MODicons_10.gif - Breach - Chance to ignore enemy armor. Useful.

MODicons_08.gif - Double Shot. Works nice with life leech and regeneration on hit at lower levels.

2. XZpldif.pngSinister Predator ( buff ):

MODicons_12.gif - Eagle Eye - Big critical chance at high level.

MODicons_10.gif - Marked Shot - Especially useful against bosses and at low levels.

MODicons_08.gif - Hunting Focus - For synergy with Ravaged Impact and Darting Assault.

3. QyMRDTA.pngDarting Assault:

MODicons_12.gif - Reload - To kill more monsters faster.

MODicons_10.gif - Throwback - In case there are too many mosters you mustn't let them get near you.

MODicons_08.gif - Rotate - For comfort and speed killing reasons.

4. V7amuyf.pngDust Devil:

MODicons_12.gif - Free Choice.

MODicons_10.gif - Spell shield - because it already lasts long than it takes to regenerate at high level.

MODicons_08.gif - Spread - you have enough damage already.

 

plantip1.gif

 

1. CVTKAXs.pngGoldenglade Touch:

MODicons_12.gif - Flow - You have potions instead of Bandage.

MODicons_10.gif - Perserve - Big  Willpower.gif  Willpower boost. Must have for Spell Resistance.

MODicons_08.gif - Diligence - Increased duration.

2. daDclU2.pngAcute Mind:

MODicons_12.gif - Easiness - No point in investing in Insight.

MODicons_10.gif - Defiant - Same reason.

MODicons_08.gif - Free choice ( must choose one - I recommend Celerity ).

3. 2WhCRXx.pngAncient Bark ( buff ):

MODicons_12.gif - Rugged - Synergy with Armor Lore.

MODicons_10.gif - Repel - ( especially if you use challenge mod or have a hardcore character ).

MODicons_08.gif - Effortless - Synergy with Ravaged Impact and Darting Assault ( for regeneration time ).

4. i2bHCL6.pngTangled Vine:

MODicons_12.gif - Sprawl - You will only use this on bosses.

MODicons_10.gif - Impair - Same reason.

MODicons_08.gif - Intent - Same reason. You only need it for one opponent.

 

plantip1.gif

 

1. BKEO9LL.pngTwisted Curse:

MODicons_12.gif - Porous - For boss kill. No need to slow him down if you have him in vines.

MODicons_10.gif - Sadist - This is for debuff not for damage.

MODicons_08.gif - Dispel - Amazing "debuff".

2. N2hIDGB.pngViperish Disease:

MODicons_12.gif - Gangrene - For better damage dealing against bosses.

MODicons_10.gif - Free Choice.

MODicons_08.gif - Gouge - Great against heavy armored bosses.

3. xVIAAab.pngPriestess of Doom ( buff ) - if you prefer this instead of Moribund Animus :

MODicons_12.gif - Stimulate - Great for rapid casting of everything.

MODicons_10.gif - Optional and Free Choice.

MODicons_08.gif - Optional and Free Choice.

4. 6ezEeuo.pngMoribund Animus ( buff ) - if you prefer this instead of Priestess of Torment

MODicons_12.gif - Free Choice.

MODicons_10.gif - Elevation - for maxing hierling power.

MODicons_08.gif - Fury - same reason.

5. oRn516S.pngMalicious Totem:

MODicons_12.gif - Anxiety - to make opponents run if the zone up ahead is too dangerous.

MODicons_10.gif - Venomous - tho' weaker in the beggining, better in the end than Pointed.

MODicons_08.gif - Rapid Fire - to maximize totem's damage.

 

plantip1.gif

 

All other modifications are your free choice. Choose whatever better suits your playstyle.

