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Community Patch 160 Bug Reports


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3 hours ago, Androdion said:

What I'm trying to say is that it seems like the problem is solely on your end and not a problem caused by the game or the patch malfunctioning.

It doesn't use 95% all the time. At first, it uses around 40% of memory, but as I continue playing it starts increasing to the point of 90+, then it crashes. It happens every time I teleport or go in the dungeon, I.e. changing locations. Freezes do not happen in any other case. It's definitely a memory leak by it's nature.

Anyway, since the problem was on me only, I'm not going to bother you guys anymore. I can still play from 2 to 4 hours with max quality and up to 6 hours with the memory manipulation in options.txt. As far as I'm aware this instability was always there - ever since I got the game almost 4 years ago on a decent PC.

3 hours ago, lacr said:

So, Евгений, you are either having problems with your system/drivers - maybe you are using Windows 8/10(I am using Windows 7 myself) or you are visiting some specific and problematic areas...

Do you have any problems during campaign?

My drivers and libraries are all up to date. More even, I frequently perform a maintenance to clean up my PC, so that's that. Also, I'm using Windows 7 x64. It doens't matter if this is a campaign, or LAN, or free mode - it freezes everywhere.

So, in conclusion, I have absolutely no freaking idea what is causing it.

Edited by SiegfriedCalibur
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I am running Windows 10, Spanish version but set to English UK language. Sacred 2 Steam Edition. Occured after upgrading from version 150 to 160, I just ran cm-enable.exe from 160.

I had to give the location of my Sacred 2 root folder which is "D:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold". Language selected En_UK.

Started the game. No load screen/animated logo/sponsored by Dell etc. First game screen showed v2.6.5.2 build 1837 (no menstion of CM Patch or en_UK). Background of that first screen showed the CM Patch logo for 160.

No text on buttons. Quitting gave "EMPTY LOKA-ID" on buttons.

Found this 

Created optionsCustom.txt in "C:\Users\Thord\AppData\Local\Ascaron Entertainment\Sacred 2" containing ... locale.language = "en_UK" locale.speech = "en_UK".

Now working as it should. I thought it worth mentioning in case someone else has the no text problem.

 

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Garganthropod is not showing as "Last opponent".

Epic Office Quest. For those characters who already have the Quest it is now broken. Quest log shows that I have not spoken to anyone yet. The ! now shows on all Quest NPCs, including those I have already spoken to and they do not respond when I click on them. I checked the Office, the Quest Giver had not reset.

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1 hour ago, Androdion said:

It's a feature, press SHIFT+Left click to separate the stacked runes. This has been said quite a few times and it's written in the patch release notes.

Thank You for help. Honestly I don't read the patch notes :(

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1 hour ago, Gordius said:

Garganthropod is not showing as "Last opponent".

Epic Office Quest. For those characters who already have the Quest it is now broken. Quest log shows that I have not spoken to anyone yet. The ! now shows on all Quest NPCs, including those I have already spoken to and they do not respond when I click on them. I checked the Office, the Quest Giver had not reset.

If you haven't created new characters chances are you're going to find issues like that. There were changes implemented in that quest so it's possible that it has become broken. Starting a fresh toon is recommended with every iteration of the CM Patch.

 

47 minutes ago, King Angel said:

Thank You for help. Honestly I don't read the patch notes :(

I normally don't as well, I can sympathise, but these are actually useful to read as to understand some of the alterations made. You can skip the parts where it says that "stuff was added" and read only the important information.

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On 1/19/2018 at 5:42 AM, SiegfriedCalibur said:

Ah, I see. I've been playing for years, and I still didn't know that those were dots. damn me. Thanks, Flix.

Another set of bugs:

- The Quest Witching About immediately disappears upon giving the raven nuts and clicking on the quest point on the World Map. Also disappears from the Log as well.

- Freeze upon exiting to the volcanic island north of Gates of Artamark.

- I did another fresh install from ground zero and the problem with the Ship and Air Balloon portals still persist. I tried to instal 1.50 and then 1.60 upon it. No results. My friend can teleport flawlessly, while I, for the life of me, can't do it at all.

Addendum:

-->When reaching kobold camp, the quest Witching About is completed, however, it's still missing from the Log.

- Another freeze encountered, while teleporting. When checking memory consumption, it reached 95%. I have 8 gigs, by the way.

