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Stealthy utility Shadow Warrior for lazy people (CP 1.60)


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I am NOT keen of hack'n'slash games - I prefer the ones like Elder Scrolls
or Gothic, with much less enemies but much stronger ones. I don't like to
click too much, switch between combat arts etc. - I guess when compared to
average Sacred player I am very lazy. My favourite strategy is to cast
a long-lasting spell/CA and watch when it decimates enemies without a need
to heal, dodge their attacks etc. Shadow Warior fits this playstyle very
well for two reasons.

1. Shadow Veil (SV). A lifesaver - when properly modded. grants you
permanent invisibility. Mod it ASAP. Creep, Fade, Sinister Pact.
At level 25 it grants you 100% invisibility. Try to keep it at this level.
If some enemies start to see you (I guess it may be possible at higher
levels), you may consider to increase the CA level. Do not increase it
too much because it increases regeneration time of all CA's.

2. Skeletal Fortification (SF). A kind of a "Fire and Forget" CA - you
place a skeletal tower at the battlefield and it takes care of your enemies.
Mod it after SV. Choices are up to you, I would suggest Focus (halves
regeneration time which is the main part of the cooldown, it will slowly
decrease with the CA level), Arcane Power (I prefer magic damage over the
ice one) and Scatter Shot (two arrows instead of one). Keep it at the level
with the best damage-to-cooldown ratio (it may be checked every time you
get a new level or better equipment).

General tactics at lower levels: get both CA's ASAP, the other ones may
be ignored. At the beginning keep SF at low level, eat runes of SV
whenever possible (up to 25). Put the skeletal tower somewhere near the
enemies (possibly in an open land) and use any weapon that grants a good
damage.

General tactic at higher levels: use SV as the buff, use SF with the aid
of ranged weapons or magic staves (with CP they may shoot at close ranges),
melee attack would cancel invisibility.

Attributes: Intelligence 100% (incresases the damage of SF).

Skills:

Level 2: Astral Lord Focus. Try to keep at max level. Improves regeneration
time, raises max CA level without penalty.

Level 3: Astral Lord Lore. Try to keep at max level. Increases damage and
the chance of a critical hit.

Level 5: General skill no. 1. I prefer Smithing - I am not sure if Riding
would be a good combination with SV, Divine Devotion is a poor choice
anyway. Try to get to 5 at level 8, before the next choice.

Level 8: Enhanced Perception/Bargaining (the second one with the Community
Patch). Some people suggest to keep them as high as possible, I tend to
make sure they are above the half of the level of the hero.

Level 13: The second one, not chosen at level 8. Try to keep them about
half of your level.

Level 18: Ancient Magic. Increases the damage of SF, decreases enemy magic
resistance. You may throw some points from time to time.

Level 25: Armor Lore - to lower armor penalties. Throw some points if you
feel the penalties are going too high.

Levels 35, 50 and 65: up to you. I would suggest Concentration (decreases
regeneration time of all CA's), Shield Lore and maybe Combat Discipline.


Equipment. Look for anything with the following effects:

1. +n to all skills.
2. +x% spell damage.
3. +x% XP for killing enemies.
4. -x% regeneration time.
5. +n to Astral Lord Focus.
6. +n to any of the other important skills (Astral Lord Lore,
Bargaining, Enhanced Perception, Ancient Magic...).
7. +x% to find rare items.

Of course, you should pick items with many slots and/or with good bonuses.

 

Edited by stachnie
  • Like! 1
Link to comment
On 7/26/2018 at 6:47 AM, stachnie said:

I am NOT keen of hack'n'slash games - I prefer the ones like Elder Scrolls
or Gothic, with much less enemies but much stronger ones. I don't like to
click too much, switch between combat arts etc. - I guess when compared to
average Sacred player I am very lazy. My favourite strategy is to cast
a long-lasting spell/CA and watch when it decimates enemies without a need
to heal, dodge their attacks etc. Shadow Warior fits this playstyle very
well for two reasons.