 

calligraphic-horizontal-line-1d.png

 

8. How to put points in skills ( level dependency ):

 

  • Level #12

Put as many points in capricioushunterfocus.gifCapricious Hunter Focus as you can ( till the level cap ) so you can unlock all modifications for Ravaged Impact and Sinister Predator. Put only one point in combatdiscipline.gifCombat Discipline and concentration.gifConcentration. You have reached the point where you can sustain 2 buffs active. Your next goal is to put all your points into natureweaverfocus.gifNature Weaver Focus as to get all modifications from Ancient Bark and decrease its regeneration penality ( you must have Ravaged Impact's regeneration time under 0.5/0.6s ).

Between level 12 and 25 try to farm the griffin a little for a Glaurung's Head. I dont know if its just luck but I easily get it if I farm the griffin a couple of times. Also collect as many pieces of the set as you can so you get your life leech bonus.

 

  • Level #25

Put only one point in combatreflexes.gifCombat Reflexes for now. If you got your Ravaged Impact under 0.6, forget about capricioushunterfocus.gifCapricious Hunter Focus for now and put some points in tacticslore.gifTactics Lore, enough to finish all modifications for Darting Assault. Also continue to level up natureweaverfocus.gifNature Weaver Focus in order to maximize your temporary buffs efficiency ( Acute Mind and Goldenglade Touch ). Find a break to spend 9 points in cabalisticvoodoofocus.gifCabalistic Voodoo Focus, enough to finish modifing Twisted Curse for better results at boss killing. Have at least 5 points in combatreflexes.gifCombat Reflexes before level 35 so you can pick armorlore.gifArmor Lore at level 35.

 

  • Level #50

By this point I think you should have completed all the modifications stated above. As you get higher level, enemies become stronger too. From now on buff your armorlore.gif Armor Lore and natureweaverfocus.gifNature Weaver Focus as much as you can so you won't die if you change difficulty to Gold. Also if Ravaged Impact has lower regeneration time than 0.6 sec, DON'T use Ravaged Impact runes. Use Ancient Bark runes instead. If you have spare Nature Weaver modification points use them on Tangled Vine so you make boss killing easier.

 

  • Level #65

When reaching level 65, put one point either in rangedweapons.gifRanged Weapons if you want more chance to hit and cast speed of Capricious Hunter aspect, or in constitution.gifConstitution if you want more hitpoints.

In the end, I mastered all skills to 75 and either used points to enable modifications or raise defences/lower regen. times.

calligraphic-horizontal-line-1d.png

 

9. Combat Arts and runes:

 

In this section ill tell you how many runes you should invest in each combat art. Starting with

 

1. Aspects_Layer6.gifCapricious Hunter Combat Arts :

 

A. PFWK2js.pngRavaged Impact: Around 100 runes ( if you have Expert Touch disabled ) and 150-170 if you have Expert Touch enabled.

 

B. QyMRDTA.pngDarting Assault: Just keep it around 0.3-0.4s regeneration time. You want to shot many arrows per second with this one so you can knockback enemies a lot.

 

C. loIwRoz.pngVenomous Entrapment: I have 200 runes in it but I dont use it. Feel free to do whatever you want.

 

D. V7amuyf.pngDust Devil: 200 runes. Buff it as much as possible.

 

E. XZpldif.pngSinister Predator ( buff ): 200 runes. Gives very high critical chance and lowers the regeneration time of the whole Capricious Hunter aspect.

 

plantip1.gif

 

2. Aspects_Layer7.gifNature Weaver Combat Arts:

 

A. 8bO6M6v.pngEdaphic Lances: I have 200 runes. Same reason as Venomous Entrapment.

 

B. i2bHCL6.pngTangled Vines: 200 runes. We only use this for bosses so max this out. You usually dont need to cast it more than once. And even if you do, the regeneration per sec. of combat arts from the bow is more then enough to recharge it instantly.

 

C. CVTKAXs.pngGoldenglade Touch: 200 runes.

 

D. daDclU2.pngAcute Mind: 200 runes.

 

E. 2WhCRXx.pngAncient Bark ( buff ): 200 runes.

 

 

plantip1.gif

 

3. Aspects_Layer5.gifCabalistic Voodoo Combat Arts:

 

A. BKEO9LL.pngTwisted Curse: 200 runes. You only use this skills on bosses so regeneration time isn't really a problem. Maxing out is potency is more important. Same with

 

B. N2hIDGB.pngViperish Disease: 200 runes.

 

C. oRn516S.pngMalicious Totem: 200 runes. You will only use this for safety reasons so when you do ( you dont do too often ) you surely dont wanna spend 30 minutes waiting for it to kill something. So we'll max this out.

