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I can't believe I forgot all about this game, shame on me! I got news that it was updated Saturday, downloaded it, and a customer gave me a few experimental mods on Sunday. Everything's running smooth, even the experimental mods, but I learned that it's kind of creepy when I use family names. One of the experimental mods is a lot like EdB's "Prepare Carefully", so I decided to start the game with a full crew. I was having a little trouble coming up with that many names, so I figured why not use my family? Well...... it's kind of cool (and sometimes creepy) to see the avatars I named after my family behave like their real life counterparts, even when it's sheer coincidence. My father goes fishing when stress gets too much (thanks to Rainbeau Flambe's fishing mod), one of my brother-in-laws shirks work duty to play video games (due to a few red Horse mods); I was having a good ole time, until everything went south, as it sometimes does.

 

The first blow was when my wife yelled at me for spending more time in the gem mine than with her ( I didn't purposely set it up that way, but I have heard "put the freaking rocks down and get to bed!" a time or two in the real world). The next day, rather than doing work, I pouted in the middle of my pasture with the Muffalo. This stressed the wife out, so my brother and my new sister in law (which gets a little confusing sometimes bc both of our wives in the real world are named Jenn) brought my wife a new pet to chill her out. A few days went by, until problems arose from me not doing my work a few days before. Because I hadn't done my maintenance routine, my solar panels malfunctioned, which caused power outages, which caused my son (whose 16 in the game instead of 3)to have a mental break. He self-soothed with a sandwich. The bad part was he chose to slaughter my wife's new pet rather than just go to the fridge (tacticool fridge from Red Horse mods), then rob the pharmacy. When colonists cause trouble from mental breaks, my security team's authorized to subdue them, either with handcuffs or a nonlethal flesh wound (experimental mod). The bad part here is my sister in law took the shot, because my chief of security (my brother-in-law)chose to make a sandwich with my wife's pet's meat and pull up a chair to watch the action rather than subdue my son. Jenny had never even fired a gun before, so she ended up giving my son more than a flesh wound. All of this proved too much for my wife, who decided to disrobe and run to the pond. So, I guess when stuff gets too real, my family goes skinny-dipping !! We saved my son, but he now has an artificial arm. I guess this agitated him, because he fled my colony after he healed. A few ingame months later, he came back, not with a gang, but a cult. So, I guess my son starts cults when he goes to wander the desert to contemplate life. As you can imagine, he gave my colony the typical "join or die" ultimatum. Not only did my family leave me without the slightest hesitation,  but some of those treacherous sumbits actually fired a few rounds at me on their way out. Sorry group of ingrates! Lol.

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12 hours ago, Gilberticus said:

I can't believe I forgot all about this game, shame on me! I got news that it was updated Saturday, downloaded it, and a customer gave me a few experimental mods on Sunday. Everything's running smooth, even the experimental mods, but I learned that it's kind of creepy when I use family names. One of the experimental mods is a lot like EdB's "Prepare Carefully", so I decided to start the game with a full crew. I was having a little trouble coming up with that many names, so I figured why not use my family? Well...... it's kind of cool (and sometimes creepy) to see the avatars I named after my family behave like their real life counterparts, even when it's sheer coincidence. My father goes fishing when stress gets too much (thanks to Rainbeau Flambe's fishing mod), one of my brother-in-laws shirks work duty to play video games (due to a few red Horse mods); I was having a good ole time, until everything went south, as it sometimes does.

 

The first blow was when my wife yelled at me for spending more time in the gem mine than with her ( I didn't purposely set it up that way, but I have heard "put the freaking rocks down and get to bed!" a time or two in the real world). The next day, rather than doing work, I pouted in the middle of my pasture with the Muffalo. This stressed the wife out, so my brother and my new sister in law (which gets a little confusing sometimes bc both of our wives in the real world are named Jenn) brought my wife a new pet to chill her out. A few days went by, until problems arose from me not doing my work a few days before. Because I hadn't done my maintenance routine, my solar panels malfunctioned, which caused power outages, which caused my son (whose 16 in the game instead of 3)to have a mental break. He self-soothed with a sandwich. The bad part was he chose to slaughter my wife's new pet rather than just go to the fridge (tacticool fridge from Red Horse mods), then rob the pharmacy. When colonists cause trouble from mental breaks, my security team's authorized to subdue them, either with handcuffs or a nonlethal flesh wound (experimental mod). The bad part here is my sister in law took the shot, because my chief of security (my brother-in-law)chose to make a sandwich with my wife's pet's meat and pull up a chair to watch the action rather than subdue my son. Jenny had never even fired a gun before, so she ended up giving my son more than a flesh wound. All of this proved too much for my wife, who decided to disrobe and run to the pond. So, I guess when stuff gets too real, my family goes skinny-dipping !! We saved my son, but he now has an artificial arm. I guess this agitated him, because he fled my colony after he healed. A few ingame months later, he came back, not with a gang, but a cult. So, I guess my son starts cults when he goes to wander the desert to contemplate life. As you can imagine, he gave my colony the typical "join or die" ultimatum. Not only did my family leave me without the slightest hesitation,  but some of those treacherous sumbits actually fired a few rounds at me on their way out. Sorry group of ingrates! Lol.

