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Campaign enemies with leech life


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I was doing some math about damage mitigation and this doubt arose. If one has 100% damage mitigation just about the only thing that can cause you damage is leech life because it can't be countered right? So if one tries to run the campaign's main quest with an underpowered toon that just so happens to have 100% damage mitigation, how well would that toon survive? Now I know that specific enemies with leech life are few and far between, so thinking only about rushing through the campaign's main quest what critical enemies and places would there be?

 

Following that train of thought, do the mobs with leech life use "+x per hit", "+% per hit" or a mix of the above? Say my toon has 1000 HP and 100% damage mitigation and I'm wielding a Kaldur's Legacy to kill mobs/bosses that are way above my level. Can I complete the campaign without dying?

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There are only two enemy Leech Life % attacks. One is the red lightning attack used in the Blood Forest, so not applicable here. The other is used by the Octagolamus (his Pull attack). The CM Patch also adds Asmarael the Spider Queen who has a LL% aura (extremely overpowered IMO).

 

The Facetelleon has several Life Leeched per Hit attacks. So does the Abishai, but again he's not applicable since he's not main campaign.

 

No other instances of Life Leech being used in the game by any enemies. So, just Octagolamus and Facetelleon. Damage Mitigation remains overpowered. :)

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Just those two bosses then?! Nice. How about the final Guardian? The wiki states that he has a CA with leech life.

 

I'm thinking about abusing the Paramount Pendant in order to make campaign blank characters with Niob access. ;) I should probably need to invest in set items and/or uniques/legendaries that have HP bonuses don't you think?

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Just those two bosses then?! Nice. How about the final Guardian? The wiki states that he has a CA with leech life.

 

I'm thinking about abusing the Paramount Pendant in order to make campaign blank characters with Niob access. ;) I should probably need to invest in set items and/or uniques/legendaries that have HP bonuses don't you think?

Yeeks...yah the green guardian..he's the worst... massive hp too ..he's made my heart beat BEAT at times

:oooo:

 

gogo

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I know what you mean! ;)

 

That's the one thing making me think if this trip to Niob is possible at all since he's really hard in Platinum, and even more with a blank character...

I remember when doing speed runs with my High Elf ice... trying to figger out way to take him out fast was problematic... that massive reservoir of hp he's got just takes forever to chop away... and his damage is pretty monstrous.

Until I started using that stun on him, there was indeed a lot of running away

haha

 

:lol:

 

gogo

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How about the final Guardian? The wiki states that he has a CA with leech life.

I don't see any spells or abilities the Guardians use that has Life Leech. One of them uses Charged Grid which damages you and heals him at the same time, but it's not the same thing. It can be resisted.

 

 

What about the demon mages in the Wastelands?

You're right I forgot the Demon Mages use the red lightning attack too.

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Yeah I was talking about Charged Grid but if it can be resisted then cool. Enemies with "% life leech" aren't a real problem whereas the ones with "+x life leech per hit" in Platinum against a blank character with little HP... I don't know, but I think I'll make a run through Silver and see if I can get to Gold way below the supposed level. I reckon that if I can make it through Silver unharmed with level 1 CAs and no skills then I can make it through any other difficulty level.

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Small update on my experiment.

 

After gearing up with stuff from the download section and getting my seraphim to level 11 I was able to dress up the Niokaste set with enough Paramount Amulets socketed to have 100% damage mitigation. Bought a horse to compensate for the penalty in running speed and went away with the main campaign. I'm currently at the beginning of the Seraphim Isles so both bosses so far were feasible. The Octagolamus did cause me damage but it wasn't enough, nor at a constant rate, that would harm me critically. It just chipped away a bit and then the Kal'dur's Legacy I'm wielding compensated.

 

Tl;dr - I'm currently at the beginning of the fourth chapter, so far so good. :)

Edited by Androdion
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New update.

 

All the way to the Bengaresh Desert, but the Olms in the Jungle region have life leech and root which may be a problem at higher difficulty levels. Still I've only bumped into them near the first portal so it should be easy to go around them I guess. While fighting the Swirling Mist of Miasma I did get a bit of damage (can't say for sure from where) but it was really minimal.

 

Carrying on. :)

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Third time's a charm, I.e. made it to gold (in about seven and a half hours and at level 21). :dance:

 

A few notes then. In my battle with the Garganthropod I suffered some tiny damage, fixed it would seem, so there's some kind of leech life there. Either from him or his summons I couldn't really say. Kral wasn't a problem and neither was Facetteleon which seemingly caused less damage than the scorpion. Either way the leech life on my weapon rapidly compensated these events.