 

D. xVIAAab.pngPriestess of Doom ( buff ): Just keep it around 5% regeneration penality.

 

E. 6ezEeuo.pngMoribuns Animus ( buff ): I really have no idea with this one because I don't use it.

 

calligraphic-horizontal-line-1d.png

 

10. Items:

 

1. Weapon: Horns of the Forest God

 

2_M5_Ql_Ag.jpgXFU6p_Qu.jpg

 

Even tho it has lower base damage than bull's eye, it has 2 Gold sockets. Adding a level 218 Jotun's Maw will give it + 92-92 damage and +56hp regen./sec. That will make it 409-540 ( at level 180 ). Better than any other bow in game.

With a level 220 bow and 2 Jotun's Maw the resulted damage is insane:

 

sacred2_2016_08_21_18_02_47_65.jpg

 

NOTE: This is a legendary item added by the CM patch. Therefore it will only drop on campaign bosses and only if you have CM Patch installed.

 

Temporary replacements ( if you cant get the bow ) :

 

1. Silithar's Malice

 

silitharsbow.gifsilitharsbowpic.gif

 

NOTE: This is a legendary item added by the CM patch. Therefore it will only drop on campaign bosses and only if you have CM Patch installed.

 

2. Bull's Eye

 

Bull_s_eye_stats.jpgitembullseye_2.jpg

 

plantip1.gif

 

2. Armor : Mormorin's Garments of Mutation ( yes you need all the set ! )

 

Mormorin_set.png

 

The set is rare because its the best and its the best because it has tons of sockets. And you need that ton of sockets to survive.

 

1. Head: Mormorin's Battle Cry

Mormorin_helmet.gif

 

2. Shoulders: Mormorin's Burden

Mormorin_shoulders.gif

 

3. Hands: Mormorin's Revenge

Mormorin_arms.gif

 

4. Chest: Mormorin's Cage

Mormorin_chest.gif

 

5. Skirt: Mormorin's Sash

Mormorin_sash.gif

 

6. Legs: Mormorin's Transition

Mormorin_legs.gif

 

7. Shoes: Mormorin's Stand

Mormorin_boots.gif

 

Mormorin's Garments of Mutation full set bonus:

 

mormorin.jpg

 

NOTE: Mutation sets are added by the community patch. Therefore items will only drop if you have community patch installed.

 

plantip1.gif

 

3. Jewlery: Remnants of Galrung set ( special dryad set - "Glaurung was the first great evil dragon of Middle Earth, and although he lived before Dragons had wings and could fly, he sowed immense chaos and sorrow in the First Age. These pieces are his remnants." - quote ). Beside its own stats, the complete set gives you a big life leech.

 

1. First ring: Ring of Heartscales

a3M6nvS.jpg

 

2. Second ring: Ring of Tail Spikes

YfCqK4t.jpg

 

3. Third ring: Ring of Talons

XTHtfd6.jpg

 

4. First amulet: Left Eye of Glaurung

4WsJjGD.jpg

 

5. Second amulet: Right Eye of Glaurung

tI9C8pm.jpg

 

6. Shrunken head: Glaurung's Head

zdoouKF.jpg

 

Remnants of Glaurung full set bonus:

 

remnants.jpg

 

NOTE: This set is added by the community patch. Therefore items will only drop if you have community patch installed.

 

plantip1.gif

 

4. Relics: Blessed/Sacred relics, KlaAtuVerAtaNikTuh set, KilthEmAl set.

(Soon: relics explanation)

 

Considering that Ancient Bark gives you much physical and poison armor:

For eg: I have:

  • +4500 physical armor.
  • +3200 poison armor.

