Popular Post Flix 5,116 Posted May 29, 2019 Popular Post Share Posted May 29, 2019 Rotating Blades of Light for Sacred 2 View File Rotating Blades of Light Mod -- by Flix Overview =================================== This mod imports the Sacred 1 spell Rotating Blades of Light into Sacred 2 for the Seraphim to use. This mod should be used with Sacred 2 Gold + latest Community Patch 1.60. It may or may not work on earlier versions of the game. There is also a second version meant specifically to be installed on top of Enhanced Edition 3.2. Install it after "Classic Icons" if you use that module. Will not work with the "Alternate Spells" module. This mod will not be compatible with any other mod that changes spells.txt or global.res (the game texts file). Install Instructions =================================== Download the Generic Mod Enabler (GME) and install it to your Sacred 2 root folder. Mod Enabler is available at http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml For Steam the root folder is C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold For GOG or disk version, the root folder is wherever you installed the game, for example C:\Sacred 2 Gold After running the GME once, it will make a folder called "MODS" there. Extract/copy/move the contents of the zip file into the "MODS" folder. There should be a folder called "Rotating Blades of Light". Run the GME and enable the mod. The GME will back up your clean files and will allow to you to easily enable/disable the mod as you wish. Submitter Flix Submitted 05/29/2019 Category Community Patch 2 Link to comment
gogoblender 3,069 Posted June 1, 2019 Share Posted June 1, 2019 Lol, flix you're going to get fans lining up in front of your door for autographs ... Thanks for bringing Sacred's most possibly iconic CA to Sacred 2! gogo 1 Link to comment
dark471 20 Posted June 2, 2019 Share Posted June 2, 2019 Beautiful work, Flix! Thanks again for this. Link to comment
Lindor 438 Posted September 21, 2020 Share Posted September 21, 2020 Hey Flix, this is amazing! I'm probably asking for too much but can you make this a module of S2EE? The spell looks so cool and I don't want to choose between the two mods, they're both great. However, thanks for your work Link to comment
Lindor 438 Posted September 21, 2020 Share Posted September 21, 2020 4 hours ago, Lindor said: I'm probably asking for too much but can you make this a module of S2EE? The spell looks so cool and I don't want to choose between the two mods, they're both great. Nevermind, I thought they were incompatible because the ingame description of the spell and its mods didn't update for me and you said in the description that On 5/30/2019 at 1:16 AM, Flix said: This mod will not be compatible with any other mod that changes spells.txt or global.res (the game texts file). which S2EE does, so I figured that was the problem. Then I realised S2EE doesn't change anything about instill belief and the reason it didn't update was that I chose the german language for both the original game and the cm-patch and the rotating blades of light mod does not have a german description yet. Reinstalled everything in english, now it works perfectly fine. Sorry for not realising Link to comment
Flix 5,116 Posted September 22, 2020 Author Share Posted September 22, 2020 1 hour ago, Lindor said: Then I realised S2EE doesn't change anything about instill belief and the reason it didn't update was that I chose the german language for both the original game and the cm-patch and the rotating blades of light mod does not have a german description yet. Reinstalled everything in english, now it works perfectly fine. Sorry for not realising It will work installed on top of EE, you just won't get any of the text changes or spell changes from EE. Actually, come to think of it, it might cause some crashes with certain enemies too, because some enemies in EE will have spells assigned to them that are non-existent in the RBoL spells.txt. I'll just make another version of this mod that can be installed on top of EE 2.5 once that's released. Link to comment
Lindor 438 Posted September 22, 2020 Share Posted September 22, 2020 Oh cool I'm looking forward to that Link to comment