 

Sacred 2 is a 32-bit game and may use up to 3.3 - 4.0 GB RAM*. You may have other applications running in the background that are using your 8GB of RAM. You may want to look here and check some of the suggestions offered for issues related to the game not loading, as many of the same solutions could assist with your game crashing problem.

* If running on a 64-bit OS

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It has come to my attention, that there's a CTD situation involving the Dragon Mage in the Dragon Berserk form or the Dragon form and the Protector buff. To fix that do the following:

1. In the patch's folder open scripts\server\creatures.txt in Notepad, or Notepad++.

2. Find the following entries:

mgr.createCreature {
 id = 1994,
 itemtype_id = 12773,
 name = "spell_dm_dragon_shapeshift",
 behaviour = "Invalid",
 dangerclass = 7,
 groupmaxcount = 1,
 elite_creature_id = 1994,
 probabilityforelite = 0.000000,
 rank = 0,
 tenergy_creature_id = 1994,
 livesremaining = 0,
 unconscioustime = 20,
 palettebits = "1111111111111111",
 monstertype = 0,
 faction_id = 1,
 modelscale = 0.200000,
 rise_from_ground = 0,
 has_corpse = 1,
 has_soul = 1,
 can_strafe = 0,
}

 

mgr.createCreature {
 id = 1995,
 itemtype_id = 12484,
 name = "spell_dm_berserker_shapeshift",
 behaviour = "Invalid",
 dangerclass = 7,
 groupmaxcount = 1,
 elite_creature_id = 1995,
 probabilityforelite = 0.000000,
 rank = 0,
 tenergy_creature_id = 1995,
 livesremaining = 0,
 unconscioustime = 20,
 palettebits = "1111111111111111",
 monstertype = 0,
 faction_id = 1,
 modelscale = 1.000000,
 rise_from_ground = 0,
 has_corpse = 1,
 has_soul = 1,
 can_strafe = 0,
}

 

3. Set the "rank" value to 999 for both entries.

4. Save the file. 

Edited by dimitrius154
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15 hours ago, Hooyaah said:

Sacred 2 is a 32-bit game and may use up to 3.3 - 4.0 GB RAM*. You may have other applications running in the background that are using your 8GB of RAM. You may want to look here and check some of the suggestions offered for issues related to the game not loading, as many of the same solutions could assist with your game crashing problem.

* If running on a 64-bit OS

Okay, I tried everything in the thread, didn't work. However, something gave me an idea...

>Get the GOG version
>Mfw no crashes anymore

It's so strange. I blame Akella and their incompetence. Anyway, everything's working as a butter now, so thank you Hooyaah and to everyone, who tried to help!

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20 hours ago, Androdion said:

If you haven't created new characters chances are you're going to find issues like that. There were changes implemented in that quest so it's possible that it has become broken. Starting a fresh toon is recommended with every iteration of the CM Patch.

 

I normally don't as well, I can sympathise, but these are actually useful to read as to understand some of the alterations made. You can skip the parts where it says that "stuff was added" and read only the important information.

Thank you for getting back to me so quickly. This character is almost as old as the game so not new. She is the character I use in my Let's Play. I am starting with a new character today but not for the YouTube Channel, maybe for Twitch though. Not something to advertise in a bug report but feel free to check my Profile and say hello.

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4 minutes ago, Gordius said:

This character is almost as old as the game so not new. She is the character I use in my Let's Play.

It's worth mentioning, that Sacred 2 character save files contain quite a bit of info(CAs used and their sequential index for the hero creature, divine gift ID, some quest stage specific info, worldobject states), that is not getting updated, if scripts were changed after the character has been created.

I would advise to refrain from using legacy characters on 1.60.

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19 minutes ago, dimitrius154 said:

It's worth mentioning, that Sacred 2 character save files contain quite a bit of info(CAs used and their sequential index for the hero creature, divine gift ID, some quest stage specific info, worldobject states), that is not getting updated, if scripts were changed after the character has been created.

I would advise to refrain from using legacy characters on 1.60.

I love what you have all done in the Patch. I only had 3 Quests running when I went to 1.6 Main Quest, Epic Office and one other, of those the only one I care about is the Main Quest. I will think it over, maybe go back to 1.5 until she finishes. I kept a savegame backup so it would not be too hard to roll back and catch up with the plot.

