ameaeth 50 Posted February 11, 2018 Share Posted February 11, 2018 (edited) Hello friends. In particular I'd like to know if 'Combat art range +X%' increases all Combat Art related Area of Effects, I.e. .. 1. Dragon Mage's Destroyer explosion radius 2. Seraphim's Assailing Somersault Impetus Silver Mod Area of Effect 3. High Elf's Magic Coup Stray Damage Gold Mod Area of Effect 4. Tempel Guardian's Deathly Spears radius Thanks in advance for any clarification to this. Edited February 11, 2018 by ameaeth Link to comment
Androdion 870 Posted February 11, 2018 Share Posted February 11, 2018 Combat art range +x% only increases spells that have a native range, so to speak. Like Expulse Magic, Flaring Nova, etc. Other "ranges" don't have a "combat art range" so to speak. 1 Link to comment
Popular Post Flix 5,116 Posted February 11, 2018 Popular Post Share Posted February 11, 2018 A good project would be to make a master list. Some that your intuition calls "area of effect" aren't actually affected by Combat Art Range +X%, others that you might not expect are affected. Any spell in spells.txt with tokens like "et_range_area" or "et_range_distance" or "et_range_near" would be expanded by that modifier. So: Destroyer - Yes Assailing Somersault - Yes, but not the Jump Distance, just range of effects Magic Coup - No Deathly Spears - Yes 1 1 Link to comment
Androdion 870 Posted February 11, 2018 Share Posted February 11, 2018 Interesting notion Flix, that should make digging through the spell.txt and interesting task. 1 Link to comment
Popular Post chattius 2,512 Posted February 12, 2018 Popular Post Share Posted February 12, 2018 6 years back I tried to do a list which spells are affected and which items give more combat art range. My hardcore dragon mage reached level 200 with a max CA-Range playstyle combined with 100% chance to half regeneration times. If you have time you could update the results with the new 1.6 CM-patch and other changes. 2 Link to comment
Androdion 870 Posted February 12, 2018 Share Posted February 12, 2018 That was a nice morning read mate! Link to comment
ameaeth 50 Posted February 12, 2018 Author Share Posted February 12, 2018 (edited) Quote So: Destroyer - Yes Assailing Somersault - Yes, but not the Jump Distance, just range of effects Magic Coup - No Deathly Spears - Yes Awesome, thanks! I'll probably focus more on this item modificator for my next builds. Quote A good project would be to make a master list. Yeah that'd be really helpfull. Having a list on which CA effects, including mods that create a range for a CA, are effected by 'Combat art range +X%' would clear up alot of things. @ chattius: Nice read! I learned quite a few things from this thread. Edited February 12, 2018 by ameaeth Link to comment
Hooyaah 2,800 Posted February 12, 2018 Share Posted February 12, 2018 There is a list posted here at the Sacred Wiki yet it is not quite all-inclusive. I regularly use the following to compliment my High Elf Builds: Faladal's Blizzard (set), Glacial Defender, Nlovae's Mystery, and the Gemmae (Sigil), Kilth-Em-Al. There is also the developer item that I had found hidden in blueprint.txt; I forced it to drop so it may be downloaded here: Paramount Pendant This illustration shows the huge increase one may easily achieve with Paramount Pendant. Using it is helpful because it allows one to be able to ascertain immediately which combat arts lend themselves to being expanded in range. This pendant also adds damage mitigation which stacks to allow full damage mitigation (with the exception of Combat Art Damage Leech Life.) Link to comment
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