In conjunction with armorlore.gifArmor Lore, my base armor becomes from this:

 

sacred2_2016_08_21_14_47_30_23.png

 

To this:

 

sacred2_2016_08_21_14_47_35_07.png

 

Because of this you will only need Fire, Frost and Arcane relics, as such:

 

1. Relic of Fire:

sacred2_2016_08_21_14_51_08_89.jpg

 

I dont encourage sacred relics because their secondary bonus is always Chance to find valuables. Blessed relics often have a bonus which will help you. Spell resistance or Max hitpoints are the best for this build in my oppinion.

 

NOTE: Im not sure if you can find Max hitpoints on relics. I've seen Max hitpoints on sigils ( = relic sets ) but I dont remember if I ever saw any on normal relics.

 

NOTE: Being a legendary item it will only drop upon killing campaign bosses.

 

2. Relic of Frost:

sacred2_2016_08_21_14_51_14_81.jpg

 

3. Relic of the Arcane:

sacred2_2016_08_21_14_51_19_23.jpg

 

Another trait of Ancient Bark is that if you only need fire, frost and magic resistance, you have 9 free relic slots because you never have to switch your relics no mater what enemy you fight with.

I suggest you fill those empty slots with relic sets.

 

My recommandations are:

 

1. KlaAtuVerAtaNikTuh set ( 6 pieces ) :

 

  • Kla.pngKla:

sacred2_2016_08_21_15_59_13_70.jpg

 

  • Atu.pngAtu:

sacred2_2016_08_21_15_59_22_12.jpg

 

  • Ver.pngVer:

sacred2_2016_08_21_15_59_29_57.jpg

 

  • Ata.pngAta:

sacred2_2016_08_21_15_59_36_73.jpg

 

  • Nik.png Nik:

sacred2_2016_08_21_15_59_42_78.jpg

 

  • Tuh.pngTuh:

sacred2_2016_08_21_15_59_46_98.jpg

 

KlaAtuVerAtaNikTuh full set bonus:

 

sacred2_2016_08_21_16_07_25_48.jpg

 

2. KilthEmAl set:

 

  • Kilth.pngKilth:

sacred2_2016_08_21_15_59_56_77.jpg

 

  • Em.pngEm:

sacred2_2016_08_21_16_00_00_18.jpg

 

  • Al.pngAl:

sacred2_2016_08_21_16_00_04_56.jpg

 

KilthEmAl full set bonus:

 

sacred2_2016_08_21_16_08_53_68.jpg

 

plantip1.gif

 

In the end your full set items bonuses tab should look like this:

 

sacred2_2016_08_21_16_16_08_53.jpg

 

plantip1.gif

 

5. Socketed items:

 

  • Jotun's Maw:

sacred2_2016_08_21_21_07_42_64.jpg

 

Big damage, high regeneration. I have around 5-6 socketed. Dont place them on gold socket ( maybe only on the bow ). You need those for amulets.

 

  • Dragon's Amulet:

sacred2_2016_08_21_21_08_14_84.jpg

 

If you are playing Ancient Bark on a dryad you are literally like a tree. Well, actually more like an ent ( moving trees from the lord of the rings trilogy ). Ancient Bark gives a 20% fire sensivity.

You dont fear ice because you have many winters on your back. You dont fear magic because magic runs through your roots. You dont fear psyhical damage ( if anyone tries to kick you they will break their legs ). You dont fear poison because you are healthy and lively. But you damn fear fire.

If you dont have at least one/two ( I go with 2 ) Dragon Amulets socketed this is how you will end up:

 

Figwit_td_11_Fires_and.jpg

 

  • Kybele's Tear:

sacred2_2016_08_21_21_08_27_29.jpg

 

Having around 4 Kybele's Tears socketed will give you >10.000 hp and around 150 stamina.

 

  • Gruma's Talisman:

sacred2_2016_08_21_21_08_41_66.jpg

 

I know this is hard to come by, but having 3 or more Gruma's Talisman on your gear can be a life saver. Also it gives a lot of chance to evade.