Popular Post Flix 5,116 Posted January 4, 2021 Author Popular Post Share Posted January 4, 2021 On 9/22/2020 at 5:31 PM, Lindor said: Oh cool I'm looking forward to that As requested, there is now a second version available to download, that is meant to be installed on top of the EE 3.0 CORE, like any other optional module. Right now, it's English-only. I can add more translations, if anyone wants to translate the strings below: 1242915431 Rotating Blades of Light 3734181077 Buffet - The blades have a chance to stun enemies when they hit. 3734181078 Whirlwind - The blades spin faster, hitting enemies more often. 3734181190 Leech - The blades leech life from each enemy struck. 3734181191 Recharge - The blades draw energy from enemies to regenerate the Seraphim's combat arts. 3734181303 Strike - Significantly increases the chance for critical hits. 3734181304 Deathblow - Inflicts double damage when enemy health falls below 25%. 4226546901 The Seraphim conjures rotating blades of light that surround her. These blades move along with her and will damage any foes passing too close to the Seraphim. 4245061941 Rotating Blades of Light 2 1 Link to comment
Popular Post Lindor 438 Posted January 7, 2021 Popular Post Share Posted January 7, 2021 On 1/4/2021 at 6:40 AM, Flix said: As requested, there is now a second version available to download, that is meant to be installed on top of the EE 3.0 CORE, like any other optional module. Oh, you were faster than me Thanks for keeping the request in mind On 1/4/2021 at 6:40 AM, Flix said: Right now, it's English-only. I can add more translations, if anyone wants to translate the strings below: 1242915431 Rotating Blades of Light 3734181077 Buffet - The blades have a chance to stun enemies when they hit. 3734181078 Whirlwind - The blades spin faster, hitting enemies more often. 3734181190 Leech - The blades leech life from each enemy struck. 3734181191 Recharge - The blades draw energy from enemies to regenerate the Seraphim's combat arts. 3734181303 Strike - Significantly increases the chance for critical hits. 3734181304 Deathblow - Inflicts double damage when enemy health falls below 25%. 4226546901 The Seraphim conjures rotating blades of light that surround her. These blades move along with her and will damage any foes passing too close to the Seraphim. 4245061941 Rotating Blades of Light This is how I'd translate it to German: 1242915431 Rotierende Lichtklingen 3734181077 Schock - Die Klingen bekommen eine Chance pro Treffer, Gegner zu betäuben. 3734181078 Wirbelwind - Die Klingen drehen sich schneller, was zu einer erhöhten Trefferrate führt. 3734181190 Absaugung - Die Klingen saugen jedem Gegner pro Treffer Leben ab. 3734181191 Aufladung - Die Klingen saugen jedem Gegner pro Treffer Energie ab, was die Kampfkünste der Seraphim auflädt. 3734181303 Kritisch - Stark erhöhte Chance auf einen kritischen Treffer. 3734181304 Todesstoß - Doppelter Schaden an Gegnern mit weniger als 25% Leben. 4226546901 Die Seraphim beschwört sie umkreisende rotierende Lichtklinken. Diese Klingen bewegen sich mit ihr mit und schädigen alle Feinde, die sich zu nahe an die Seraphim heranwagen. 4245061941 Rotierende Lichtklingen It's not word for word though, I tried to make it sound good (or look good since it's written). E.g. both "Strike" and "Blow" would translate to "Stoß". I could've translated "Strike" with "Schlag", but that doesn't really fit the spinning blades theme I think, so I went for "Kritisch" instead. One question for the Whirlwind mod, do the FX actually get faster? I checked the ID's and they're the same for the German global.res. A little bit offtopic question, but considering those: do you maybe have a list of all the hero character CA ID's in global.res? 1 1 Link to comment
nerasw 4 Posted January 14, 2021 Share Posted January 14, 2021 On 1/4/2021 at 8:40 AM, Flix said: Right now, it's English-only. I can add more translations, if anyone wants to translate the strings below: 1242915431 Rotating Blades of Light 3734181077 Buffet - The blades have a chance to stun enemies when they hit. 3734181078 Whirlwind - The blades spin faster, hitting enemies more often. 3734181190 Leech - The blades leech life from each enemy struck. 3734181191 Recharge - The blades draw energy from enemies to regenerate the Seraphim's combat arts. 3734181303 Strike - Significantly increases the chance for critical hits. 3734181304 Deathblow - Inflicts double damage when enemy health falls below 25%. 4226546901 The Seraphim conjures rotating blades of light that surround her. These blades move along with her and will damage any foes passing too close to the Seraphim. 