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Invisible - Adding invisibility to Assassin buff


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Hey I got some problem with editing spells

I am currently making an assasine-skilltree for my "woodelve" (I redesigned the dryade with the highelve)

and I wanted to add some invisibility to her buff

but not as op as the shadowwarrior...also to be dedected, when attacking 

but no matter how low I set the values of that token

noone is caring for me

I can walk by and attack and kill what ever I want and noone will notice me

 

mgr.defineSpell( "dr_hu_projektilfokus", {
    eiStateName = "cSpellCast",
    fxTypeCast = "FX_SK_GEISTFORM_C",
    fxTypeSpell = "FX_SK_GEISTFORM",
    fxTypeCastSpecial = "FX_DR_CAST_L",
    duration = 10.000000,
    animType = "ANIM_TYPE_SM18",
    animTypeApproach = "ANIM_TYPE_INVALID",
    animTypeRide = "ANIM_TYPE_RIDESM01-HORSE",
    animTypeSpecial = "ANIM_TYPE_RIDESM06-SPECIAL",
    causesSpellDamage = 1,
    tokens = {
        entry0 = {"et_evade_detection", 0, 0, 0, 41 },
        entry1 = {"et_invisible", 15, 10, 0, 41 },
        entry2 = {"et_chance_evade", 300, 5, 0, 41 },
        entry3 = {"et_chance_block_missile", 300, 5, 0, 37 },
        entry4 = {"et_chance_block_spell", 300, 20, 0, 41 },
        entry5 = {"et_addwalkspeed", 100, 1, 0, 41 },
        entry6 = {"et_chance_evade", 100, 5, 1, 41 },
        entry7 = {"et_invisible", 10, 5, 2, 41 },
        entry8 = {"et_chance_block_missile", 100, 5, 3, 37 },
        entry9 = {"et_addwalkspeed", 100, 1, 4, 41 },
        entry10 = {"et_chance_block_spell", 100, 20, 5, 41 },
        entry11 = {"et_regThisBuff", 500, 5, 6, 8 },
    },
    fightDistance = 0.000000,
    aspect = "EA_DR_HUNT",
    cooldown = 0.000000,
    soundProfile = 0,
    cost_level = 450,
    cost_base = 450,
    focus_skill_name = "skill_DR_hunt_focus",
    lore_skill_name = "skill_tactics_lore",
    spellClass = "cSpellSkGeistform",    
    spellcontroltype = "eCAtype_t_buff",
    sorting_rank = 5,
})

 

something wrong with that settings?

 

Sacred 2 Screenshot 2018.05.02 - 01.48.08.52.png

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