NOTE: This is a legendary amulet added by the Community Patch. Therefore it will only drop on campaign bosses and only if you have Community Patch installed.

 

  • Nyarlothptep's Creeping Madness:

sacred2_2016_08_21_21_08_56_03.jpg

 

Helpful for chance to hit. Having 2 of those socketed will give you 60% opponent level for deathblow.

 

  • Ring of Twines:

sacred2_2016_08_21_21_09_03_45.jpg

 

Good damage over time reduction. You dont need more than one.

 

  • Mormorin's Band

sacred2_2016_08_21_21_09_13_90.jpg

 

Just because it has the same name as the armor set and I like matching equipment.. Still its a pretty good ring especially for synergy with Sinister Strike ( with attack value ) and Ancient Bark ( with defense value ). If you want a replacement you can try:

 

Band of Dominion:

sacred2_2016_08_21_21_31_45_16.jpg

 

  • Silala's Ring

sacred2_2016_08_21_21_09_37_08.jpg

 

Big chance for critical hit. Big chance to disregard armor. Having this ring socketed and a Ravaged Impact around level 120 with silver modification Breach will give you ~100% chance to ignore enemy armor.

 

NOTE: This is a legendary ring. Therefore it will only drop from slain campaign bosses.

 

  • Silithar's Finger Hoop

silitharsfingerhoop.gif

 

Big casting speed and fixed chance to hit.

 

NOTE: Even tho this is a legendary item, it will not drop from campaign bosses. It is given as a quest reward for the quest Wild Twine ( click the quest name for link ). I suggest you only finish this quest on niobium only after you hit max. level.

 

Having all those this is how my bonus overview looks like:

 

sacred2_2016_08_21_22_24_55_69.jpgsacred2_2016_08_21_22_25_10_27.jpg

 

NOTE: I have rangedweapons.gifRanged Weapons as my 10th skill, not constitution.gifConstitution because I rushed my gameplay. As long as nothing hits you , its ok like this. You just have to be really careful.

calligraphic-horizontal-line-1d.png

 

11. Combos, Combat Art slots and Tactics:

If you dont know what combos are:

Combo_help.jpg

 

Now for the combos themselves:

 

- 1st Combat art slot:

  • Combo #1:

PFWK2js.pngRavaged Impact alone so it can benefit from reduced regeneration time.

This will be the skill you will use on your casual walks around Ancaria.

 

plantip1.gif

 

- 2nd Combat art slot:

  • Combo #2:

daDclU2.pngAcute Mind + CVTKAXs.pngGoldenglade Touch.

Leave Acute Mind first in the combo so Golgenglade Touch benefits from reduced regeneration time ( fruther more if you have Easiness modification ) and reduced casting speed ( if you have Celerity modification on Acute Mind ).

Big buff to intelligence, willpower, life regeneration, cast speed, regeneration time etc. Try to keep it active all the time. Can be a life saver.

plantip1.gif

 

- 3rd Combat art slot:

  • Combo #3:

V7amuyf.pngDust Devil +oRn516S.pngMalicious Totem

Malicious Totem can also be used alone just to lure enemies from ahead and get an idea about what's happening if you suspect there is something dangerous waiting for you. I recommand you use the whole combo tho' because Dust Devil gives many defense boosts. In combination with the Anxiety modification of Malicious Totem this combo can sometimes do wonders.

 

 

plantip1.gif

 

- 4th Combat Art slot:

  • Combo #4:

i2bHCL6.pngTangled Vine + N2hIDGB.pngViperish Disease + BKEO9LL.pngTwisted Curse.

Use this combo for bosses. Fast killing time. Usually gives you damage imunity since the boss is tangled in vines and can't reach you.

You will want to leave it in this order. First you want to catch the boss you are fighting with in Tangled Vines so it can't move. Secondly you want to infect him with Viperish Disease BEFORE you curse him with Twisted Curse. The reason you want to do that is because Viperish Disease deals damage based on the opponents total and remaining hitpoints ( percent = % and NOT numerical value ). If you curse him before you infect him , Viperish Disease will deal less damage because Twisted Curse reduces opponents attributes ( including total life ). That is why you will want to leave Twisted Curse in the last place.

