dimitrius154 612 Posted May 24, 2018 Author Share Posted May 24, 2018 (edited) 6 hours ago, OlegPR said: Как перепрыгивать препятствия? CTRL + Щелчок по точке. 6 hours ago, OlegPR said: срабатывает косьба, далее идёт задержка секунды 2-3 и только потом срабатывает ярость. О, действительно. И это именно эти два умения так взаимодействуют. При обратном комбо (С.Я. + Косьба) все в порядке. Ванильный глюк, похоже никто не делал такое комбо. Будет время, посмотрю. Edited May 24, 2018 by dimitrius154 Link to comment
Dragon Brother 619 Posted May 24, 2018 Share Posted May 24, 2018 6 hours ago, OlegPR said: Приветствую. Спасибо за труды. Яростный Рывок у воина тени работает только если целью является враг, если шлёпнуть на земле, ни чего не происходит. Как перепрыгивать препятствия? Если собрать комбо Косьба + Свирепая ярость, то срабатывает косьба, далее идёт задержка секунды 2-3 и только потом срабатывает ярость. Не плохо бы убрать эту паузу. 53 minutes ago, dimitrius154 said: CTRL + Щелчок по точке. О, действительно. И это именно эти два умения так взаимодействуют. При обратном комбо (С.Я. + Косьба) все в порядке. Ванильный глюк, похоже никто не делал такое комбо. Будет время, посмотрю. Hey guys, Just a gentle reminder that we prefer guest on this site to use English so that any questions and answers are available to as wide an audience as possible in the future. Feel free to continue discussions via PM if you like, but public posts are to be in English please. Thanks 1 Link to comment
dimitrius154 612 Posted May 24, 2018 Author Share Posted May 24, 2018 5 minutes ago, Dragon Brother said: public posts are to be in English please. Oh, no problem Anyway, the discussion was about the Belligerent Vault usage for terrain traversal(should be done by CTRL + Left click on a spot), as well as a Scything Sweep + Frenzied Rampage combo deficiency. Got that issue fixed. The main archive and the hotfix have been updated. 1 Link to comment
xAgony 1 Posted May 25, 2018 Share Posted May 25, 2018 (edited) 12 hours ago, dimitrius154 said: Unable to reproduce these issues on my end. Do you use a fresh character, or a legacy one? It does. The chance is (19.8 + 0.2 * CA_level)%. Somewhat low. After today's hotfix my legacy warrior is OK. Tested on fresh Inquisitor at morning(without new hotfix) Dislodged Spirit with Wildfire rune always detonate, but radius is very small, I think 1 meter. Edited May 25, 2018 by xAgony Link to comment
Dragon Brother 619 Posted May 25, 2018 Share Posted May 25, 2018 On 5/25/2018 at 8:00 AM, dimitrius154 said: Oh, no problem Anyway, the discussion was about the Belligerent Vault usage for terrain traversal(should be done by CTRL + Left click on a spot), as well as a Scything Sweep + Frenzied Rampage combo deficiency. Got that issue fixed. The main archive and the hotfix have been updated. Thanks Dmitriy Link to comment
dimitrius154 612 Posted May 27, 2018 Author Share Posted May 27, 2018 Another update: 1) Property display corrected for the Grim Resilience tooltip. 2) Blueprint.txt contained some weird changes to relic bonus property selection, incorrect usagebits "65531" instead of proper "65535", rendering relics unable to be spawned with enhanced perception, or bargaining. This situation has been present since the early stages of the CM Patch 1.60 development, I believe. Anyway, it's fixed now. Link to comment
Shosen993 2 Posted May 31, 2018 Share Posted May 31, 2018 Good day! First of all, great thanks for this patch! By the way, I have problem: labels on portals not hidden. I installed version with the last hotfix by 28.05. Installed by GME. It problem appears if this is single installed mod also... I played in version by 25.05 and all worked fine... 1 Link to comment
dimitrius154 612 Posted May 31, 2018 Author Share Posted May 31, 2018 The "Due to excessive illegal activities.." statement will no longer be displayed instead of proper portal labels. Updated the main archive and the hotfix. 50 minutes ago, Shosen993 said: labels on portals not hidden. Would you, please, post a screenshot? Link to comment
Shosen993 2 Posted May 31, 2018 Share Posted May 31, 2018 (edited) 8 minutes ago, dimitrius154 said: Would you, please, post a screenshot? Of course. Spoiler Edited May 31, 2018 by Shosen993 Spoiler Link to comment
dimitrius154 612 Posted May 31, 2018 Author Share Posted May 31, 2018 There's something wrong with your installation(GME feeds incorrect files, perhaps). Not only are the labels displayed, but the text color is wrong and the background bordered frame is present. Link to comment
Shosen993 2 Posted May 31, 2018 Share Posted May 31, 2018 12 minutes ago, dimitrius154 said: There's something wrong with your installation(GME feeds incorrect files, perhaps). Not only are the labels displayed, but the text color is wrong and the background bordered frame is present. Understood. I am just redownloaded hotfix files and now it works. Seems I incorrect copy files with last update. Thanks for you help) 1 Link to comment
