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Interesting Combo Effect Again


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Still playing my Celestial/Revered Seraphim on PS3, and I came across another deep nugget of Sacred 2 knowledge. I put hallowed restoration followed by radiant pillar in a combo, and it made the damage from radiant pillar follow my character for the duration of the spell instead of being centered on the pillar. I am telling you, Combos can do some crazy things!

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9 hours ago, Bezlonir said:

Still playing my Celestial/Revered Seraphim on PS3, and I came across another deep nugget of Sacred 2 knowledge. I put hallowed restoration followed by radiant pillar in a combo, and it made the damage from radiant pillar follow my character for the duration of the spell instead of being centered on the pillar. I am telling you, Combos can do some crazy things!

I loved Combos! It was always a great surprise and delight to see how they'd combine.  Loved using three attcks in a row with my seraphim and see her auto dash after another targe after decimating the first target

 

:D

 

gogo

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22 hours ago, gogoblender said:

 

I loved Combos! It was always a great surprise and delight to see how they'd combine.  Loved using three attcks in a row with my seraphim and see her auto dash after another targe after decimating the first target

 

:D

 

gogo

Yeah, that's pretty neat. Plus, it's a good way to squeeze more combat arts into your rotation.

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I'm a little sad I didnt go as deep as possible into the Combos of the original game...there was "free energy" when switching between combat arts and using combos... the game had such a crazy arcade feel, very fast, much faster than Sacred 2 in terms of sheer speed and switching tween CA's in mid cast without it being affected by regen was a sweet bonus that just made for delightful builds

 

:)

 

gogo

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