Thanks again.

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6 hours ago, SiegfriedCalibur said:

Okay, I tried everything in the thread, didn't work. However, something gave me an idea...

>Get the GOG version
>Mfw no crashes anymore

It's so strange. I blame Akella and their incompetence. Anyway, everything's working as a butter now, so thank you Hooyaah and to everyone, who tried to help!

Thank you for the update; it's good to know that you got the game working! I play the GOG version and have a virtually flawless gaming experience. Troubleshooting the Steam version is problematic for me as I have never run it. We at DarkMatters hope that you will return here often as a valued member and benefit from our community here, SiegfriedCaliber.

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On 27.01.2018 at 3:46 AM, dimitrius154 said:

It has come to my attention, that there's a CTD situation involving the Dragon Mage in the Dragon Berserk form or the Dragon form and the Protector buff.

Great thanks, like helped :agreed:

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Guys I have a problem,even if I enable PhysX,the effects dont seem to work at all.There wasn't any problem with the previous CP version,any help?

EDIT:nvm I just saw the appropriate thread,cheers!

Edited by staticX
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12 minutes ago, staticX said:

Guys I have a problem,even if I enable PhysX,the effects dont seem to work at all.There wasn't any problem with the previous CP version,any help?

EDIT:nvm I just saw the appropriate thread,cheers!

The PhysX effects were altered with the CM 160 Patch to help prevent crashes. Therefore, in the process of doing so, some elements like the swirling leaves were eliminated. However, you should still see some of the effects; they are most noticeable when certain combat arts are executed.

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''There's a file in the PAK directory called physxExt. The vanilla version is around 10MB and contains all the leaves and stuff, and that file is replaced in 1.60 with one that's around 60 KB in size. You can just manually replace the file with the original one '' 

sorry if I sound dumb but I cant revert it back to vanilla to check how it behaves,I opened all the pak files and I cannot find the original physx files,or where I should put them...

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You need to revert it to vanilla to grab a copy, since the patch installation replaces it with the smaller version. Then you reinstall the patch and copy-paste the old physxExt file to keep the entire array of PhysX effects.

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46 minutes ago, Androdion said:

You need to revert it to vanilla to grab a copy, since the patch installation replaces it with the smaller version. Then you reinstall the patch and copy-paste the old physxExt file to keep the entire array of PhysX effects.

Thnx a lot for the info

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Not sure if it's a vanilla bug or a CM Patch bug, but gear that gives "+combat art skills" is boosting Shield Lore skill in equal measure. And since Shield Lore is a defensive skill that shouldn't be happening.

Flix, can you take a look at it please? ;)

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I've been away from this game for a while, so I might be mistaken, but.....

I seem to remember that in one of the previous versions an attempt was started to make sure all followers got a "protective" state, meaning they won't be attacked by monsters.

If this project was abandoned, never mind my post.

If it wasn't, I lost a few followers - and thus failed quests - in the Desert area because my followers were attacked by monsters.

First quest was the soldier who got his sword stolen near the southern end of the desert, more or less between the archaeological site and the entrance to the jungle.

The second quest was the one where you had to take a person and a lamb to another city / camp in the desert to end a long lasting feud.

I can't remember both quest names for now, but will check and edit my post after playing a bit more.

 

Also, wasn't there a special console command to bring up the codes of quests and / or items to make it easier for those working at the patch to solve the bug? If there is, please mail to to me in PM, so I can use those codes to speficy the bugged chars a bit easier.

 

Thorin :)

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I'm not sure if it's due to using a character from CM 0150 or not, but my Seraphim seems to find Seraphim-only items at the vendor and from drops with the Dragon Mage CA Combat Trance; otherwise, things have been great! Much less freezing/crashing, great job CM team!

Edited by Drydock
typo, clariification
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@Thorin: Hey man, there was talk during development of 1.60 to make escort NPCs imortal but that was indeed abandoned. Can't remember exactly why but I do remember there was no consensus on this matter, so it stayed as it was. But given that the Idol mod on the Shadow Warrior's Reflective Emanation is now usable without any kind of frame rate drop I'd say that if you really want to make escort quests use him to do so. ;) Can't help with the debugging bit.

@Drydock: It's possible that it's due to you using a legacy character, Dmitriy mentioned many times before that it can cause unforeseen effects.

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