1. Shadow Veil (SV). A lifesaver - when properly modded. grants you
permanent invisibility. Mod it ASAP. Creep, Fade, Sinister Pact.
At level 25 it grants you 100% invisibility. Try to keep it at this level.
If some enemies start to see you (I guess it may be possible at higher
levels), you may consider to increase the CA level. Do not increase it
too much because it increases regeneration time of all CA's.

2. Skeletal Fortification (SF). A kind of a "Fire and Forget" CA - you
place a skeletal tower at the battlefield and it takes care of your enemies.
Mod it after SV. Choices are up to you, I would suggest Focus (halves
regeneration time which is the main part of the cooldown, it will slowly
decrease with the CA level), Arcane Power (I prefer magic damage over the
ice one) and Scatter Shot (two arrows instead of one). Keep it at the level
with the best damage-to-cooldown ratio (it may be checked every time you
get a new level or better equipment).

General tactics at lower levels: get both CA's ASAP, the other ones may
be ignored. At the beginning keep SF at low level, eat runes of SV
whenever possible (up to 25). Put the skeletal tower somewhere near the
enemies (possibly in an open land) and use any weapon that grants a good
damage.

General tactic at higher levels: use SV as the buff, use SF with the aid
of ranged weapons or magic staves (with CP they may shoot at close ranges),
melee attack would cancel invisibility.

Attributes: Intelligence 100% (incresases the damage of SF).

Skills:

Level 2: Astral Lord Focus. Try to keep at max level. Improves regeneration
time, raises max CA level without penalty.

Level 3: Astral Lord Lore. Try to keep at max level. Increases damage and
the chance of a critical hit.

Level 5: General skill no. 1. I prefer Smithing - I am not sure if Riding
would be a good combination with SV, Divine Devotion is a poor choice
anyway. Try to get to 5 at level 8, before the next choice.

Level 8: Enhanced Perception/Bargaining (the second one with the Community
Patch). Some people suggest to keep them as high as possible, I tend to
make sure they are above the half of the level of the hero.

Level 13: The second one, not chosen at level 8. Try to keep them about
half of your level.

Level 18: Ancient Magic. Increases the damage of SF, decreases enemy magic
resistance. You may throw some points from time to time.

Level 25: Armor Lore - to lower armor penalties. Throw some points if you
feel the penalties are going too high.

Levels 35, 50 and 65: up to you. I would suggest Concentration (decreases
regeneration time of all CA's), Shield Lore and maybe Combat Discipline.


Equipment. Look for anything with the following effects:

1. +n to all skills.
2. +x% spell damage.
3. +x% XP for killing enemies.
4. -x% regeneration time.
5. +n to Astral Lord Focus.
6. +n to any of the other important skills (Astral Lord Lore,
Bargaining, Enhanced Perception, Ancient Magic...).
7. +x% to find rare items.

Of course, you should pick items with many slots and/or with good bonuses.

 

Thanks for posting your build, Stawomir! It's a complex game, and sharing your experience is a great part of the community.  I always loved the concept of the Fortification CA, but never actually got to put it through in a build, but had always read about how satisfying it is.

Thanks for taking your time to detail your thoughts on helping take out bad guys in Ancaria

 and welcome to DarkMatters!

:)

 

gogo

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On 29.07.2018 at 11:25 AM, podgie_bear said:

Shadow Warrior makes a great all round character that is versatile in being a mass killing machine http://darkmatters.org/forums/index.php?/files/file/66-invisible-mass-killer/

I am not surprised my suggested build is not much innovative  :)  However, I have not seen any guide which would stress getting total invisibility as soon as possible. I have tried it and after eating 26 runes of SV (25 would be enough, the extra one was to get a bit better invisibility at lower levels) my character got total invisibility at level 30 (with the aid of two items both socketed with two "+1 to all skills", left by some other character in the common chest). I guess usually it would take one-two more levels.

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