4245061941 Rotating Blades of Light This is how I'd translate it to Russian: 1242915431 Крутящиеся Клинки Света 3734181077 Сотрясение – Задетый клинком противник может быть оглушен. 3734181078 Вихрь – Клинки крутятся быстрее, нанося повреждения чаще. 3734181190 Кровопийца – При попадании, клинки похищают жизненную силу жертв. 3734181191 Зарядка – Клинки восстанавливают боевые умения Серафима, вытягивая из врагов энергию. 3734181303 Удар – Существенно повышает вероятность нанесения критического повреждения. 3734181304 Смертоносность – Наносит в два раза больше урона противникам, чей уровень здоровья ниже 25%. 4226546901 Серафим призывает клинки света, вращающиеся вокруг неё. Клинки движутся вместе с ней и наносят урон любому врагу, что подошел слишком близко. 4245061941 Крутящиеся Клинки Света dunno how to open Global.res properly so I cant check and compare ID's in Ru and En, so I hope some1 who is much more smarter will On 1/7/2021 at 8:49 AM, Lindor said: I checked the ID's and they're the same for the German global.res. 1 Link to comment
nerasw 4 Posted January 14, 2021 Share Posted January 14, 2021 Btw, have some questions about spell itself what the scaling and base numbers for dmg and upgrades (hit frequency, bonus critchance etc.) are? Link to comment
nerasw 4 Posted January 14, 2021 Share Posted January 14, 2021 did 1 small mistake last version: 1242915431 Крутящиеся Клинки Света 3734181077 Сотрясение – Задетый клинком противник может быть оглушен. 3734181078 Вихрь – Клинки крутятся быстрее, нанося повреждения чаще. 3734181190 Кровопийца – При попадании клинки похищают жизненную силу жертв. 3734181191 Зарядка – Клинки восстанавливают боевые умения Серафима, вытягивая из врагов энергию. 3734181303 Удар – Существенно повышает вероятность нанесения критического повреждения. 3734181304 Смертоносность – Наносит в два раза больше урона противникам, чей уровень здоровья ниже 25%. 4226546901 Серафим призывает клинки света, вращающиеся вокруг неё. Клинки движутся вместе с ней и наносят урон любому врагу, что подошел слишком близко. 4245061941 Крутящиеся Клинки Света Link to comment
nerasw 4 Posted January 20, 2021 Share Posted January 20, 2021 Flix, can u add compatibility with EE alt spells module. For example replacing "Sublime Guardian" that replaces "Instill Belief"? Link to comment
nerasw 4 Posted January 21, 2021 Share Posted January 21, 2021 (edited) forget everything I spamed above, already did it myself, works great, ty for mod! but, found a bug, I guess. With leveling up ability get cd increase and no duration increase(always 60s), while others non-permanent buffs get both duration and cd scaled with CA's level. Edited January 21, 2021 by nerasw mistake Link to comment
Lindor 438 Posted January 21, 2021 Share Posted January 21, 2021 38 minutes ago, nerasw said: but, found a bug, I guess. With leveling up ability get cd increase and no duration increase(always 60s), while others non-permanent buffs get both duration and cd scaled with CA's level. 60s is already pretty long so it's probably intended and not a bug. But only Flix knowsxD Here's how to change it: Unzip the file. In EE version, open scripts\shared\spells.txt. Search for "se_cm_bekehrung". In the section tokens, look for entry0 = {"et_duration_sec", 6000, 0, 0, 8 }, The first number, 6000, means 60 seconds duration at level one. The second number, 0, is the scaling with CA level. Change it to your liking. If you e.g. want +0.6 seconds duration per CA level so that the duration is doubled at CA level 100, it would look like this: entry0 = {"et_duration_sec", 6000, 60, 0, 8 }, 1 Link to comment
Flix 5,116 Posted January 21, 2021 Author Share Posted January 21, 2021 The cooldown for RBoL does not increase. It remains at 60s, equal to the duration. If the duration got longer than that you could stack it which is not what it was balanced for. It will be up to the player to maintain regeneration times in order to keep them low enough so there is little to no downtime between casts. Link to comment
