mewkang 13 Posted May 12, 2018 Share Posted May 12, 2018 (edited) Is it normal for Reverse Polarity to have no tooltip next to reflect chance? By the way, another issue I found while using the Addendum is that there are times when I would pick up an amulet from a container but no amulet would be visible in the inventory. I wonder why this happens... Edited May 12, 2018 by mewkang Link to comment
dimitrius154 612 Posted May 13, 2018 Author Share Posted May 13, 2018 On 12.05.2018 at 9:32 AM, mewkang said: Is it normal for Reverse Polarity to have no tooltip next to reflect chance? Nope, an obvious oversight. Updated the main archive and the hotfix. On 12.05.2018 at 9:32 AM, mewkang said: there are times when I would pick up an amulet from a container but no amulet would be visible in the inventory. That sounds a bit vague. Do you mean the player stash? Link to comment
mewkang 13 Posted May 14, 2018 Share Posted May 14, 2018 (edited) Ah, I see. So it was an oversight... No amulet problem seems to occur not when I'm picking it up from a player stash, but when I either pick one up from barrels, boxes, etc. or when I pick up a Set amulet (I think it was called Inner Demon or something like that) from the ground as a quest reward. But then I experienced the latter only once, probably because it's not very likely for one to get a Set amulet as a quest drop. Edited May 14, 2018 by mewkang Link to comment
dimitrius154 612 Posted May 14, 2018 Author Share Posted May 14, 2018 3 hours ago, mewkang said: when I either pick one up from barrels, boxes, etc. or Hmm, that's picking up from the ground, technically. Is the affected character also subject to "Due to excessive illegal activities..." message on portals? Link to comment
mewkang 13 Posted May 14, 2018 Share Posted May 14, 2018 (edited) 5 hours ago, dimitrius154 said: Is the affected character also subject to "Due to excessive illegal activities..." message on portals? I would suppose so, yes, because I mostly play as a caster Inquisitor with the Addendum and my Inquisitors seem to have trouble with the portal messages. I also noticed that my Inquisitor has Inner Demon as equipped even though he already has an amulet equipped. Edited May 14, 2018 by mewkang 1 Link to comment
dimitrius154 612 Posted May 14, 2018 Author Share Posted May 14, 2018 3 hours ago, mewkang said: I also noticed that my Inquisitor has Inner Demon as equipped even though he already has an amulet equipped. I see.A mixup of creatureinfo.txt files. The Shadow Warrior is affected, as well. Corrected. Both the main archive and the hotfix have been updated. I would suggest making a character-save backup, then unequipping all jewelry before applying the hotfix, just in case. Link to comment
Dhampir113 2 Posted May 15, 2018 Share Posted May 15, 2018 (edited) 9 hours ago, dimitrius154 said: Both the main archive and the hotfix have been updated Hotfix contains the old file \Extra\locale\ru_RU\global.res than in the main archive. This's normal? Edited May 15, 2018 by Dhampir113 Link to comment
KZavi 0 Posted May 15, 2018 Share Posted May 15, 2018 (edited) 1 hour ago, Dhampir113 said: Hotfix contains the old file \Extra\locale\ru_RU\global.res than in the main archive. This's normal? Probably not... As I only use the English version anyway, I usually just delete it. Edited May 15, 2018 by KZavi Link to comment
dimitrius154 612 Posted May 15, 2018 Author Share Posted May 15, 2018 (edited) 3 hours ago, Dhampir113 said: Hotfix contains the old file \Extra\locale\ru_RU\global.res than in the main archive. This's normal? The fix is cumulative - it contains both the Addendum and the Dark Side parts. As stated before, the "Extra" folder contains the Dark Side mod, which has some additional features. I misread, great. Yes, the presence of the older global.res is, certainly, incorrect. Fixed. Edited May 15, 2018 by dimitrius154 Link to comment
dimitrius154 612 Posted May 16, 2018 Author Share Posted May 16, 2018 A stupid mistake(mine) concerning modification point addition calculation has been corrected. Updated the main archive and the hotfix. Link to comment
mewkang 13 Posted May 17, 2018 Share Posted May 17, 2018 (edited) Interesting to know that it was a mistake and not an intended feature. I always assumed that the Addendum was different in that regard on purpose. Thank you for your work. Edit: By the way, how can one undo the changes to the governing skills of modification points for Shadow Warrior's Astral aspect and High Elf's Delphic Arcania aspect? Because I'd prefer the old vanilla way of having their Lore and Focus skills as the governing skills... I know I can just revert back to CM Patch 0160 if I don't like the changes made by the Addendum, but I thought I'd just ask. Edited May 17, 2018 by mewkang Link to comment
