RetsReds 64 Posted September 21, 2019 Share Posted September 21, 2019 Hi guys and gals, I have a quick question - how can I hide the smoke from the Smoke Demon shield? It's a great shield and the smoke effect is pretty cool & unique but I keep getting new versions of the shield and end up using that shield only, so I'm getting tired of not being able to see my character. I think it's been ~20 levels since I've last seen my whole character. Is there a notepad file somewhere I can tinker with to turn off the smoke? Thanks! 1 Link to comment
Popular Post Flix 5,116 Posted September 21, 2019 Popular Post Share Posted September 21, 2019 The effect is attached to the model itself, so you'd need to change the model used for the shield in itemtype.txt. It's in the scripts/shared directory of the game. Search the itemtype.txt for the following line: name = "models/shields/smokescreen_shield.GR2", change it to: name = "models/shields/j_demonshield.GR2", Then it should look the same minus the smoke fx. 1 1 1 Link to comment
RetsReds 64 Posted September 21, 2019 Author Share Posted September 21, 2019 Awesome, thanks! Link to comment
RetsReds 64 Posted July 24, 2020 Author Share Posted July 24, 2020 Quick followup - how do I change the 2D inventory item pictures of items? I don't mean to make and add new ones, just switch the models of some more items and switch their corresponding 2D inventory pictures as well. Link to comment
Flix 5,116 Posted July 24, 2020 Share Posted July 24, 2020 The easiest way to switch both item model and icon simultaneously is to change the itemtype ID used in the item's blueprint. The icon is named after and paired to the itemtype ID. The downside is that this change is not retroactive. It only applies to items dropped after making the change. Link to comment
RetsReds 64 Posted July 24, 2020 Author Share Posted July 24, 2020 That's the blueprint.txt in the scripts\server folder? That downside doesn't matter, it's a fresh character anyway. Link to comment
RetsReds 64 Posted September 26, 2020 Author Share Posted September 26, 2020 I was thinking of something in relation to that - how can I swap the stats of items? And sets' bonuses too? I was thinking of switching the models, item icons, etc. of two different sets but I thought it might be easier to just switch their item and set stats. Is it just a matter of swapping some lines in a notepad file? Link to comment
Flix 5,116 Posted September 26, 2020 Share Posted September 26, 2020 14 hours ago, RetsReds said: I was thinking of something in relation to that - how can I swap the stats of items? And sets' bonuses too? I was thinking of switching the models, item icons, etc. of two different sets but I thought it might be easier to just switch their item and set stats. Is it just a matter of swapping some lines in a notepad file? Yes. Let's take a random example set blueprint: newBlueprint = { id = 2194, name = "set_inqui_inquisition_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, -- These 5 "bonusgroup" lines are what needs to be copied and pasted into the target item blueprint, overwriting whatever bonuses are there. bonusgroup1 = {767,1350,10,9,0}, bonusgroup2 = {889,1000,10,9,0}, bonusgroup3 = {512,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10820,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2194, newBlueprint); Note that unless you're using the latest blueprint.txt from EE, D2F, or Addendum, you must use a proper text editor like Notepad++ to avoid breaking the encoding in the file. 1 Link to comment
RetsReds 64 Posted September 26, 2020 Author Share Posted September 26, 2020 12 minutes ago, Flix said: Yes. Let's take a random example set blueprint: newBlueprint = { id = 2194, name = "set_inqui_inquisition_hand", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {15,13,0}, lvljump = 15, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {751,1000,10,9,1}, -- These 5 "bonusgroup" lines are what needs to be copied and pasted into the target item blueprint, overwriting whatever bonuses are there. bonusgroup1 = {767,1350,10,9,0}, bonusgroup2 = {889,1000,10,9,0}, bonusgroup3 = {512,1150,10,9,0}, bonusgroup4 = {750,1000,10,9,0}, itemtypes = {10820,}, wearergroups = {'WEARGROUP_INQUISITOR',}, } mgr.createBlueprint(2194, newBlueprint); Note that unless you're using the latest blueprint.txt from EE, D2F, or Addendum, you must use a proper text editor like Notepad++ to avoid breaking the encoding in the file. Awesome, thanks! And to switch set bonuses I should just tinker with this: newBlueprintSet = { -- Detheyas Gewandheit id = 25, name = "", singleSet = 1, groupSet = 0, mixedSet = 0, artefact = 0, blueprintsinset = {1924,1925,1926,1927,1928,1929,1930,}, bonusgroupsforset0= {682,1500,5,0}, <------------------- just this line to swap the set bonuses? Or the 4 lines below it too? Or switch the 7 itemtype IDs in the line above? bonusgroupsforset1= {671,1500,3,0}, bonusgroupsforset2= {890,2000,7,0}, bonusgroupsforset3= {515,1500,6,0}, bonusgroupsforset4= {0,0,0,0}, } mgr.createBlueprintset(25, newBlueprintSet); Link to comment
Flix 5,116 Posted September 26, 2020 Share Posted September 26, 2020 1 hour ago, RetsReds said: just this line to swap the set bonuses? Or the 4 lines below it too? Or switch the 7 itemtype IDs in the line above? It's exactly the same as the example I gave. Move all the bonusgroup lines. 1 Link to comment
RetsReds 64 Posted September 27, 2020 Author Share Posted September 27, 2020 7 hours ago, Flix said: It's exactly the same as the example I gave. Move all the bonusgroup lines. Ah, got it! Thanks a lot! Link to comment
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