 

The Wastelands then. Them crooked alien dudes do have leech life, the melee attackers too not only the mages. I noticed the heat but just not enough to make me worried as I breezed by them. I reckon that at higher difficulties it should be harder to do, though if it's percentage based then I'm not worried and if it's hit based then I'll have to grab some HP bonuses along the way. None of the Guardians caused me damage, they were only slow to kill because I had just around 20% chance to hit them... It sucks yeah, but after a while they dropped dead.

 

I think I may need to invest in gear that gives me bonuses to hit more often, run faster and have more HP for higher difficulties. And I'm going to drop the one-handed weapon and grab the two-handed with life leech that's more badass, ha ha.

 

Final consideration is that in theory it should be feasible to run this blank character all the way up to the beginning of Niob, raise it to mastery level (if it doesn't get there by that point) in the Orc Cave and have it ready for making a full campaign with all quests and sidequests at the highest difficulty level and with the best drops possible. And theoretically it should also be possible to run this "template character" for all other classes, which would mean all classes level 75 blank toons that you can actually play in campaign. Seems nice, though time consuming mode. Still, it removes the old predicament of having to go past three difficulty levels to "really start playing".

 

Some other opinions on this subject would be nice. ;)

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From theory to practice, yeah... it doesn't really work the way I intended it to (though I did see it coming).

 

Point is, once I entered Gold and the level difference due to minimal level by region started kicking in it became really troublesome to cause damage. I still couldn't die and reached as far as the Octagolamus but I just gave up by that point because I got to a point where I couldn't deal the damage I needed at the rate I needed to. Point being I couldn't kill the damned thing at the current level (23 at that point). So you actually need to level up in order to be able to keep up with the damage output, which means that rushing through the main campaign just won't cut it I'm afraid.

 

Oh well, I need to rethink this through (and probably sleep some hours beforehand)... Anyway, I haven't abandoned this idea and I still want it to happen, though I'll have to get back to square one and make it work (and fun).

 

PS: The Octagolamus chipped away just about the same amount of my health bar in Gold than in Silver, so I'd say these life leech attacks are percentage based. Small footnote.

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Good news everyone, it's possible to create level 75 campaign blank toons with Niobium access! :) How? Read below.

 

All you need to do is create a new toon, at Bronze or Silver it doesn't really matter. You can personalize it too with name, skin, hair and everything else. Start the campaign, save and exit. Leave the game and open Sacred 2 Character Editor. Now all you need to do is change the following fields: level, xp, available skills, available skillpoints, available statpoints. Use this table for xp and copy-paste the numerical value for level 75. For the remaining fields use Hooyaah's level 75 HE for reference. You just need to open his savegame with the Character Editor and copy-paste the values on the fields for skills/skillpoints/statpoints. You can also edit your gold value if you want to start with some cash but that's beyond the point. You need to edit one last field on the first tab and then you're set, that being "difficulty reached". Just put Niobium, save the file and start the game for instant access to Niobium with a level 75 blank character that you can actually save!

 

I've hard tested the toon to see if it would screw up itself somehow on levelling up, so I raised it to level 76 by regular standards (I.e. killing stuff) and it levelled up without as much as a hiccup. So that's that folks, it works!

 

PS: I'd advice starting playing with such a toon on Platinum difficulty and raise it from there on. Since the survival bonus will be zero you start with mobs at character level, whereas in Niob you'll have minimum level for mobs starting at 111. Nevertheless, now you can play "silver" at platinum with mastery level as level 1 and then proceed to Niob. You can also field test each and every build you'd like to see if they work. Just save a template for each character class and copy-paste to the game's savegame folder as many times as you want.

Edited by Androdion
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That's an excellent example of making the character editor work for you and I must say that I admire your tenacity in achieving such a monumental goal. Level 75 blank skilled characters that can start playing at any level is as the "Holy Grail." Playing the natural way with skilled characters, I was able to get the Shadow Warrior and the High Elf to Niob at level 45. The Shadow Warrior use Shadow Veil to protect him from damage and the High Elf employed Cascading Shroud as a permanent buff,* made possible by amending the spells.txt file as directed to my by Flix. Nevertheless, thanks for your hard effort. It paid off and will be of benefit to many, to be sure.

 

* I believe that I will offer the spells.txt file in its amended form for download. It's easy enough to accomplish for they who know where to look in the scripts/shared folder and how replace the original file. One may also leave the original file and place the spells file I will submit in an additional spells folder placed directly in the same folder inside the game file, next to the Sacred 2 Gold Folder. The game will read it first and when one wishes to "turn it off" and have Cascading Shroud function as normally, the file can be deleted or renamed something like "alt.skills" and renamed skills again to "turn it back on."

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Good job. I encourage everyone to share anything and everything they create. We're in an era where Sacred 2 is mainly being kept alive by fan contributions that periodically renew the magical feeling.

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