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dimitrius154

Trimmed Elite Textures

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Back when original Sacred 2 Fallen Angel was released, a set of high-resolution textures was separately sold, dubbed "Elite Textures". It added extra detail to many items, NPCs, monsters, landscapes, architecture and misc. objects in the game. It also added, sometimes unbearable, lags in crowded places, like cities.

 

The mechanics of said lags is as follows: when "Default" texture option is on, the RAM cache assigned to the game is 210MB by default, when "Elite" texture option is on the RAM cache assigned is 420MB maximum. Yet every large town contains enough units, using hi-res textures from the package, that actual RAM usage shoot up to 465MB. The game's memory manager start returning it to the limit value, it overflows again, the memory manager optimizes it again, ad infinitum. All this causes constant heavy HDD I/O load, causing incessant lags.

 

An attempt has been made to remedy that situation - hi-res normal maps(the true reason behind the problem) have been selectively cut out. Judging by the feedback, the outcome was positive.

 

Therefore:

 

https://drive.google.com/open?id=0B5yMxfzmPZ4_R2J2eFZxc2wzeGc

 

Back up original graphics20 - graphics24.zip, then paste zips from the archive to the pak folder of the game(alternatively, use Generic Mod Enabler).

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I recommend this to anyone and everyone interested in getting better performance out of Sacred 2.  It doesn't require any other mods, or the Community Patch, or even the Ice and Blood expansion.

Visually, you will not see a difference from default elite Textures.

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Great work Dmitriy, just one more way to improve how smoothly the game runs for everyone.

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Oh,,My,,God,,,,

OMG....

It's rly amazing,,,sry,,,AMAZING

c7cf065b388d.png

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17 hours ago, WallsOfJericho said:

Oh,,My,,God,,,,

OMG....

It's rly amazing,,,sry,,,AMAZING

c7cf065b388d.png

Agreed!  Thanks for this!

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9 hours ago, Owl said:

Will this work without Elite Textures?

Dmitriy said

"Technically, it should be enough to have the graphics20 - graphics24.zip in the pak folder. The game scans these archives, detects the "hq" folders and the "Elite" texture option becomes visible."

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13 hours ago, WallsOfJericho said:

Dmitriy said

"Technically, it should be enough to have the graphics20 - graphics24.zip in the pak folder. The game scans these archives, detects the "hq" folders and the "Elite" texture option becomes visible."

Thanks.

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Большое спасибо, удивительно, что люди до сих пор работают над этой старушкой)

To Russian non-speakers : I have  just expressed my thanks, nothing intriguing))

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20 minutes ago, lacr said:

Большое спасибо, удивительно, что люди до сих пор работают над этой старушкой)

To Russian non-speakers : I have  just expressed my thanks, nothing intriguing))

^ "Thank you very much, I'm surprised that people are still working on this old lady."

Но эта дама бессмертна и прекрасна, уважаемый господин. (But this lady is immortal and beautiful, dear sir.)

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8 hours ago, lacr said:

Большое спасибо, удивительно, что люди до сих пор работают над этой старушкой)

To Russian non-speakers : I have  just expressed my thanks, nothing intriguing))

Thanks for posting your translation, lacr

and great having you here on the the glorious boards of Sacred

Welcome to DarkMatters!

:)

 

gogo

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On 12/12/2017 at 3:18 PM, gogoblender said:

Thanks for posting your translation, lacr

and great having you here on the the glorious boards of Sacred

Welcome to DarkMatters!

:)

 

gogo

Thanks, but, sadly, it's crashing broads for me : I have only started to play this game and I've already a memory of about 7 freezes in Thylysium and 2 in Artamark's Gate port.

Good news, with these trimmed textures(blessed be  it's creator) I am able to play comfortably without those constant pesky stutterings and not intended to turn elite textures off from now on!

I've created for testing purposed a new shadow warrior character and played for about 6 hours so far. No crashes at all. Surely, he has not reached Thylysium as of yet - well a gim future for the gim warrior, I guess)

Anyways, glad to make your acquaintance! As I see, this game requires some tweaking, and I hope to find help here in the future, cheers!

 

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hi flo,

link funktioniert aber

registrierung bei mega nicht - erhalte keine aktivierungs e-mail ...

dann noch eine private frage ...

gruz joogie

 

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4 hours ago, Joogie said:

hi flo,

link funktioniert aber

registrierung bei mega nicht - erhalte keine aktivierungs e-mail ...

dann noch eine private frage ...

gruz joogie

 

Hi Joogie, welcome to DarkMatters!