nerasw 4 Posted January 21, 2021 Share Posted January 21, 2021 8 minutes ago, Flix said: The cooldown for RBoL does not increase. It remains at 60s, equal to the duration. If the duration got longer than that you could stack it which is not what it was balanced for. It will be up to the player to maintain regeneration times in order to keep them low enough so there is little to no downtime between casts. I meant not CD but Regen. time, my bad. but back to the duration, I just have dashing alacrity for example, according to wiki it has scaling duration (Duration is 20 + 0.01*CA-level seconds, which is probably small number ) but RBoL has no scaling on Duration at all, thats what im talking about. But if it intended, ok then btw, if I give u already translated global.res (for Ru_ru both EE_core and EE_alt_spells), can u add it to mod files for those russian guys who wont mess with s2rw and spell.txt? Link to comment
nerasw 4 Posted January 21, 2021 Share Posted January 21, 2021 (edited) 56 minutes ago, Lindor said: 60s is already pretty long so it's probably intended and not a bug. But only Flix knowsxD Here's how to change it: Unzip the file. In EE version, open scripts\shared\spells.txt. Search for "se_cm_bekehrung". In the section tokens, look for entry0 = {"et_duration_sec", 6000, 0, 0, 8 }, The first number, 6000, means 60 seconds duration at level one. The second number, 0, is the scaling with CA level. Change it to your liking. If you e.g. want +0.6 seconds duration per CA level so that the duration is doubled at CA level 100, it would look like this: entry0 = {"et_duration_sec", 6000, 60, 0, 8 }, Ye, but dashing alacrity, for ex, has scales entry0 = {"et_duration_sec", 9000, 5, 0, 8 }, ye, 0.05s, ye small, but whatever it still exists. So I thought flix just forgot to add one. btw is there any complete spell.txt guides or something? and thanks, didnt know before red your post that 2nd number is scaling Edited January 21, 2021 by nerasw Link to comment
Flix 5,116 Posted January 21, 2021 Author Share Posted January 21, 2021 Yes, the vanilla buff durations do scale, but the durations also start much lower than the cooldowns. What I have done is saved the trouble of struggling and striving to catch up to the cooldown, and instead I handed the player an equal duration/cooldown ratio right off the bat. All that the player has to do is balance his regen times. Link to comment
nerasw 4 Posted January 21, 2021 Share Posted January 21, 2021 7 minutes ago, Flix said: Yes, the vanilla buff durations do scale, but the durations also start much lower than the cooldowns. What I have done is saved the trouble of struggling and striving to catch up to the cooldown, and instead I handed the player an equal duration/cooldown ratio right off the bat. All that the player has to do is balance his regen times. now I understand the logic behind the numbers, thanks. 37 minutes ago, nerasw said: btw, if I give u already translated global.res (for Ru_ru both EE_core and EE_alt_spells), can u add it to mod files for those russian guys who wont mess with s2rw and spell.txt? I guess its no? Link to comment
Flix 5,116 Posted January 21, 2021 Author Share Posted January 21, 2021 1 hour ago, nerasw said: I guess its no? Thank you for the translation. I'll take care of it. You'll have to try to be patient. At any given time I have about 20 sub-projects I'm trying to advance, and splitting focus too much is a detriment to all. 1 Link to comment
nerasw 4 Posted January 21, 2021 Share Posted January 21, 2021 33 minutes ago, Flix said: Thank you for the translation. I'll take care of it. You'll have to try to be patient. At any given time I have about 20 sub-projects I'm trying to advance, and splitting focus too much is a detriment to all. understood, sorry for being annoying 1 Link to comment
Xansaibot 0 Posted August 19, 2022 Share Posted August 19, 2022 @Flix greetings. I noticed that this mod isn't compatible all that much if u install this module for EE on top of Alternate Spells. Can u make it compatible? Currently, if u install this mode on top of Alternate Spells, Sublime Guardian buff is replaced by Rotating blades, but Archangel's Wrath is gone, and Hallowed Restoration is back instead. I like you're version of speels alterations for Seraphim more than original, but I just wanted to substitue this Angel ally buff with blades.. Link to comment
Flix 5,116 Posted February 24, 2023 Author Share Posted February 24, 2023 I have updated the mod for compatibility with Enhanced Edition version 3.2. I'm just now revisiting this thread to see the translation requests. I'll try to jump on those this weekend. Link to comment
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