gogoblender 3,068 Posted June 4, 2018 Share Posted June 4, 2018 On 5/31/2018 at 1:59 AM, Shosen993 said: Good day! First of all, great thanks for this patch! By the way, I have problem: labels on portals not hidden. I installed version with the last hotfix by 28.05. Installed by GME. It problem appears if this is single installed mod also... I played in version by 25.05 and all worked fine... Delighted that you're having such success with the game and the patches put up by our amazing community and genius devs. Welcome to DarkMatters! gogo Link to comment
Shosen993 2 Posted June 7, 2018 Share Posted June 7, 2018 I am confused with extra skills on 45, 55, etc levels. On level 65 I got 11th skill... Is it behavior as expected? I am not install files from "Extra"... hero10.sacred2save hero10.sacred2stats Link to comment
dimitrius154 612 Posted June 7, 2018 Author Share Posted June 7, 2018 1 hour ago, Shosen993 said: extra skills on 45, 55, etc levels. Definitely not normal. I've updated the main archive and the hotfix. The immediate situation with the uploaded character can only be remedied with the help of the Character Editor however. 1 Link to comment
Shosen993 2 Posted June 7, 2018 Share Posted June 7, 2018 (edited) 30 minutes ago, dimitrius154 said: Definitely not normal. I've updated the main archive and the hotfix. The immediate situation with the uploaded character can only be remedied with the help of the Character Editor however. Thank you! I'll try it now. About blacksmithing: Characteristics for "Blacksmith Runes" now generated every time when rune dropped into socket - so it very "uncomfortable", isn't it? It doing blacksmithing very random. And useless, I think... Very controversial decision... And one more thing: Often there are typos in Russian localization, e.g. "все боевые умени" - "я" at the end is missing Upd: All works now. Is there really possibility to deleting skills in Character Editor? Edited June 7, 2018 by Shosen993 Checking results Link to comment
dimitrius154 612 Posted June 7, 2018 Author Share Posted June 7, 2018 35 minutes ago, Shosen993 said: "я" at the end is missing An unfortunate, but tolerable, side-effect of custom masked text editing. Addressed. 36 minutes ago, Shosen993 said: About blacksmithing: Characteristics for "Blacksmith Runes" now generated every time when rune dropped into socket - so it very "uncomfortable", isn't it? It doing blacksmithing very random. And useless, I think... Very controversial decision… Blacksmith runes are, essentially, property amplifiers now. Pretty useful, especially once Blacksmithing Mastery is achieved. Property andomness is similar to concepts of item enchantment from other titles, especially Diablo series. Link to comment
KZavi 0 Posted June 7, 2018 Share Posted June 7, 2018 So in game settings I've specified not to pick up white (common) loot... but it doesn't apply to rings and amulets. Is it related to the increased loot variety in Addendum? Link to comment
dimitrius154 612 Posted June 8, 2018 Author Share Posted June 8, 2018 I've never used the loot pickup filter in Sacred 2, since there's the auto-sell option. Therefore, I can't say, whether that peculiarity was not present in vanilla. It may very well be, that ring and amulet itemtypes are exempt from the filter. Link to comment
desm 329 Posted June 8, 2018 Share Posted June 8, 2018 10 hours ago, KZavi said: So in game settings I've specified not to pick up white (common) loot... but it doesn't apply to rings and amulets. Is it related to the increased loot variety in Addendum? it's like that in vanilla game too, it's not related to Addendum. 1 Link to comment
KZavi 0 Posted June 8, 2018 Share Posted June 8, 2018 I see (curious why it hasn’t bothered me before). Any chance for it to be amended? Link to comment
dimitrius154 612 Posted June 8, 2018 Author Share Posted June 8, 2018 10 hours ago, KZavi said: Any chance for it to be amended? Hmm, yes, should be working correctly now. The main archive and the hotfix have been updated. 1 Link to comment
dimitrius154 612 Posted June 10, 2018 Author Share Posted June 10, 2018 (edited) Gogo, would it be appropriate to ask to sticky this thread? Edited June 10, 2018 by dimitrius154 Link to comment
jazzable 0 Posted June 10, 2018 Share Posted June 10, 2018 Dimtrius, thanks for the Addendum! I noticed runes at the runemaster cost several thousand gold...is this intended or is something wrong on my side? Link to comment
dimitrius154 612 Posted June 10, 2018 Author Share Posted June 10, 2018 2 hours ago, jazzable said: I noticed runes at the runemaster cost several thousand gold...is this intended or is something wrong on my side? Yes, it's a gold sink. Increasing the Smithing Skill helps reduce the costs. Link to comment
jazzable 0 Posted June 10, 2018 Share Posted June 10, 2018 Thanks for the clarification. Link to comment
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