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Question about modding BeeEffGee


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Hello,

 

I would like modding BeeEffGee : I'll want usable by every class, for fun ;D. I search in blueprint and I found this :

 

newBlueprint = {
id = 1412,
name = "sera_beeeffgee",
palettebits = "1111111111111111",
dmgvariation = 170,
minconstraints = {1,15,0},
lvljump = 1,
usability = 0,
allotment_pmfpi = {333,0,0,0,667},
uniquename = "unique",
specialuseonly = 1,
bonusgroup0 = {530,1200,1,5,0},
bonusgroup1 = {537,1000,1,5,0},
bonusgroup2 = {26,1000,1,5,0},
itemtypes = {8738,},
wearergroups = {'WEARGROUP_DEFAULT',},
}
mgr.createBlueprint(1412, newBlueprint);
Wearergroups is alrady 'WEARGROUP_DEFAULT'. I tried to modify some value like lvljump, usability or specialuseonly but it dont work.
Someone can help me ?
Ps : Sorry for my bad english
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Hey! What exactly do you want to do? You can: give the spell BeeEffGee to other characters, or you can make the item itself droppable. In my mod Diablo 2 Fallen, I made the weapon just drop like any other Legendary.

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This is my custom BFG blueprint, you can try it.

 

newBlueprint = {
  id = 1412,
  name = "sera_beeeffgee",
  palettebits = "1111111111111111",
  dmgvariation = 160,
  minconstraints = {65,15,1},
  lvljump = 10,
  usability = 0,
  allotment_pmfpi = {333,0,0,0,667},
  uniquename = "unique",
  specialuseonly = 1,
  bonusgroup0 = {530,1900,1,5,0},
  bonusgroup1 = {537,1800,1,5,0},
  bonusgroup2 = {26,2000,1,5,0},
  bonusgroup3 = {543,1800,1,9,0}, -- Enemy cannot evade
  bonusgroup4 = {859,1000,1,9,0}, -- Gold Slot
  bonusgroup5 = {751,1000,1,9,0}, -- Gold Slot
  bonusgroup6 = {860,1000,1,9,0}, -- Gold Slot
  itemtypes = {8738,},
  wearergroups = {'WEARGROUP_DEFAULT',},
}
mgr.createBlueprint(1412, newBlueprint);

 

Try this guide if you want to force it to drop:

http://darkmatters.org/forums/index.php?/topic/22477-sacred-2-guide-how-to-force-a-specific-item-to-drop/

 

You can also add it to the drop lists in drop.txt - this would take some time plus you'd have to play until it dropped, would take forever since it's a Legendary.

 

Any character should be able to use it, since the weargroup is "DEFAULT" in both the blueprint and the itemtype entry.*

*Correction: Any character that can use 2h Energy Weapons could use it. This only includes Seraphim, Inquisitor, and Shadow Warrior. In a future release of the CM Patch or another mod, we may be able to unlock some of these weapon types for other characters, but it requires editing the binaries.

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