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Weapon & armor penalties, and benefits of equipment lore skills


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Done some proper reading of the wiki, finding some points I'm not sure I understand, and some points that just aren't there. I'll go ahead and write a list of questions and statements, which I would like some help verifying, correcting and answering.

  1. "Dual Wield" and weapon type lore skills do not benefit from each other. If I'm holding two swords, they will only benefit from the bonuses provided by Dual Wield.
  2. The penalty from lacking Weapon lore only reduces attack speed, and only affects weapons above your character level (I.e. I can wield whatever the hell I want as long as it's not above my level)
  3. The penalty from lacking Armor Lore only reduces movement speed in the same fashion.
  4. Speaking of too high item levels: Only played on Silver up to level 36 so far and haven't encountered any equips that had level requirements above my own level. When does this 2high4me-loot kick in?
  5. I don't even have any guesses on this one: What's the difference between an armor piece that says "Modifier: Armor Lore" as opposed to modifiers "Warding Energy Lore", "Alchemy", "Perception" etc.
  6. Can these modifiers be found on all armor pieces? I've yet to find a "Modifier: Warding Energy lore" chestpiece for my Temple Guard (for the sake of "+x% absorption warding energy" and "+x block warding energy" mods).
  7. Is it even remotely possible to play a character without Armor Lore and/or Toughness all the way through Niob? (mostly thinking about 100% energy shield absorb TG with a stupid amount of ES block)
  8. Who attacks faster (for the sake of CA regen)? A dual wielder, or a Temple Guard with his Battle Extension?
Edited by FrootInMyBoot
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Armour Lore modifier unlocks alot of different bonuses. Armour Lore mastery (75 hard points) will unlock damage mitigation % and reduce detrimental effects %.

Flix covered Warding energy lore modifiers, Enhanced perception unlocks XP bonus per kill %, and chance to find valuables. Might lock a couple more bonuses, but at a geuss non armour lore modifiers unlock only 3 - 4 specific things.

The modifiers are good but you really wanna go for +skill bonuses and + combat art bonuses so you get less regen penalty.

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Yes, wanted to say something similiar. It is like this Ouroboros snake. Cut a piece away and it looses its magic. The unlocked damage mitigation modifiers having armour lore allow to create a damage mitigation build which would be a possible build not needing armour lore if it weren't for the unlocks...

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Done some proper reading of the wiki, finding some points I'm not sure I understand, and some points that just aren't there. I'll go ahead and write a list of questions and statements, which I would like some help verifying, correcting and answering.

  1. "Dual Wield" and weapon type lore skills do not benefit from each other. If I'm holding two swords, they will only benefit from the bonuses provided by Dual Wield.
  2. The penalty from lacking Weapon lore only reduces attack speed, and only affects weapons above your character level (I.e. I can wield whatever the hell I want as long as it's not above my level)
  3. The penalty from lacking Armor Lore only reduces movement speed in the same fashion.
  4. Speaking of too high item levels: Only played on Silver up to level 36 so far and haven't encountered any equips that had level requirements above my own level. When does this 2high4me-loot kick in?
  5. I don't even have any guesses on this one: What's the difference between an armor piece that says "Modifier: Armor Lore" as opposed to modifiers "Warding Energy Lore", "Alchemy", "Perception" etc.
  6. Can these modifiers be found on all armor pieces? I've yet to find a "Modifier: Warding Energy lore" chestpiece for my Temple Guard (for the sake of "+x% absorption warding energy" and "+x block warding energy" mods).
  7. Is it even remotely possible to play a character without Armor Lore and/or Toughness all the way through Niob? (mostly thinking about 100% energy shield absorb TG with a stupid amount of ES block)
  8. Who attacks faster (for the sake of CA regen)? A dual wielder, or a Temple Guard with his Battle Extension?

Thanks for registering and posting your questions, Froot. Loved reading an old school style post about game mechanics and seeing all the answers coming back was just as good a read

Welcome to DarkMatters!

:)

gogo

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