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CM Patch Balance Broken?


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I just got Armour Lore ingame. On Wiki it shows that level 1 gives -0.4% to the regen penalty on armor. It sounds maybe a little underpowered but around what it would be for a level 1 skill.

 

In game, after installing CM Patch, at level 1 it's -33.3%. A roughly 830% buff? Haha.

 

Vanilla/Wiki mastered Armour Lore (level 75) is -36%. So Armour Lore -regen penalty is now at mastered value at level 1. level 2 Armour Lore ingame is -50%, which is just under level 140 on Wiki. I can't wait to see what level 75+ is ingame :P

 

Is there a reason there is such a big discrepancy between online info and ingame? Did the person/people behind the CM Patch kill it by completely imbalancing it? Thats the only thing I can think of. Wiki etc shows last updated only 2 years ago around this time, so for such an old game it would still be accurate.

 

Hopefully not, because the CM Patch seems to have done a ton right in the way of bug fixes, quest fixes all sorts of other random good TLC.

 

If it is the CM Patch for whatever reason, is there any way to get the info on all the changes they did to skills and/or attributes? I can't seem to find those specific details when looking the CM Patch up. Because I wonder what else is this crazy.

 

Because if it is the patch I kind of want to forego not having it and all the rest of the awesome work they did to the game. I feel like if I made it to and finished Platinum, Niobium etc that it was because I had skills with level 140 values at level 2, lol, not because of me or my build.

 

Cheers.

Edited by Whiskiz
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CM Patch didn't change anything to do with Armor Lore. You're being a little misled by the numbers on the chart, and it's because you overlooked this important little tidbit on the Wiki page:

 

  • "Regeneration time bonus depends on character level and item quality. It decreases at every level-up, forcing you to spend more points into this skill."

 

Yeah, at level one it's really high. For my Shadow Warrior it's around -50%. But that number would worsen as your character levels up. By the time you hit level 200 you'd be lucky to have -40% even with skill mastery.

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All skills have diminishing returns, which means that the further you get down the line the more investment you need for them to keep being effective. The whole game follows that reasoning basically; mobs get more resistant to damage types and exponentially stronger in terms of HP, your spells become less strong with each passing level meaning you need to have other bonuses pilling up to compensate, and basically everything becomes specific in terms of damage vs resistance. It's like climbing a hill that becomes steeper the more you climb it and you need to keep pushing harder the more you do. ;)

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