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New to Sacred Gold, Had a few questions


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Hello everyone. I realize I am very late to the party as old as this game is, lol. But I recently started playing, and had a few questions that I haven't been able to find the answer to my self. First, How can you tell if one weapon is going to do more damage over all then another one? When I find or buy new weapons, I seem to not be able to tell if they will do more damage then what I am currently using until I equip them and compare. It can be a real pain. Also, most other ARPGs I have played in the past, list a DPS stat for a weapon, so you can tell when a weapon with lower base damage but higher attack speed will accuratly compare to one with higher base but lower attack speed. Like a dagger to a sword or the like.

And also, I have a low level Dwarf, and a low level Serphim, both under 20. I was wondering if anyone could suggest any build guides, or just a build that they like for either. Thank you in adavnce for any help you may give me.

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4 hours ago, zogar85 said:

Hello everyone. I realize I am very late to the party as old as this game is, lol. But I recently started playing, and had a few questions that I haven't been able to find the answer to my self. First, How can you tell if one weapon is going to do more damage over all then another one? When I find or buy new weapons, I seem to not be able to tell if they will do more damage then what I am currently using until I equip them and compare. It can be a real pain. Also, most other ARPGs I have played in the past, list a DPS stat for a weapon, so you can tell when a weapon with lower base damage but higher attack speed will accuratly compare to one with higher base but lower attack speed. Like a dagger to a sword or the like.

And also, I have a low level Dwarf, and a low level Serphim, both under 20. I was wondering if anyone could suggest any build guides, or just a build that they like for either. Thank you in adavnce for any help you may give me.

Hello there Zogar, welcome to DarkMatters.

If you want to know what is the damage of a weapon, you need first to know which is the best damage for your enemies: some enemies are weaker againist fire, others can be weaker againist poison etc.

You need to choose a weapon which does the right damge for your enemies. Also, you can look at your character's menu, just under the skills and attributes list. You'll see the amount of damge you deal, and the amount of damage you take.

For any build, check out the "guides and builds" section on this furom. Remember that the best ways to make a build are two:

1. upgrading the one in which your character is already good: for example, to raise the magic skills to a battle mage.

2. trying to balance the character by enhancing his worst skills: for example, increasing the magical abilities of a gladiator.

Good luck !!!!

:thumbsupsmiley:

  • Appreciation 1
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9 minutes ago, Amavanol said:

The attack animation of basic attacks and special moves depends on the type of weapon and the character you got, so it's impossible to tell the dps of a weapon. A daemon with a crossbow (which on paper is excellent) will fire bolt once every two seconds, even with max speed, while if she got claws (which is the worst weapon she can have on paper), she will reach an insane amount of attack speed and will double hit.

Same for the serapina with long handled weapon, she will attack way quiker if she is riding a horse than without a horse! So you really have to know your character first if you want to go for the best xeapon.

If you want to wear special weapons and reach the max attack speed easily you'll have to get a weapon specialisation, so there is also no real good reason to switch between more than one/two diferent types of weapons (exept if you want to get use of the buffs they give you, before casting a spell for exemple)...

To compare weapon of the same type you can compare the base damage they got, that you can see between the level and minimum level, it's a good way to quickly compare weapons. Just know that it's better to have some of one damage type and nothing else rather than a lot of damage but split between physical/fire/poison etc... because of the way how works resistances! So make use your five weapons slot^^!

 

I would also advise you to download Sacred Reborn mod. It's a whole rebalancing mod who will make the gameplay smoother and will reward you to search for the weakness of the ennemies (what the original game dont do at a certain point...).

 

\o/

Using weapons slot allows you to collect a weapon per dmg type: make sure to combine weapons with the right shields. If an enemy has fire dmg and is weak againist poison, use a fire shield and a poison sword.

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1 hour ago, iFLAME said:

Greetings and welcome zogar85, let me assure you it's never too late to play a game like Sacred. Just give it some time and you'll see why old-school rocks! You see, Sacred doesn't have a straight forward DPS based damage system. Instead it breaks things down into a base damage (basic attack, left-click) and a special attack damage (Combat Arts/Spells, right click) and provide hundreds of ways to buff/multiply those. While the basic attack is important it's the special ones you want to learn more about as they have their own attack speed, regen time, quirks and synergies and can take your damage to astronomical values. For pure spell casting characters the basic left-click attack doesn't even matter.

Which weapon/armor is better? Veteran players can choose just by looking but you might need to equip them to see the stat changes. Don't worry, it's only a part of the learning process. For starters, gears with more socket, better buffs (life-leech, crit, to all CA/spells, to all resistance) are better even if the damage/resistance numbers seem lower. Also, for weapons elemental damage (I.e. fire,poison) is more potent than physical  - again, even if they are lower in number. Later you'd know which one is better suited to your need and play-style just by looking.

Personally, Seraphim and Dwarf are the only toons I've never played with but I'm sure other, more experienced members have lots of pointers for you and some great builds can be find on the character guides/builds section. So, endure and enjoy :) 

good advice, cant say it better :wink:

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Heya,

depends on your playstyle actually. But mostly, the basic weapon damage isn’t that important at the beginning, even as a melee-character, because you have sockets in your armor, wich allow you to increase your melee-damage with rings furthermore.

The damage of your weapon is also unnecessary, if you aren’t even using melee-combat-arts. Especially for beginners, a dwarf with the flamethrower-skill for example is extremely strong, since it melts tons of enemies in lower levels (becomes a bit weaker in higher levels, but is still playable) without effort. You can combine it with cannon blast, too. To optimize these skills, you don’t want more weapon damage, but better stats on your weapon/shield.

For your first characters, you should just focus on a few skills and optimize them. It’s important to find the balance between damage/skill-level and cooldown.

Good luck and have fun in Ancaria ;)

  • Appreciation 1
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On 5/29/2019 at 9:02 AM, Amavanol said:

The attack animation of basic attacks and special moves depends on the type of weapon and the character you got, so it's impossible to tell the dps of a weapon. A daemon with a crossbow (which on paper is excellent) will fire bolt once every two seconds, even with max speed, while if she got claws (which is the worst weapon she can have on paper), she will reach an insane amount of attack speed and will double hit.

Same for the serapina with long handled weapon, she will attack way quiker if she is riding a horse than without a horse! So you really have to know your character first if you want to go for the best xeapon.

If you want to wear special weapons and reach the max attack speed easily you'll have to get a weapon specialisation, so there is also no real good reason to switch between more than one/two diferent types of weapons (exept if you want to get use of the buffs they give you, before casting a spell for exemple)...

To compare weapon of the same type you can compare the base damage they got, that you can see between the level and minimum level, it's a good way to quickly compare weapons. Just know that it's better to have some of one damage type and nothing else rather than a lot of damage but split between physical/fire/poison etc... because of the way how works resistances! So make use your five weapons slot^^!

 

I would also advise you to download Sacred Reborn mod. It's a whole rebalancing mod who will make the gameplay smoother and will reward you to search for the weakness of the ennemies (what the original game dont do at a certain point...).

 

\o/

Welcome to DarkMatters, Amavanol... thank you for the  helpful first post!

:hugs:

 

gogo

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