ameaeth 50 Posted January 27, 2019 Share Posted January 27, 2019 Hi. In which order are damage, block, reflection, e-shield, mitigation, avoid etc. calculated to get to the actual damage value received? Particularly I'm interested at which point the damage mitigation introduced by E-Shield Lore is placed. Thanks in advance. Link to comment
gogoblender 3,068 Posted January 27, 2019 Share Posted January 27, 2019 35 minutes ago, ameaeth said: Hi. In which order are damage, block, reflection, e-shield, mitigation, avoid etc. calculated to get to the actual damage value received? Particularly I'm interested at which point the damage mitigation introduced by E-Shield Lore is placed. Thanks in advance. This is such a great question! I think I actually saw someone ask this years ago and got an amazing detailed response to it but I cant seem to find it now when searching... Hoping you will get a great answer, and this can be good documentation Sacred's such a min/max game, and info like this is gold gogo gogo Link to comment
Hooyaah 2,817 Posted January 27, 2019 Share Posted January 27, 2019 Hi Ameaeth, there is some information here at the Wiki that may address many of your curiosities: Sacred 2: Damage 1 Link to comment
ameaeth 50 Posted January 27, 2019 Author Share Posted January 27, 2019 (edited) Thanks. So if I get all that right: 1. Hit calculation / Chance to evade 2. Block 3. Reflect 4. Armor/Resistance 5. Damage mitigation 6. E-Shield flat damage aborbtion/mitgation 7. E-Shield percentage damage application 8. Hit point remaining damage application Not sure if DM is being applied before E-Shield. Edited January 27, 2019 by ameaeth 1 Link to comment
Androdion 875 Posted January 27, 2019 Share Posted January 27, 2019 I suppose your 1-8 list would be the correct order, as DM reduces the amount of calculated damaged that should "hit" your opponent. When it hits if you have an e-shield the respective part of it should be averted, but mitigation was already calculated because it's supposed to "hit" your character. My logic may be faulty though. 1 Link to comment
Hooyaah 2,817 Posted January 27, 2019 Share Posted January 27, 2019 There is an in-depth topic by Mibbs here, much of which appears in the Wiki. Sacred 2: Ice & Blood Damage Mechanics 1 Link to comment
gogoblender 3,068 Posted January 28, 2019 Share Posted January 28, 2019 22 hours ago, Hooyaah said: There is an in-depth topic by Mibbs here, much of which appears in the Wiki. Sacred 2: Ice & Blood Damage Mechanics oh wow I remember Mibbs...he LOVED this game's mechanics!...And he just loved to write... He must have put up ten tomes of detailed mechanical info of this game's secrets gogo Link to comment
ameaeth 50 Posted January 31, 2019 Author Share Posted January 31, 2019 Did I understand it correctly that according to Mibbs Damage Mitagation is calculated before everything else while according to wiki it is calculated after everything else? Link to comment
Hooyaah 2,817 Posted January 31, 2019 Share Posted January 31, 2019 According to the Wiki Damage Mitigation is calculated just after Armor Resistance. However Mibbs does mention this: Because the information on the Wiki comes from the work of Mibbs in the topic linked a few posts above, perhaps it was interpreted and entered incorrectly and needs to be amended. Thank you for pointing that out, Ameaeth. 1 Link to comment
Popular Post Androdion 875 Posted January 31, 2019 Popular Post Share Posted January 31, 2019 On 1/27/2019 at 7:01 PM, Androdion said: I suppose your 1-8 list would be the correct order, as DM reduces the amount of calculated damaged that should "hit" your opponent. When it hits if you have an e-shield the respective part of it should be averted, but mitigation was already calculated because it's supposed to "hit" your character. My logic may be faulty though. My logic was sound but not my reasoning, so correct order should be this: 1. Hit chance (if an attacks hits you or not) 2. Damage mitigation (if it hits DM removes its percentage from further calculations) 3. E-shield (if the shield can absorb all incoming damage it stops here, if not it continues) 4. Armor (resistances are applied to incoming damage) 5. HP (if anything still gets here it deducts the damage from HP) I think that now that should be it, but my eyes are betraying me again. 1 1 Link to comment
Hooyaah 2,817 Posted January 31, 2019 Share Posted January 31, 2019 That looks right and of course Block, Evade, etc., comes before as does hit chance because if there is no successful hit then there is no damage to calculate. Link to comment
Androdion 875 Posted January 31, 2019 Share Posted January 31, 2019 Yeah sure, I just put everything into "hit chance". Should've worded it differently, but it accounts for attack/defence values, evade chance, block, reflect. And spell intensity/spell resistance if it's a spell based hit. 1 Link to comment
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