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dimitrius154

Dimitrius's CM Patch Addendum

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There's a final(sans bug-stomping) change I'm mulling:

 

There's the issue of mount equipment. Restoring saddle equipping is not feasible both for technical(half the necessary functions are not present, not commented out, not disabled, but simply not there) and ideological(we've got elite mounts and it would be a big pain to try and interface the two concepts).

 

There's however an idea of introducing a slot active only while the character is riding a mount, some sort of a charm. Those "charms" would be sold by horse vendors, thus adding a much need variety to their function versus other traders. I wonder, whether that path should be explored, or not.... I'm moderately certain it can be achieved, but would that addition be welcome?

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Posted (edited)
On 3/31/2019 at 10:39 PM, dimitrius154 said:

The blacksmith arts property selection is not hardcoded and can be edited according to personal preference. Of course, you'll have to invest time into modding.

Thank you, do you know which file I need to go into and if possible what area of said file I need to look change? 

 

Also regarding your post above,  personally I think the addition of 'charms' that you can buy from horse vendors gives the horse vendors more use and variety and gives some variety and depth to the mounts also. 

 If you decide to implement this change and worked out the coding etc would it apply to just horses or unique mounts too? 

 

Thanks.  

Edited by KerrodWilloughby
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10 hours ago, KerrodWilloughby said:

do you know which file I need to go into and if possible what area of said file I need to look change? 

Blueprint.txt, the blacksmith art entries. Editing blueprint.txt is not exactly simple, so you'll need to familiarize yourself with the forum's game script file modding tutorials.

11 hours ago, KerrodWilloughby said:

would it apply to just horses or unique mounts too? 

It would apply to all mounts: horses, specials, elites.  

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Можно ли совместить данный мод с nude mod?
Есть ли какие то инструкции?

Is it possible to combine this mod with nude mod?
Are there any instructions?

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1 hour ago, Ailong said:

Is it possible to combine this mod with nude mod?

It is, but the process requires an interested person with solid Sacred 2 modding skills.

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12 hours ago, dimitrius154 said:

Blueprint.txt, the blacksmith art entries.

It would apply to all mounts: horses, specials, elites.  

Thanks for your help. 

I think the mount 'charm' idea you mentioned would be good if you were able to get round to adding it then. 

 

I dread to think how long things like this take to sort out and get working as you intended. 

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Dmitriy, I had a question.  A while back you told me that NPC's ignore the regeneration time on their spells, and are only affected by Cooldown.  This would be mean that any creature bonus to Stamina or Regeneration Time -X% would be pointless right (aside from player characters and special mounts)? 

I was also thinking the property on Dragon Mage's Mind Strike that penalizes enemy combat art regeneration ("et_debuff_CA_regen") would be useless as well.  If so, Mind Strike should probably have that base property and also the bronze mod Weakness replaced with something else.

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On ‎6‎/‎18‎/‎2019 at 4:36 PM, Flix said:

A while back you told me that NPC's ignore the regeneration time on their spells, and are only affected by Cooldown

That's correct. The AI ignores any value set in the "cost_level" and "cost_base" and spams the spell invariably, unless a cooldown value is present.

On ‎6‎/‎18‎/‎2019 at 4:36 PM, Flix said:

the property on Dragon Mage's Mind Strike that penalizes enemy combat art regeneration ("et_debuff_CA_regen") would be useless as well.

Yes, it would, unless used against players in Deathmatch.

 

On ‎6‎/‎18‎/‎2019 at 4:36 PM, Flix said:

If so, Mind Strike should probably have that base property and also the bronze mod Weakness replaced with something else.

Yes, a sound idea, I agree. 

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