Popular Post dimitrius154 612 Posted August 9, 2019 Popular Post Share Posted August 9, 2019 While being consumed by the Addendum project, I've came to hate the annoyance of having to set certain checkboxes and setting parameters both in 3ds Max and in Grnreader utilities. Also many models and animations require an additional utility, Norbyte's GR2 Converter, since Grnreader contains critical deficiencies regarding jaws, eyes and certain animation curves. Thus I've concocted some optimized version of tools, useful for more or less streamlined work with Sacred 2 models and animations. Not for novices, intermediate to advance modding practice is required. Link: https://drive.google.com/open?id=1lxjbda8z4dJVAQgvx0NcIDyh3NKk69Qb Password is 12345. 1 1 Link to comment
Flix 5,116 Posted August 10, 2019 Share Posted August 10, 2019 Much appreciated. Looks like I will have to find 3DSMax again. Blender never worked for Sacred 2. Link to comment
k42um 2 Posted March 25, 2021 Share Posted March 25, 2021 How would you import the DAE/SMD files into 3DSMax8 with these tools? Do I need some other plugin? Link to comment
dimitrius154 612 Posted March 25, 2021 Author Share Posted March 25, 2021 9 hours ago, k42um said: Do I need some other plugin? You need extra plugins both for DAE/SMD import and GR2 export. And most of the links are dead. So there: https://drive.google.com/file/d/10pzgokjVuuGU_r-9BQGIDZ66J6fRUTr8/view?usp=sharing P.S. I used to host a complete 3DS Max 8 folder for the interested, but now Google is blocking the link. Copyright issue, they say. Ahem, 3DS Max 8 is 17 YEARS old! Isn't it technically abandonware? 1 Link to comment
Flix 5,116 Posted March 25, 2021 Share Posted March 25, 2021 Google is terrible about that kind of thing. Mediafire or MEGA might be preferable. Link to comment
k42um 2 Posted March 25, 2021 Share Posted March 25, 2021 Thank you! 2 hours ago, dimitrius154 said: 3DS Max 8 is 17 YEARS old! And hard as balls to find . I grabbed myself a copy on some old tennis game modding site... it's working, but I crossed a few very suspicious websites before. I'd PM you or Flix the mediafire link, but I don't have permissions for PMs . I don't know if I can post it here. Sacred 2 looks great even today, it would be a shame if its modding tools get too hard to find. Link to comment
k42um 2 Posted March 25, 2021 Share Posted March 25, 2021 Just tried to edit an armor mesh as a test, but it appears invisible in-game. Would it work like this? 1) Convert the .gr2 to collada (.dae) via GR2ConverterDAE, with the "Divinity: Original Sin EE" profile. Default "Export Options" and "GR2 Export Options" were used. 2) Import the .dae in 3DX Max 8 and do the edit (I just deleted some vertices). 3) Export to .gr2. I tried the default options, and also the options explained in the step 6 of the "Importing and Exporting GR2 Models" tutorial. 4) Optimize mesh with GR2Preprocessor. Using the .smd format, as explained in the GR2 Models tutorial, made the .gr2 exporter plugin crash, I didn't use the Granny Viewer (as in the step 4), though, as I thought it wouldn't be necessary, since it isn't in this tool package. Some minor pointers would be enough for me to fiddle around a bit more 1 Link to comment
Lindor 435 Posted March 29 Share Posted March 29 Is it possible to get the source code of grnreader98v2.1 or v2.2? It's time to attempt creating a Sacred 2 .GR2 import & export plugin for blender. (You know me, I post this, then forget about it and in like half a year later come back and do it ) 1 Link to comment
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