zomgod, I remember when this game was released yeeeeeeeeeeeeeeeeeeers ago... was a huge success as a Indy game...and I adored reading the book series... hard scifi... your write up was terrific and had me delighted for the train ride to work

:dance:

 

gogo

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RimWorld sounds like an interesting game, but I'm a bit wary of on-line gmes that leave my carefully crafted settlements open to ravaging fanboys who are just in it for the plunder. That's probably why I've switched almost exclusively to SP games where I don't have to worry about some other player stabbing me in the back.

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 Gogo, train..... to work? How freaking awesome is that! We don't really have any form of public transportation here. I guess I could get on the highschool bus, but my wedding ring and military tattoos might give me away :) Ok, who am I kidding, wedding ring, tattoos, AND the fact that I have a decent crop circle forming on my melon, and the fact that it looks like Jack Frost laid a finger on my chin. Which is weird; one little white streak through my goatee, like I touched my chin with bleach on my hand. 

 

Spock, RimWorld doesn't have mp that I'm aware of.

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1 hour ago, Gilberticus said:

 Gogo, train..... to work? How freaking awesome is that! We don't really have any form of public transportation here. I guess I could get on the highschool bus, but my wedding ring and military tattoos might give me away :) Ok, who am I kidding, wedding ring, tattoos, AND the fact that I have a decent crop circle forming on my melon, and the fact that it looks like Jack Frost laid a finger on my chin. Which is weird; one little white streak through my goatee, like I touched my chin with bleach on my hand. 

 

Spock, RimWorld doesn't have mp that I'm aware of.

Lol gilberticus.. and now here we are on public transit again... the “train” I use we calla metro ... its really a subway that runs through the mountain and gets me down town MOntreal where I work... they excavated these tunnels back in 1967 and used them to create the islands which are in the St Lawrence river whuch sit around us ... primarily during the world fair exhibition in 1967 ... man and his world ... though all that’s left and pretty much active from then the casino ... heh of course 😀😎😀

🤩

gogo

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A subway built through a mountain, how freaking awesome is That!? Most of my state is flat, we don't have mountains or subways or trains or Any of that. So, to me, the simple act of taking a ferry is mystical. 

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In fact, I had never even heard of the word "ferry" until I was stationed in Washington. The old man of the base thought I was making fun of him, showing exaggerated enthusiasm about taking a ferry to the base, until I explained that I grew up in Ohio. 

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17 hours ago, Gilberticus said:

 Spock, RimWorld doesn't have mp that I'm aware of.

So, how aggressive is the AI? Will it wipe me out if I sneeze at the wrong time?

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4 hours ago, Spock said:

So, how aggressive is the AI? Will it wipe me out if I sneeze at the wrong time?

I was looking at some of the trailers from waaaaaaaaaaaaaaay ago...this is a deep game:

 

 

:)

 

gogo

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Spock, this new trailer is a little misleading. You set the aggression; you can have it pretty much like the video if you so choose, or you can have it more relaxing. I did anticipate this question, so I did a new play through on the most relaxed setting. In an ingame year, I experienced: six raider attacks, two escaped hostages asked me for help ( giving aid sends slavers after you, but each of these incidents brought only one slaver each), three fires (one was because I forgot that batteries should be housed, one was caused by a lightening strike, and one was caused by a wild man that I let roam instead of capturing), and one cold spike that killed three little rice plants and four cotton plants. 

 

No, AI won't pound you for making one mistake. In my first post, things did indeed spiral out of control quickly, just because I spent a little too much time mining. However, I was playing with an experimental mod that drastically enhanced moods. What it will be for you: have you ever played Kenshi? If you assign different villagers to tasks, you can sit back and watch everything run like a well-oiled machine. The reason why: your troops are expressionless, joyless, and never communicate. RimWorld is NOT Kenshi, you have to watch your colonists. Granted, you don't have to set at the edge of your seat, but they laugh, fight, get cranky, cold, hungry, fall in love; they run a whole gambit of emotions. And they DO have mental breaks, but they don't just happen out of the blue; they happen because you ignored them for too long. So, you have to be flexible. When you click on one, you might notice that they're upset because they're clothes are in tatters. You don't have to drop everything instantly and assign someone to your tailoring table, but you can't just laugh and say "suck it up, buttercup", because their ill-mood will slowly escalate. 

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