Popular Post Flix 5,116 Posted September 21, 2017 Popular Post Share Posted September 21, 2017 Creature Restoration Project Loads of creatures were designed by the Ascaron developers and shipped with the game, but were never activated. Almost of all these have already been restored in Diablo 2 Fallen. Now they are available to players who want to play the original Sacred 2. What follows are all 100% Ascaron-created designs, not fan inventions. ======================================== The following enemies have new skins: Elite Albino Rats Elite Flying Eyes Elite Flying Demons Elite Felon Elite Ursaron Elite Lupan Elite Spiders & Spitting Spiders Wolf Rider Hunters Wolf Rider Scouts Swamp Rats Mudsuckers Mud Snappers Weaving Spiders Small Snappers Shifting Stones ------------------------------------------------------------------------------------------------------- The following quest enemies now have new skins: Magmadur now uses his inactive "fire dragon" creature entry instead of being a duplicate of the Grunwald Dragon. Walther (Christmas Yeti boss) no longer identical to The Guardian boss. Now uses an inactive Christmas Troll design. The Ice Hydra is now a more powerful boss-level opponent. It only appears in the Christmas Quest now (no longer part of the Northland Expedition - replaced with Fury Broodmother). Fury Broodmother activated, uses Harpy mini-boss design, replaces the Ice Hydra as a boss in the Northland Expedition. Mesmerized/Savage Werewolves (from the quest "The Werewolf Hunt") now use the unique appearance that Ascaron designed for them, and are now consistently called "Wild Werewolves" in keeping with the quest dialogue and journal. Lord of the Castle NPC ("By Order of the Crown" chain quest) now uses the unique appearance that Ascaron designed. Dr. Faust now uses an inactive human mage design with runic robes. Generic Zombies from the Shadow Warrior's class quest ("Past Mistakes" phase) are replaced with previously inactive Undead Elves and Undead Orcs. The Undead Ogres from this same quest are upgraded to elite status. The two "Master of the Hunt" orcs (Ogan Kandimiro and Lupus Coldhand) are now the unique boss creatures that Ascaron designed instead of generic orc hunters. Updated Nor Plat chain quests "Hired Assassins (Light)" and "Hired Assassins (Shadow)". Corrected some text and also activated the unique NPC appearances that were designed for the characters involved. ------------------------------------------------------------------------------------------------------- The following enemies are creatures that were not present in the game at all, but are now reactivated: Gargantura spider creature is activated and added to Cursed Forest. Nur-Trak (yellow) Goblins and Ogres activated and assigned as the elites of each of their respective types. Ogre clan Champion designs: Grurag (blue) and Ore-Thag (red) are activated and added to Nor Plat. Black Panthers are now in Jungle region and red-striped Panthers are now activated and added to Cursed Forest. Armored Red Demon Lord is activated and added to Wasteland. Green Swamp Demon is activated and added to the Swamp. Red Draconic Dragonfly activated and added to the Cursed Forest. Arctic Wolves are activated and added to the Northland. Frost Imp is activated and added to Crystal Plane. Yeti Hunter is activated and added to Crystal Plane. Green elite Forest Spirit is activated and added to Dyr Lain. Giant Scarab (non-mutated) is activated and added to the Bengaresh Desert and Wastelands. T-Energy Dragon boss and Small Mutated Dragons activated and added to the the T-Energy Field. Mutated Skeletons activated and added to the T-Energy Field and western Swamp. Activated 3 unused Zombie skins. 7 3 Link to comment
Androdion 870 Posted September 21, 2017 Share Posted September 21, 2017 7 hours ago, Flix said: T-Energy Dragon boss Viserion, is that you?! Really cool to see all of that original content restored and forevermore anxious to try it out. Link to comment
gogoblender 3,042 Posted September 21, 2017 Share Posted September 21, 2017 I'm a little sore about the ice hydra *choke* getting even more powerful...not that it had anything to do with me getting one shot on Christmas Eve with a HC Niob ... yah... not at all connected... gogo/ Link to comment
gogoblender 3,042 Posted September 21, 2017 Share Posted September 21, 2017 Flix, these creature collages y0u put togeter btw are very beautiful. Kind of like a tapestry of the impossibles Just got me to thinking if every single enemy in all of Sacred were to pose properly for your camera we'd have an insane wall cover gogo 1 Link to comment
Popular Post Hooyaah 2,800 Posted September 21, 2017 Popular Post Share Posted September 21, 2017 WARNING! Flix has gone into BEAST MODE! 2 Link to comment
Saraphima 34 Posted September 21, 2017 Share Posted September 21, 2017 I like what I'm seeing!! Show me more please!! I like how some of the icy zone creatures are coming in that were missing. Like the one in the quest that was frozen but you don't see any living one running around. What's coming next? Link to comment
Flix 5,116 Posted September 21, 2017 Author Share Posted September 21, 2017 13 hours ago, Androdion said: Viserion, is that you?! Nooooooo!! 12 hours ago, gogoblender said: Just got me to thinking if every single enemy in all of Sacred were to pose properly for your camera we'd have an insane wall cover I could do that with Diablo 2 Fallen. I have a full bestiary already created on my hard drive. 26 minutes ago, Saraphima said: What's coming next? We're coming to the home stretch now. I have a big update of unlocked items and enemy equipment fixes tonight. And then there's "just" the General Changes, which include an awful lot of really neat coding by dimitrius154. Naturally I'm saving that for tomorrow, right before the big Beta release. 1 Link to comment
Saraphima 34 Posted September 21, 2017 Share Posted September 21, 2017 11 minutes ago, Flix said: Nooooooo!! I could do that with Diablo 2 Fallen. I have a full bestiary already created on my hard drive. We're coming to the home stretch now. I have a big update of unlocked items and enemy equipment fixes tonight. And then there's "just" the General Changes, which include an awful lot of really neat coding by dimitrius154. Naturally I'm saving that for tomorrow, right before the big Beta release. Spoliers!?!?! PLEASE :D!! Link to comment
Dragon Brother 619 Posted September 22, 2017 Share Posted September 22, 2017 2 hours ago, Flix said: We're coming to the home stretch now. I have a big update of unlocked items and enemy equipment fixes tonight. And then there's "just" the General Changes, which include an awful lot of really neat coding by dimitrius154. Naturally I'm saving that for tomorrow, right before the big Beta release. Can't wait to see them! Link to comment
Androdion 870 Posted September 22, 2017 Share Posted September 22, 2017 Whoops, I hope I didn't spoil anyone's experience... Link to comment
King Angel 69 Posted September 22, 2017 Share Posted September 22, 2017 (edited) Will nice to see Blood Dragon in CM Patch 1.60 and add item fix 1.2a last version if is possible. Thanks and make a great job Flix Edited September 22, 2017 by King Angel 1 Link to comment
Flix 5,116 Posted September 22, 2017 Author Share Posted September 22, 2017 2 hours ago, King Angel said: Will nice to see Blood Dragon in CM Patch 1.60 and add item fix 1.2a last version if is possible. Thanks and make a great job Flix Thanks! Item Mod 1.2a is included in full, as described in this post: CM 1.60 HIGHLIGHTS: PLAYER EQUIPMENT FIXES The Blood Dragon will remain strictly part of D2F. 1 Link to comment
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