 

plantip1.gif

 

- 5th Combat Art slot:

QyMRDTA.pngDarting Assault.

Use this especially when there are many enemies around. Change fast to it in case you are overwhelmed by a large number of enemies. Having Throwback modification can really save you.

 

calligraphic-horizontal-line-1d.png

 

12. Notes and tips based on my experience:

 

Here I want to tell you about 3 things:

1. AVOID Fen Fires:

EN-FenFire-Stats.jpg

 

Those tiny Barstewards! can give you a hard time if there are too many ( especially if you dont have constitution ).

HOW TO DEAL WITH THEM: Cast Malicious Totem and be patient. Better safe than sorry.

 

2. Don't try to farm The White Griffin:

griffinstats.gif

Especially on Niob and Platinum. If he debuffs your Ancient Bark he can easily depelt your health.

 

3. Always, but ALWAYS move around and never stay in one place when around Temple Guardians in late game.

Mech-Guardian-Champ-Stats.jpg

Those fireballs they shoot can one shot you with no problem ( trust me, I lost a level 140 dryad to them ).

 

THE BUILD IS FINISHED!

 

Im currently testing out a necromancer Shadow Warrior so if everything goes well I'll post a build for that too when I reach around level 150.

 

Remember, Dryads Rulez !

Dr_logo_hi.png

 

Edited by ThirstOfBlood
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jordan0422    36

Very nice guide.

 

I'm starting a Dryad (also with Flix's mod) and this looks extremely helpful.

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Glad you like it. Im pretty busy right now but ill do my best to finish it this week. Ill try to cover up everything that you need. I didnt explain the combat arts yet so for the beggining keep in mind you should aim for double shot modification on ravaged impact and have its regen time under 0.6s. That way you can shot around 4 arrows/sec. Also try and find some regeneration per hit items in the beggining. they are really helpful with ravaged impact ^^.

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desm    158

Great layout. Congrats for your level 200 HC! Have you beaten all the secondary bosses and did almost most of the most dangerous quests? (I think of Blood Forest and the Abishaï, Deamons, Dragons, ...). I think yes, and I will say Good Game! :)

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Many thanks ! Yes I did finish most of the quests on niob. At least all 4 and 5 stars quests. Got kinda boring after hundres of runs at the Nameless Guardians but I got the bow before I gave up so its ok :D.

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Flix    2,915

It's awesome to see a build using items and spells I've designed. Great write-up!

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gogoblender    1,464

Love the work you've put into this Alex.. the formatting and details with links to all Flix's work for the mod is brilliant. You've written a beautiful guide...so like the old days when game came out and massive builds were being published with all this hard work, wonderful to read

:)

gogo

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Thank you so much. I just wish I had the time to finish it. I feel remorse everytime I leave it like this. I've put work into it for a main reason. I played a lot of sacred like games, online or not. It doesn't matter. What bothered me the most is that most builds are like

Put 10 points in this, 12 in that, get those items etc.

Almost no one explains WHY you need to put in that or get that etc. This makes me feel strange, like my character isn't actually mine, that its just a worse copy of something. Maybe that worked on diablo, but not on games like Sacred, Path of Exile etc. where the skills are way more complex and diversified. People need to understand what they are doing and why they are doing something.

Also a build its just a personal opinion on a character. Builds appear after someone tested something. If you like it or you think its good it doesnt mean everyone does. That's why I dont think there is such thing as a best build. That is why builds should be mainly a source of inspiration and shouldnt be followed 100%. The player's choice and playstyle is the most important.

Edited by ThirstOfBlood
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desm    158

These new sets and items are awesome, little bit cheated would someone say. Have you all of these regulary dropped or did you download these new items?

 

one typo Glaurung/Galrung confusion.

 

I love the unic namings of these items you can only find in Sacred I think.