I've translated your post so that our community can share it

 

Quote

link works but registration at mega not - do not receive an activation e-mail ... then a private question ..

:)

 

gogo

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4 hours ago, Joogie said:

registrierung bei mega nicht - erhalte keine aktivierungs e-mail ...

Since I'm in no way affiliated with mega, I can't help you there.

I'm sorry that this doesn't work as I thought, but now I'm all out of options.

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As it turns out, I found another way. Please be aware that I did no testing whatsoever. If it works: good. If it doesn't: sorry.

Had to split it due to 2GB limit

part 1

part 2

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Is there way to encrease range at wich textures of some objects become blurry due to dynamic scaling? or it just is due to game engine memory limit?

 Example - ice&blood main menu tower, wich is actually detailed. You can see it after alt-+tab to game window. Suddenly texture become blurry, as seen below behind Carrier Imp:

Spoiler

5a5de6de31be7_Sacred2Screenshot2018_01.16-13_45_12_88.thumb.png.7bc6ebadf706db99efff3b543ff177bc.png5a5de6e8e5d73_Sacred2Screenshot2018_01.16-13_45_42_57.thumb.png.b6af4ce80f0353fdd47ae64cadd65482.png

 

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Thanks for the uploads, for me from the mega.nz link I got a corrupt graphics21.zip, so I downloaded the files from the Google docs link and ... well, there the graphics22.zip was corrupt :o - so in total, I got it to work with both downloads, but maybe there's a better way? I can try upload the files seperately at mega or/and google drive, if wanted. And btw I didn't need a login for mega.nz to download the file.

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For my part: go ahead, do whatever you like. I just wanted to help Joogie, so I uploaded those files. Didn't check either, so it's of course possible something went wrong. One would think they check for that, especially on mega with their annoying interface, but it seems they don't.

Anyways, I'm not going to maintain my files, so they're going to expire one day. In light of this, another mirror won't hurt, I think. You could ask @Flix (I think) if it's alright, but I didn't either. My bad.

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Best thing to do in case of a direct upload is to unpack the Trimmed Elite Textures zip and upload the five graphic.zip files separately, no matter the means used to share it. Splitting it even ways between contiguous files if you will. But if there's a corrupt zip in the Google Drive link it's probably better to notify Flix anyway. Maybe it's possible to host the same file somewhere else, like Sacred Legends or something. I've got no idea about the bandwidth there but I know they are hosting the CM Patch so it's worth a shot.

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Well, so I uploaded the zip files only as single files to mega.nz and to Google Drive and here are the links:

Mega.nz:

graphics20.zip: https://mega.nz/#!osxE2C5A!usV7sp01qnKtq1OdGKtaqk492mwqgYoM7JPFhI72ZZ8
graphics21.zip: https://mega.nz/#!xpgwHZgB!HT3Le99b-U18ccKp1QXFSW4DpiGYsXJkeVAwhxvmcvY
graphics22.zip: https://mega.nz/#!9hRjlQ4Y!Q3U4AMk1heEjQ44-zhWu_aPkK9Mb7a14NkzKOrX5HXw
graphics23.zip: https://mega.nz/#!FxA0habZ!-VtlVlX853dncbGPats1sfvf5dY9AdbxJ9js2PE2ITo
graphics24.zip: https://mega.nz/#!ZhwAUDKI!UXEisKgR3bPaCiRR3lSkKuqROxkX5bpPUHQuo5vd4mg (**broken**, see google drive upload or further posts for quick fix or wait until I reupped this file ;)

Google Drive:
graphics20.zip: https://drive.google.com/file/d/1xtQnaZwt8UR5UNfrXUumm6es4FhsSy71/view
graphics21.zip: https://drive.google.com/file/d/1KgUNvbArEZk5AjXs5xgfmGoJTgDzTfL5/view
graphics22.zip: https://drive.google.com/file/d/1lhplOuXgEYEm7mC2AUKnm5-eWcPnlHlV/view
graphics23.zip: https://drive.google.com/file/d/1stuqz5cpFpWgvRHBYLozMXXfeR3ZVnIx/view
graphics24.zip: https://drive.google.com/file/d/1VWuPEVesdwXjIYIcPkD-soYrIPhGvv2R/view (**fixed**)

Hope that is ok. If anything is wrong (I didn't check them either) with them, feel free to tell me and I'll see when I am able to reupload them.

Edited by Anathriel
exchanged google drive file and added note to mega links
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