lolli42 3 Posted May 1, 2018 Share Posted May 1, 2018 Hey I got some problem with editing spells I am currently making an assasine-skilltree for my "woodelve" (I redesigned the dryade with the highelve) and I wanted to add some invisibility to her buff but not as op as the shadowwarrior...also to be dedected, when attacking but no matter how low I set the values of that token noone is caring for me I can walk by and attack and kill what ever I want and noone will notice me mgr.defineSpell( "dr_hu_projektilfokus", { eiStateName = "cSpellCast", fxTypeCast = "FX_SK_GEISTFORM_C", fxTypeSpell = "FX_SK_GEISTFORM", fxTypeCastSpecial = "FX_DR_CAST_L", duration = 10.000000, animType = "ANIM_TYPE_SM18", animTypeApproach = "ANIM_TYPE_INVALID", animTypeRide = "ANIM_TYPE_RIDESM01-HORSE", animTypeSpecial = "ANIM_TYPE_RIDESM06-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_evade_detection", 0, 0, 0, 41 }, entry1 = {"et_invisible", 15, 10, 0, 41 }, entry2 = {"et_chance_evade", 300, 5, 0, 41 }, entry3 = {"et_chance_block_missile", 300, 5, 0, 37 }, entry4 = {"et_chance_block_spell", 300, 20, 0, 41 }, entry5 = {"et_addwalkspeed", 100, 1, 0, 41 }, entry6 = {"et_chance_evade", 100, 5, 1, 41 }, entry7 = {"et_invisible", 10, 5, 2, 41 }, entry8 = {"et_chance_block_missile", 100, 5, 3, 37 }, entry9 = {"et_addwalkspeed", 100, 1, 4, 41 }, entry10 = {"et_chance_block_spell", 100, 20, 5, 41 }, entry11 = {"et_regThisBuff", 500, 5, 6, 8 }, }, fightDistance = 0.000000, aspect = "EA_DR_HUNT", cooldown = 0.000000, soundProfile = 0, cost_level = 450, cost_base = 450, focus_skill_name = "skill_DR_hunt_focus", lore_skill_name = "skill_tactics_lore", spellClass = "cSpellSkGeistform", spellcontroltype = "eCAtype_t_buff", sorting_rank = 5, }) something wrong with that settings? Link to comment
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