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I got them dropped, most of them while I was farming the nameless guardians for the Horns of the Forest God. I did play a lot on this character even after hitting level 200 because I researched about the best items I might need and I wanted them all. I still have a problem getting higher level relics with max hitpoints or spell resistance. I think that's the only remaining thing I need.

I agree that the items are very powerful but the balance comes from the fact they have very small drop chance, especially the mutation set, Glaurung's Head and the legendary items.

Edited the spelling mistake for Glaurung Set. Thanks for pointing out.

Edited by ThirstOfBlood
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Flix    2,915

This guide is a work of art. Even though I know all the info already I can't stop staring at it.

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desm    158

Congratulations again.

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Im having a problem if anyone can help. Everything broke down after another edit. all my images dissapeared and colours turned into script codes etc. Why did this happen.

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Flix    2,915

Im having a problem if anyone can help. Everything broke down after another edit. all my images dissapeared and colours turned into script codes etc. Why did this happen.

 

So sorry this happened. It's caused by using the quick edit feature. It has been bugged for years and has caused this same problem for me in the past causing many nightmares with formatting and re-doing posts. For this reason I always make text backups for all my long posts. The rule is: always use the Full Editor.

 

I've reported this problem in the past but I don't know how to fix it myself. Until the forum gets an upgrade, it's just a pitfall to watch out for. One of the admins might be able to help.

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gogoblender    1,464

Im having a problem if anyone can help. Everything broke down after another edit. all my images dissapeared and colours turned into script codes etc. Why did this happen.

I'm sorry about this Alex, we also had this problem on one of Flix's very detailed topics as well regarding the editor. I was showing your build to Schot yesterday, saying that I hope the editor holds out for all this code o_O

I'll show Schot whats happened, I remember we were able to repair Flix's post, lets see what we can do for this here

:)

 

gogo

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I did put everything back. I managed to save the colours and text/links. I only needed to place the images back but it took me an hour or so. maybe more. I just wanted to know how to avoid this. And if there is any way I could make a backup. Ill use full editor from now on. Hope it wont happen again.

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gogoblender    1,464

HI Alex! what you can do is turn off the rich text editor to begin the process of saving at the end of a long post ... it's the button on the top left of your editing tool bar ... its like a toggle you can switch on and off... what we suggest is to make sure that the rich text editor is off so that you can back up the bbcode version not the rich text version which wont show you any code... you want to back up the the one that shows you all the brackets etc and then copy out your code to a safe place... this way you'll have a back up and easily put it back in if a problem occurs with the editor.

I'm really sorry about all this time you've put in, we're hoping to update our forum software soon so that display code does not break in this fashion

 

:)

 

gogo

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HI Alex! what you can do is turn off the rich text editor to begin the process of saving at the end of a long post ... it's the button on the top left of your editing tool bar ... its like a toggle you can switch on and off... what we suggest is to make sure that the rich text editor is off so that you can back up the bbcode version not the rich text version which wont show you any code... you want to back up the the one that shows you all the brackets etc and then copy out your code to a safe place... this way you'll have a back up and easily put it back in if a problem occurs with the editor.

I'm really sorry about all this time you've put in, we're hoping to update our forum software soon so that display code does not break in this fashion

 

:)

 

gogo

Thanks. I didnt know what that button does. I saved everything to a rtf in my pc. I dont know if it saves images too but still its good to know that I dont have to start everything from scratch is something happens.

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LIttle help if someone can.

I know its been a long time ago but I decided to finish this today!

Problem is I cant find the edit button anymore :S.

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gogoblender    1,464

Hi Alex, good seeing you back! For security, we have opening posts usually uneditable depending on permisisons of members. Since you want to do more editing, let me have a look at opening up editing options again for you here.

Wonderful hearing that you're still interested, go Sacred!

:)

 

gogo

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gogoblender    1,464

There you go, enjoy your editing!~

:)

 

gogo

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There you go, enjoy your editing!~

:)

 

gogo

Thanks. Finally did it. If you or anyone else notice something wrong like mistypes or anything be sure to let me know please ^^.

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