Jump to content

Sacred 2 The Fallen (Mod) vs Diablo 2 Modded...


Recommended Posts

I just saw this title somewhere on the net today while browsing...and I thought it would be interesting to bring up here:

It's 2017 and Modders are still making Diablo 2 Better

 

It made me think Flix, of all the hours you and your team have put into The Fallen Mod... I hadn't thought that the old game was still being modded, and this made me conjecture... is Sacred 2, now that you've almost completely revamped it... better than the game it's originally based on? Of course, we'll always have the upper hand on graphics..but I mean in terms of sheer satisrafction coming from game mechanics, quest completion, items...

Was this what you were originally driven by... to exceed what the original game originally was?

If this is a clever way to say Bravo and thank to you and all the team that's worked feverishly, so be it as well

Much love and much thanks

:gogo:

 

gogo

  • Like! 1
Link to comment

That's a nice little article. :) The mods for Diablo 2 were impressive even back when the game was new. Now that some mod authors have had decades to develop them they have taken on a life of their own.

 

Is the mod better than vanilla Sacred 2? In many ways Diablo 2 Fallen is an extension of the Community Patch, (which I praise to the heavens), and by that I mean my mod fixes and restores a lot of content that "should" or at least "could" have been in Sacred 2 when players first plucked the game off the shelves all those years ago. In that respect, I would say yes, D2F is better than the base game.

 

As for Diablo 2 itself, I can't overstate the impact this game had on me. 2002 was a time when I was fairly certain I had "outgrown" video games altogether. I had never played PC games beyond Solitaire, and my most recent console was a dusty old PS1 that hadn't been played in three years.

 

Diablo 2 changed all that. The game was essentially forced on me by my college roommate who bought me the "Battle Chest" (Diablo 1, 2 + expansion) for my birthday. My first character was a Paladin. I saw the first zombie. "He's gonna get me if I don't do something!" -Bash- Zombie on the ground.

 

Exciting. Addictive. I had dreams about it. So many late nights spent on it. And all the mods. The idea that players themselves could build on the game, tweaking, adding, changing, transforming.

 

Is Diablo 2 Fallen better than Diablo 2 itself? I can't speak such blasphemy. Its status is too exalted in my mind. Mythical almost, since it's tied to that period of my life which seems packed full of tumultuous events not really connected to gaming at all but still melded together with the game in my memory.

 

People try to recapture Diablo 1 or 2 all the time through mods. Neverwinter Nights, Titan Quest, Grim Dawn, and Starcraft 2 all have Diablo mods. My idea is not that original. In a way, I just chose Diablo 2 because I thought it would be much easier to make a new spell mod using a template rather than just making it up out of whole cloth. And of course, I chose it because the name is attractive. It's a siren call to action RPG fans. "A Diablo remake mod? I should at least check it out..."

 

First, thanks for sharing in such detail and passion your thoughts as to the beginnings of this patch and where it sprung from and pays such serious homage too.

I realize now after writing this and you respondinng to it that I guess I posed two questions which was actually a comparison between all the work done now on The Fallen app, vs Sacred 2 AND Diablo 2... ^^

I also love what you said about the gamers from diablo 2 having 10 plus years to think about, prepare, write up and polish the mods.. Flix, I've come to realize...modding is not a "fait accompli"... a magnum opus you work on then present? Will it always be a work in progress... that you'l see something that will be set off by something that you've seen in another game and then have to find a way to work it into your mod here... can it work that way?

I also relate to your thinking around that time that Vgames were going to be it for you...I remember around the time Sacred came out, just before that I had thought I was done for games as well...but my parents helped me out with my first computer and so began the age (at least for me) of demo downloads. Interminable downloads happening 24/7 with the requisite amount of viruses (curses! :viking: ) and , of course, ...the magical download.... Sacred l...which changed everything.

I'm tryinig to imagine the kind of feeling someone experiences the very first time that they play, perhaps not a singular game, but an ARPG... for the uninitiated, it's something thrilling, sickeningly so in fact and very very (hey you said it!) addictive.

And who knows Flix, with the perhaps one day now classic, epic, eponymous-with-sacred words "memory leak" be one day able to be modded away?

 

:D

 

gogo

ps. oops about that link in my me bad...fixed! :bounce:

  • Like! 1
Link to comment

Flix, I've come to realize...modding is not a "fait accompli"... a magnum opus you work on then present? Will it always be a work in progress... that you'l see something that will be set off by something that you've seen in another game and then have to find a way to work it into your mod here... can it work that way?

 

It's certainly true that I'll probably keep developing it as long I have new ideas. A modder like me has a benefit that professional game developers don't: there's no budget or time constraints that I'm working under. When a studio makes a game, they have to push out a product in a certain timeframe using a certain amount of resources. Then the game is released, and the energy is redirected to a new project. On the other hand, I can leisurely tinker away at the mod for years.

 

That being said, I do have (and have always had) a clear picture of when the mod would be "content complete," as they say. The mod is still missing the quests I have always envisioned adding to the game. Not just recreating the Diablo 2 quests, but also rewriting the character class quests so they make sense with the new character classes. When those are complete, I will finally take the mod out of "Beta" status. :)

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...
Please Sign In or Sign Up