dimitrius154 612 Posted May 17, 2018 Author Share Posted May 17, 2018 1 hour ago, mewkang said: how can one undo the changes to the governing skills of modification points for Shadow Warrior's Astral aspect and High Elf's Delphic Arcania aspect? By finding the appropriate spell entry in spells.txt and changing the lore and focus skill parameters. Link to comment
mewkang 13 Posted May 17, 2018 Share Posted May 17, 2018 Ah, I see... and I expect that would require some modding knowledge...? Or would this be simpler than I expect? Link to comment
dimitrius154 612 Posted May 17, 2018 Author Share Posted May 17, 2018 It's nothing fancy, simple text editing. I believe there's at least one spells.txt editing guide thread in the Modding section of the forum. Link to comment
mewkang 13 Posted May 17, 2018 Share Posted May 17, 2018 (edited) Ah, I see. I'll have to look it up, then. Thanks for your help. Edit: It did turn out to be as simple as you said it would be! Thanks again! Edited May 17, 2018 by mewkang Link to comment
mewkang 13 Posted May 18, 2018 Share Posted May 18, 2018 (edited) Is it normal for two identical Set Items to have different modifiers on them? For example, as shown in the screenshot that I've attached. For example, the left one has higher Walk and Run Speed even though it's lower level while the right one has +10 to Defense as an added bonus. I'm not sure if this is a normal thing in the vanilla game or not... Edited May 18, 2018 by mewkang Link to comment
dimitrius154 612 Posted May 18, 2018 Author Share Posted May 18, 2018 3 hours ago, mewkang said: Is it normal for two identical Set Items to have different modifiers on them? It is, due to classification bonus assignment now being active for set, unique and legendary items. Link to comment
Flix 5,116 Posted May 18, 2018 Share Posted May 18, 2018 8 hours ago, mewkang said: I'm not sure if this is a normal thing in the vanilla game or not... It's not. Mod feature. Link to comment
mewkang 13 Posted May 19, 2018 Share Posted May 19, 2018 I see. Thank you both for answering. Link to comment
xAgony 1 Posted May 23, 2018 Share Posted May 23, 2018 (edited) With hotfix Shadow warrior's Wraith Guards (skeletons) wont attack, other summoned units forks fine (Inquisitor Souls, flame imp). Without Addendum mode everything is ok. Anyone have same trouble? Edited May 23, 2018 by xAgony 1 Link to comment
dimitrius154 612 Posted May 23, 2018 Author Share Posted May 23, 2018 3 hours ago, xAgony said: wont attack, other summoned units forks fine Main archive and hotfix have just been updated. Upon reloading the hotfix the issue should be resolved. Link to comment
xAgony 1 Posted May 23, 2018 Share Posted May 23, 2018 2 hours ago, dimitrius154 said: Main archive and hotfix have just been updated. Upon reloading the hotfix the issue should be resolved. Thanks) now everything is ok. Link to comment
OlegPR 1 Posted May 24, 2018 Share Posted May 24, 2018 Приветствую. Спасибо за труды. Яростный Рывок у воина тени работает только если целью является враг, если шлёпнуть на земле, ни чего не происходит. Как перепрыгивать препятствия? Если собрать комбо Косьба + Свирепая ярость, то срабатывает косьба, далее идёт задержка секунды 2-3 и только потом срабатывает ярость. Не плохо бы убрать эту паузу. 1 Link to comment
xAgony 1 Posted May 24, 2018 Share Posted May 24, 2018 (edited) On 23.05.2018 at 5:42 PM, dimitrius154 said: Main archive and hotfix have just been updated. Upon reloading the hotfix the issue should be resolved. I didnt noticed yesterday. Now skeletons dissapear after teleport and all buffs didnt work on them: Rousing Command with Leader rune, Augmenting Guidon, Reflective Emanation with idol rune. Also couple things about Inquisitor, Erupting desecration with Greed rune didnt brings loot, Dislodged Spirit explosion from Wildfire rune didnt proc from some types of monsters, Inexorable Subjugation leaves no body, so we cannot to explode it with Erupting desecration, its weird because Subjigation steals soul of monster, not his body. Impossible to make pure Nefarious Netherworld build with such issues. Edited May 24, 2018 by xAgony Link to comment
dimitrius154 612 Posted May 24, 2018 Author Share Posted May 24, 2018 4 hours ago, xAgony said: Now skeletons dissapear after teleport and all buffs didnt work on them: Rousing Command with Leader rune, Augmenting Guidon, Reflective Emanation with idol rune. 4 hours ago, xAgony said: Dislodged Spirit explosion from Wildfire rune didnt proc from some types of monsters, Inexorable Subjugation leaves no body Unable to reproduce these issues on my end. Do you use a fresh character, or a legacy one? 4 hours ago, xAgony said: Erupting desecration with Greed rune didnt brings loot It does. The chance is (19.8 + 0.2 * CA_level)%. Somewhat low. Link to comment
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